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  /ndk/build/platforms/android-5/arch-arm/usr/include/GLES/
glext.h 336 GL_API void GL_APIENTRY glClearColorxOES (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
339 GL_API void GL_APIENTRY glColor4xOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
376 typedef void (GL_APIENTRYP PFNGLCLEARCOLORXOESPROC) (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
379 typedef void (GL_APIENTRYP PFNGLCOLOR4XOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
  /ndk/build/platforms/android-5/arch-arm/usr/lib/
libGLESv2.so 
  /ndk/build/platforms/android-5/arch-x86/usr/include/GLES/
glext.h 336 GL_API void GL_APIENTRY glClearColorxOES (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
339 GL_API void GL_APIENTRY glColor4xOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
376 typedef void (GL_APIENTRYP PFNGLCLEARCOLORXOESPROC) (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
379 typedef void (GL_APIENTRYP PFNGLCOLOR4XOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
  /ndk/build/platforms/android-8/arch-arm/usr/include/GLES/
glext.h 336 GL_API void GL_APIENTRY glClearColorxOES (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
339 GL_API void GL_APIENTRY glColor4xOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
376 typedef void (GL_APIENTRYP PFNGLCLEARCOLORXOESPROC) (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
379 typedef void (GL_APIENTRYP PFNGLCOLOR4XOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
  /ndk/build/platforms/android-8/arch-arm/usr/lib/
libGLESv2.so 
  /ndk/build/platforms/android-8/arch-x86/usr/include/GLES/
glext.h 336 GL_API void GL_APIENTRY glClearColorxOES (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
339 GL_API void GL_APIENTRY glColor4xOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
376 typedef void (GL_APIENTRYP PFNGLCLEARCOLORXOESPROC) (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
379 typedef void (GL_APIENTRYP PFNGLCOLOR4XOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
  /packages/apps/IM/libwbxml/src/gperf/
csp13values.gperf 161 Green, 0x88
  /sdk/ddms/libs/ddmuilib/src/com/android/ddmuilib/log/event/
SyncCommon.java 44 protected static final Color AUTH_COLORS[] = {Color.MAGENTA, Color.GREEN, Color.BLUE,
  /sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/parts/
LayoutFigure.java 76 graphics.setForegroundColor(ColorConstants.green);
  /sdk/sdkmanager/libs/sdklib/tests/com/android/sdklib/internal/repository/
RepoSourceTest.java 118 "div.nav { ... blah blah more css here ... color: green}" +
  /frameworks/base/awt/java/awt/image/
ComponentColorModel.java 540 int green = (rgb >> 8) & 0xff; local
549 green = to_LINEAR_8RGB_LUT[green] & 0xff;
553 green = to_LINEAR_16RGB_LUT[green] & 0xffff;
558 comp[1] = green / fFactor;
572 comp[1] = green / fFactor;
    [all...]
  /external/kernel-headers/original/linux/
fb.h 194 #define FB_SYNC_ON_GREEN 32 /* sync on green */
228 struct fb_bitfield green; /* else only length is significant */ member in struct:fb_var_screeninfo
259 __u16 *green; member in struct:fb_cmap
462 __u16 __user *green; member in struct:fb_cmap_user
584 int (*fb_setcolreg)(unsigned regno, unsigned red, unsigned green,
    [all...]
  /external/webkit/WebCore/platform/graphics/cairo/
GraphicsContextCairo.cpp 71 float red, green, blue, alpha; local
72 col.getRGBA(red, green, blue, alpha);
73 cairo_set_source_rgba(cr, red, green, blue, alpha);
644 Color ringColor(color.red(), color.green(), color.blue(), 127);
686 // Convention is green for grammar, red for spelling
    [all...]
  /external/qemu/distrib/libpng-1.2.19/
pngrutil.c 480 pal_ptr->green = buf[1];
491 palette[i].green = buf[1];
708 png_ptr->sig_bit.green = buf[1];
716 png_ptr->sig_bit.green = buf[0];
808 png_warning(png_ptr, "Invalid cHRM green point");
    [all...]
pngwutil.c 586 buf[1] = pal_ptr->green;
596 buf[1] = pal_ptr[i].green;
838 entrybuf[1] = (png_byte)ep->green;
846 png_save_uint_16(entrybuf + 2, ep->green);
860 entrybuf[1] = (png_byte)ep[i].green;
868 png_save_uint_16(entrybuf + 2, ep[i].green);
902 sbit->green == 0 || sbit->green > maxbits ||
909 buf[1] = sbit->green;
980 png_warning(png_ptr, "Invalid cHRM green point specified")
    [all...]
pngwtran.c 231 shift_start[channels] = row_info->bit_depth - bit_depth->green;
232 shift_dec[channels] = bit_depth->green;
  /external/qemu/distrib/sdl-1.2.12/src/video/x11/
SDL_x11video.c     [all...]
SDL_x11wm.c 131 c.green = want[i].g << 8;
151 got[i].g = cols[i].green >> 8;
  /external/webkit/WebCore/manual-tests/
linkjump-4.html 13 After clicking a link, the page should always scroll to the top of the green box.
