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/external/opencore/codecs_v2/audio/gsm_amr/amr_nb/common/include/ |
d_gain_p.h | 64 * Description : In case of no frame erasure, the gain is obtained
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/external/opencore/codecs_v2/audio/mp3/dec/include/ |
pvmp3_decoder.h | 36 * \brief number of samples per frame (decoded frames)
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/external/opencore/codecs_v2/omx/omx_aac/src/ |
aac_timestamp.cpp | 81 //Calculate the duration of single frame (in omx ticks)
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/external/opencore/codecs_v2/omx/omx_amrenc/include/ |
amr_enc.h | 39 // frame length is 20 milliseconds i.e. 20000 omx ticks/microseconds
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/external/opencore/codecs_v2/omx/omx_mp3/src/ |
mp3_timestamp.cpp | 80 //Calculate the duration in microsec of single frame
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omx_mp3_component.cpp | 369 * b) First frame after repositioning */ 375 //Reset the flag back to false, once timestamp has been updated from input frame 482 //Dequeue new output buffer if required to continue decoding the next frame 585 //Set the current timestamp to the output buffer timestamp for the first output frame 621 * the callback as the current buffer may contain partial frame and 658 * this indicates the input buffer contains less than a frame data 847 //Currently we are doing zero frame insertion in this routine [all...] |
/external/opencore/nodes/pvdummyoutputnode/src/ |
pvmf_dummy_fileoutput_node.h | 334 * @param aTimestamp Timestamp of current frame in milliseconds. 342 * @param aFrameSize Size of current frame in bytes. 354 * @param aTimestamp Timestamp of current frame in milliseconds. 376 * @param aTimestamp Timestamp of the frame to be written in milliseconds.
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/external/opencore/nodes/pvfileoutputnode/src/ |
pvmf_fileoutput_node.h | 317 * @param aTimestamp Timestamp of current frame in milliseconds. 325 * @param aFrameSize Size of current frame in bytes. 337 * @param aTimestamp Timestamp of current frame in milliseconds. 359 * @param aTimestamp Timestamp of the frame to be written in milliseconds.
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/external/opencore/protocols/systems/tools/general/common/src/ |
pvmf_file_data_source.cpp | 70 // Send frame to downstream node
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/external/proguard/src/proguard/classfile/attribute/preverification/ |
LessZeroFrame.java | 28 * This StackMapFrame represents an "chop frame".
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StackMapAttribute.java | 78 * Applies the given stack map frame visitor to all stack map frames.
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/external/proguard/src/proguard/classfile/editor/ |
CodeAttributeComposer.java | 377 // Update the maximum stack size and local variable frame size. 503 // Remap the stack map frame offset. 508 // Compute the offset delta if the frame is part of a stack map frame 523 // Remap the stack map frame offset. 533 // Remap the stack map frame offset. 543 // Remap the stack map frame offset. 578 // TODO: The local variable frame might not be strictly preserved. 591 // TODO: The local variable frame might not be strictly preserved.
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VariableSizeUpdater.java | 31 * This AttributeVisitor computes and updates the maximum local variable frame
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/external/proguard/src/proguard/optimize/ |
ConstantParameterFilter.java | 61 // variable frame.
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/external/qemu/distrib/sdl-1.2.12/src/cdrom/ |
SDL_syscdrom.h | 45 /* Play from frame 'start' to 'start+len' */
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/external/quake/quake/src/QW/client/ |
modelgen.h | 103 char name[16]; // frame name from grabbing
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/external/quake/quake/src/QW/progs/ |
spectate.qc | 72 Called every frame after physics are run
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/external/quake/quake/src/QW/ |
release233_notes.txt | 27 cause clients to mistime their frame times and result in a player that could
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/external/quake/quake/src/QW/server/ |
newnet.txt | 61 milliseconds since last move frame
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progdefs.h | 95 float frame; member in struct:__anon5208
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server.h | 67 // added to every client's unreliable buffer each frame, then cleared 71 // added to every client's reliable buffer each frame, then cleared 123 qboolean sendinfo; // at end of frame, send info to all 146 // the datagram is written to after every frame, but only cleared
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/external/quake/quake/src/WinQuake/ |
cl_parse.cpp | 324 If an entities model or origin changes from frame to frame, it must be 364 forcelink = true; // no previous frame to lerp from 401 ent->frame = MSG_ReadByte (); 403 ent->frame = ent->baseline.frame; 496 ent->baseline.frame = MSG_ReadByte (); 682 ent->frame = ent->baseline.frame;
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glqnotes.txt | 17 by well under one frame per second.
99 60% to 100% increase in frame rate. Currently, only 3DFX dual TMU cards
131 This causes the game to not issue a glFinish() call each frame, which may make
143 every other frame, clear this variable.
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modelgen.h | 103 char name[16]; // frame name from grabbing
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/external/quake/quake/src/WinQuake/kit/ |
README.TXT | 17 by well under one frame per second.
99 60% to 100% increase in frame rate. Currently, only 3DFX dual TMU cards
131 This causes the game to not issue a glFinish() call each frame, which may make
143 every other frame, clear this variable.
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