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  /external/quake/quake/src/QW/client/
gl_warp.c 157 // convert edges back to a normal polygon
165 vec = loadmodel->vertexes[loadmodel->edges[lindex].v[0]].position;
167 vec = loadmodel->vertexes[loadmodel->edges[-lindex].v[1]].position;
r_local.h 43 // clipped bmodel edges
d_polyse.c 158 // right clip edges, due to the fill rule; these shouldn't be drawn
942 // determine which edges are right & left, and the order in which
r_alias.c 173 // organize points by edges, use edges to get new points (possible trivial
  /external/quake/quake/src/QW/server/
model.c 552 loadmodel->edges = out;
650 v = &loadmodel->vertexes[loadmodel->edges[e].v[0]];
652 v = &loadmodel->vertexes[loadmodel->edges[-e].v[1]];
  /external/quake/quake/src/WinQuake/
gl_warp.cpp 158 // convert edges back to a normal polygon
166 vec = loadmodel->vertexes[loadmodel->edges[lindex].v[0]].position;
168 vec = loadmodel->vertexes[loadmodel->edges[-lindex].v[1]].position;
r_local.h 42 // clipped bmodel edges
r_alias.cpp 173 // organize points by edges, use edges to get new points (possible trivial
  /frameworks/base/tools/layoutlib/bridge/src/android/graphics/
Paint.java 152 * The outer edges of a join meet at a sharp angle
156 * The outer edges of a join meet in a circular arc.
160 * The outer edges of a join meet with a straight line
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  /external/libpcap/
gencode.h 227 struct edge *next; /* link list of incoming edges for a node */
  /external/srec/srec/ca/
syn_srec.c 264 const char* pronunciation, /* WB assumed at the edges */
  /external/webkit/WebCore/inspector/front-end/
SummaryBar.js 189 // twice with different X shadow offsets to give more feathered edges. Later we erase the
  /external/webkit/WebCore/platform/graphics/android/
ImageAndroid.cpp 177 zoomed, or at fractional coordinates, we may see cracks/edges if
  /frameworks/base/awt/org/apache/harmony/awt/gl/render/
JavaShapeRasterizer.java 371 * Find new active edges
  /frameworks/base/libs/surfaceflinger/
BlurFilter.cpp 328 // and bottom edges.
  /external/icu4c/samples/uciter8/
uit_len8.c 251 /* shortcuts: pinning to the edges of the string */
300 /* move towards the requested position, pin to the edges of the string */
  /external/quake/quake/src/QW/dxsdk/sdk/inc/
d3dtypes.h 675 D3DRENDERSTATE_ANTIALIAS = 2, /* Antialiasing prim edges */
819 * enable edges for wireframe or antialiasing
  /external/quake/quake/src/WinQuake/dxsdk/SDK/INC/
D3DTYPES.H 675 D3DRENDERSTATE_ANTIALIAS = 2, /* Antialiasing prim edges */
819 * enable edges for wireframe or antialiasing
  /external/skia/include/core/
SkMatrix.h 252 * left and top edges of dst.
265 * right and bottom edges of dst.
SkRect.h 224 This can be called if the edges are computed separately,
430 This can be called if the edges are computed separately,
  /external/skia/src/core/
SkScan_Antihair.cpp 594 // this keeps our original edges fractional
607 // this keeps our original edges fractional
  /frameworks/base/graphics/java/android/graphics/
Matrix.java 313 * left and top edges of dst.
326 * right and bottom edges of dst.
  /prebuilt/linux-x86/toolchain/arm-eabi-4.3.1/libexec/gcc/arm-eabi/4.3.1/
cc1 
  /prebuilt/linux-x86/toolchain/sh-4.3.3/libexec/gcc/sh-linux-gnu/4.3.3/
cc1 
  /external/e2fsprogs/debugfs/
debugfs.8.in 78 is a debugging tool. It has rough edges!

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