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  /external/opencore/codecs_v2/audio/gsm_amr/amr_nb/common/include/
d_gain_p.h 64 * Description : In case of no frame erasure, the gain is obtained
  /external/opencore/codecs_v2/audio/mp3/dec/include/
pvmp3_decoder.h 36 * \brief number of samples per frame (decoded frames)
  /external/opencore/codecs_v2/omx/omx_aac/src/
aac_timestamp.cpp 81 //Calculate the duration of single frame (in omx ticks)
  /external/opencore/codecs_v2/omx/omx_amrenc/include/
amr_enc.h 39 // frame length is 20 milliseconds i.e. 20000 omx ticks/microseconds
  /external/opencore/codecs_v2/omx/omx_mp3/src/
mp3_timestamp.cpp 80 //Calculate the duration in microsec of single frame
omx_mp3_component.cpp 369 * b) First frame after repositioning */
375 //Reset the flag back to false, once timestamp has been updated from input frame
482 //Dequeue new output buffer if required to continue decoding the next frame
585 //Set the current timestamp to the output buffer timestamp for the first output frame
621 * the callback as the current buffer may contain partial frame and
658 * this indicates the input buffer contains less than a frame data
847 //Currently we are doing zero frame insertion in this routine
    [all...]
  /external/opencore/nodes/pvdummyoutputnode/src/
pvmf_dummy_fileoutput_node.h 334 * @param aTimestamp Timestamp of current frame in milliseconds.
342 * @param aFrameSize Size of current frame in bytes.
354 * @param aTimestamp Timestamp of current frame in milliseconds.
376 * @param aTimestamp Timestamp of the frame to be written in milliseconds.
  /external/opencore/nodes/pvfileoutputnode/src/
pvmf_fileoutput_node.h 317 * @param aTimestamp Timestamp of current frame in milliseconds.
325 * @param aFrameSize Size of current frame in bytes.
337 * @param aTimestamp Timestamp of current frame in milliseconds.
359 * @param aTimestamp Timestamp of the frame to be written in milliseconds.
  /external/opencore/protocols/systems/tools/general/common/src/
pvmf_file_data_source.cpp 70 // Send frame to downstream node
  /external/proguard/src/proguard/classfile/attribute/preverification/
LessZeroFrame.java 28 * This StackMapFrame represents an "chop frame".
StackMapAttribute.java 78 * Applies the given stack map frame visitor to all stack map frames.
  /external/proguard/src/proguard/classfile/editor/
CodeAttributeComposer.java 377 // Update the maximum stack size and local variable frame size.
503 // Remap the stack map frame offset.
508 // Compute the offset delta if the frame is part of a stack map frame
523 // Remap the stack map frame offset.
533 // Remap the stack map frame offset.
543 // Remap the stack map frame offset.
578 // TODO: The local variable frame might not be strictly preserved.
591 // TODO: The local variable frame might not be strictly preserved.
VariableSizeUpdater.java 31 * This AttributeVisitor computes and updates the maximum local variable frame
  /external/proguard/src/proguard/optimize/
ConstantParameterFilter.java 61 // variable frame.
  /external/qemu/distrib/sdl-1.2.12/src/cdrom/
SDL_syscdrom.h 45 /* Play from frame 'start' to 'start+len' */
  /external/quake/quake/src/QW/client/
modelgen.h 103 char name[16]; // frame name from grabbing
  /external/quake/quake/src/QW/progs/
spectate.qc 72 Called every frame after physics are run
  /external/quake/quake/src/QW/
release233_notes.txt 27 cause clients to mistime their frame times and result in a player that could
  /external/quake/quake/src/QW/server/
newnet.txt 61 milliseconds since last move frame
progdefs.h 95 float frame; member in struct:__anon5208
server.h 67 // added to every client's unreliable buffer each frame, then cleared
71 // added to every client's reliable buffer each frame, then cleared
123 qboolean sendinfo; // at end of frame, send info to all
146 // the datagram is written to after every frame, but only cleared
  /external/quake/quake/src/WinQuake/
cl_parse.cpp 324 If an entities model or origin changes from frame to frame, it must be
364 forcelink = true; // no previous frame to lerp from
401 ent->frame = MSG_ReadByte ();
403 ent->frame = ent->baseline.frame;
496 ent->baseline.frame = MSG_ReadByte ();
682 ent->frame = ent->baseline.frame;
glqnotes.txt 17 by well under one frame per second.
99 60% to 100% increase in frame rate. Currently, only 3DFX dual TMU cards
131 This causes the game to not issue a glFinish() call each frame, which may make
143 every other frame, clear this variable.
modelgen.h 103 char name[16]; // frame name from grabbing
  /external/quake/quake/src/WinQuake/kit/
README.TXT 17 by well under one frame per second.
99 60% to 100% increase in frame rate. Currently, only 3DFX dual TMU cards
131 This causes the game to not issue a glFinish() call each frame, which may make
143 every other frame, clear this variable.

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