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  /frameworks/base/media/java/android/media/
ExifInterface.java 71 public static final int ORIENTATION_TRANSPOSE = 5; // flipped about top-left <--> bottom-right axis
73 public static final int ORIENTATION_TRANSVERSE = 7; // flipped about top-right <--> bottom-left axis
  /external/qemu/distrib/sdl-1.2.12/src/video/riscos/
SDL_riscosvideo.c 279 /* We need to wait for vertical retrace on page flipped displays */
  /external/webkit/WebKit/mac/Misc/
WebNSViewExtras.m 194 // are a flipped view the calculation of Y is inverted.
  /external/webkit/WebCore/page/
DragController.cpp 583 // We add in the Y dimension because we are a flipped view, so adding moves the image down.
602 // Deal with flipped coordinates on Mac
754 //Compensate for accursed flipped coordinates in cocoa
  /external/quake/quake/src/WinQuake/data/
TECHINFO.TXT 194 flipped operation. A VESA mode can be forced to non-page-flipped operation
202 be non-page-flipped. Page flipping can have higher visual quality, but may
206 on that processor.) Page-flipped modes use less system memory than non-
207 page-flipped modes.
310 when set to 1, VESA mode sets will always select non-page-flipped
311 operation. When set to 0, VESA mode sets will select page-flipped
313 non-page-flipped. The setting of vid_nopageflip is remembered
317 flipped until vid_nopageflip is set to 0. Note that setting this
318 variable doesn't affect whether the current video mode is page-flipped,
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  /dalvik/libcore/math/src/main/java/java/math/
BitLevel.java 314 * specified bit flipped.
  /external/qemu/distrib/sdl-1.2.12/src/video/aalib/
SDL_aavideo.c 308 /* We need to wait for vertical retrace on page flipped displays */
  /external/qemu/distrib/sdl-1.2.12/src/video/dc/
SDL_dcvideo.c 284 /* We need to wait for vertical retrace on page flipped displays */
  /external/qemu/distrib/sdl-1.2.12/src/video/picogui/
SDL_pgvideo.c 279 /* We need to wait for vertical retrace on page flipped displays */
  /external/webkit/WebCore/platform/graphics/skia/
SkiaFontWin.cpp 127 // flipped from ours vertically.
  /external/webkit/WebKitExamplePlugins/NetscapeCocoaPlugin/
main.m 202 flipped:YES];
  /external/webkit/WebKitExamplePlugins/NetscapeInputMethodPlugin/
main.m 215 flipped:YES];
  /external/webkit/WebKitTools/DumpRenderTree/mac/
PixelDumpSupportMac.mm 146 NSGraphicsContext *nsContext = [NSGraphicsContext graphicsContextWithGraphicsPort:context flipped:NO];
DumpRenderTree.mm 298 // Put it at -10000, -10000 in "flipped coordinates", since WebCore and the DOM use flipped coordinates.
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  /external/quake/quake/src/WinQuake/
vid_ext.cpp 729 // page flipped
775 // non-page-flipped
  /external/skia/include/core/
SkRect.h 223 /** Swap top/bottom or left/right if there are flipped.
429 /** Swap top/bottom or left/right if there are flipped.
  /external/webkit/WebCore/platform/graphics/openvg/
PainterOpenVG.cpp 740 // As OpenVG's coordinate system is flipped in comparison to WebKit's,
755 // requiring height distances and clamped radius sizes to be flipped.
  /external/qemu/distrib/sdl-1.2.12/src/video/svga/
SDL_svgavideo.c 463 /* We need to wait for vertical retrace on page flipped displays */
  /external/qemu/distrib/sdl-1.2.12/src/video/vgl/
SDL_vglvideo.c 407 /* We need to wait for vertical retrace on page flipped displays */
  /external/webkit/WebCore/platform/image-decoders/bmp/
BMPImageReader.h 319 // True if the BMP is not vertically flipped, that is, the first line of
  /packages/apps/Camera/src/com/android/camera/ui/
GLRootView.java 395 // Test whether it has been rotated or flipped, if so, glDrawTexiOES
  /external/qemu/distrib/sdl-1.2.12/src/video/dga/
SDL_dgavideo.c 836 /* Don't fill the visible part of the screen, wait until flipped */
869 /* Don't blit to the visible part of the screen, wait until flipped */
  /external/webkit/WebCore/rendering/
RenderThemeChromiumMac.mm 150 // flipped, and if a nil view is passed, neglect to check if the current
151 // graphics context is flipped. Thus we pass a sham view to them, one whose
152 // flipped state just reflects the state of the context.
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  /development/simulator/app/
DeviceManager.cpp 944 * - Initial mode (e.g. "flipped open" vs. "flipped closed").
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  /external/webkit/WebCore/platform/graphics/mac/
MediaPlayerPrivateQTKit.mm 769 // Captions will be rendered upside down unless we flag the movie as flipped (again). See <rdar://7408440>.
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