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  /external/skia/src/images/
fpdfemb.h     [all...]
  /external/v8/src/
mark-compact.cc     [all...]
  /external/webkit/WebCore/platform/graphics/mac/
GraphicsLayerCA.mm     [all...]
  /external/webkit/WebKit/mac/Carbon/
HIWebView.mm 340 hiRect.origin.y = bounds.size.height - drawRect.bottom; // flip y
549 // Flip the Y coordinate, since Carbon is flipped relative to the AppKit.
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  /frameworks/base/core/java/android/hardware/
SensorManager.java     [all...]
  /dalvik/libcore/nio/src/test/java/org/apache/harmony/nio/tests/java/nio/channels/
ChannelsTest.java 224 writebuf.flip();
    [all...]
  /external/libpng/
libpng-1.2.44.txt 446 PNG_TRANSFORM_BGR Flip RGB to BGR, RGBA
448 PNG_TRANSFORM_SWAP_ALPHA Flip RGBA to ARGB or GA
    [all...]
libpng.3     [all...]
pngread.c     [all...]
pngwrite.c     [all...]
  /external/qemu/distrib/sdl-1.2.12/src/video/dga/
SDL_dgavideo.c 967 /* Wait for vertical retrace and then flip display */
  /external/skia/src/ports/
SkFontHost_FreeType.cpp 342 // flip the skew elements to go from our Y-down system to FreeType's
    [all...]
  /external/webkit/WebCore/platform/graphics/cairo/
GraphicsContextCairo.cpp 843 // We flip the height since CG and HTML5 Canvas have opposite Y axis
    [all...]
  /external/webkit/WebCore/platform/graphics/qt/
GraphicsContextQt.cpp 777 // We flip the height since CG and HTML5 Canvas have opposite Y axis
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  /external/webkit/WebCore/platform/graphics/skia/
GraphicsContextSkia.cpp 1011 // So we now flip the height since it was flipped in
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  /frameworks/base/core/java/android/widget/
Gallery.java     [all...]
  /frameworks/base/docs/html/guide/practices/design/
performance.jd 431 <p>The flip side, of course, is that with enums you get nicer APIs and
  /packages/apps/Phone/src/com/android/phone/
NotificationMgr.java     [all...]
  /external/freetype/src/raster/
ftraster.c     [all...]
  /external/quake/quake/src/QW/client/
vid_win.c 140 int waitVRT = true; // True to wait for retrace on flip
    [all...]
  /external/quake/quake/src/WinQuake/
vid_win.cpp 136 int waitVRT = true; // True to wait for retrace on flip
    [all...]
  /external/icu4c/i18n/
rematch.cpp     [all...]
  /frameworks/base/awt/java/awt/
Component.java 468 * Instantiates a new flip buffer strategy.
566 * the flip action.
568 protected void flip(BufferCapabilities.FlipContents flipAction) { method in class:Component.FlipBufferStrategy
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  /dalvik/libcore/xml/src/main/java/org/apache/xml/utils/
UnImplNode.java     [all...]
  /external/qemu/distrib/libpng-1.2.19/
pngread.c     [all...]

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