35 ** The top of this box <img id="foo" style="height: 200px; width: 100px; background-color: green"> should be aligned to the top of the window **
60 <span id="foo2">** The top of this box should be aligned <img style="height: 200px; width: 100px; background-color: green"> to the top of the window **</span>
85 <img style="height: 200px; width: 100px; background-color: yellow"><img id="foo3" style="height: 100px; width: 100px; background-color: green">** The top of the GREEN box should be aligned to the top of the window **
110 <img style="height: 100px; width: 100px; background-color: green">** The top of this box should be aligned to the top of the window **
  /frameworks/base/opengl/java/android/opengl/
GLES20.java 381 // C function void glBlendColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
385 float green,
449 // C function void glClearColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
453 float green,
470 // C function void glColorMask ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha )
474 boolean green,
    [all...]
  /external/libpng/
pngrutil.c 572 pal_ptr->green = buf[1];
583 palette[i].green = buf[1];
801 png_ptr->sig_bit.green = buf[1];
809 png_ptr->sig_bit.green = buf[0];
    [all...]
pngwtran.c 238 shift_start[channels] = row_info->bit_depth - bit_depth->green;
239 shift_dec[channels] = bit_depth->green;
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/
Kube.java 36 GLColor green = new GLColor(0, one, 0); local
118 mCubes[i + j].setFaceColor(Cube.kFront, green);
  /external/quake/quake/src/WinQuake/
sys_linux.cpp 113 "\x1b[?7h\x1b[40m\x1b[2J\x1b[0;1;41m\x1b[1;1H QUAKE: The Doomed Dimension \x1b[33mby \x1b[44mid\x1b[41m Software \x1b[2;1H ---------------------------------------------------------------------------- \x1b[3;1H CALL 1-800-IDGAMES TO ORDER OR FOR TECHNICAL SUPPORT \x1b[4;1H PRICE: $45.00 (PRICES MAY VARY OUTSIDE THE US.) \x1b[5;1H \x1b[6;1H \x1b[37mYes! You only have one fourth of this incredible epic. That is because most \x1b[7;1H of you have paid us nothing or at most, very little. You could steal the \x1b[8;1H game from a friend. But we both know you'll be punished by God if you do. \x1b[9;1H \x1b[33mWHY RISK ETERNAL DAMNATION? CALL 1-800-IDGAMES AND BUY NOW! \x1b[10;1H \x1b[37mRemember, we love you almost as much as He does. \x1b[11;1H \x1b[12;1H \x1b[33mProgramming: \x1b[37mJohn Carmack, Michael Abrash, John Cash \x1b[13;1H \x1b[33mDesign: \x1b[37mJohn Romero, Sandy Petersen, American McGee, Tim Willits \x1b[14;1H \x1b[33mArt: \x1b[37mAdrian Carmack, Kevin Cloud \x1b[15;1H \x1b[33mBiz: \x1b[37mJay Wilbur, Mike Wilson, Donna Jackson \x1b[16;1H \x1b[33mProjects: \x1b[37mShawn Green \x1b[33mSupport: \x1b[37mBarrett Alexander \x1b[17;1H \x1b[33mSound Effects: \x1b[37mTrent Reznor and Nine Inch Nails \x1b[18;1H For other information or details on ordering outside the US, check out the \x1b[19;1H files accompanying QUAKE or our website at http://www.idsoftware.com. \x1b[20;1H \x1b[0;41mQuake is a trademark of Id Software, inc., (c)1996 Id Software, inc. \x1b[21;1H All rights reserved. NIN logo is a registered trademark licensed to \x1b[22;1H Nothing Interactive, Inc. All rights reserved. \x1b[40m\x1b[23;1H\x1b[0m";
115 "\x1b[?7h\x1b[40m\x1b[2J\x1b[0;1;41m\x1b[1;1H QUAKE \x1b[33mby \x1b[44mid\x1b[41m Software \x1b[2;1H ----------------------------------------------------------------------------- \x1b[3;1H \x1b[37mWhy did you quit from the registered version of QUAKE? Did the \x1b[4;1H scary monsters frighten you? Or did Mr. Sandman tug at your \x1b[5;1H little lids? No matter! What is important is you love our \x1b[6;1H game, and gave us your money. Congratulations, you are probably \x1b[7;1H not a thief. \x1b[8;1H Thank You. \x1b[9;1H \x1b[33;44mid\x1b[41m Software is: \x1b[10;1H PROGRAMMING: \x1b[37mJohn Carmack, Michael Abrash, John Cash \x1b[11;1H \x1b[33mDESIGN: \x1b[37mJohn Romero, Sandy Petersen, American McGee, Tim Willits \x1b[12;1H \x1b[33mART: \x1b[37mAdrian Carmack, Kevin Cloud \x1b[13;1H \x1b[33mBIZ: \x1b[37mJay Wilbur, Mike Wilson \x1b[33mPROJECTS MAN: \x1b[37mShawn Green \x1b[14;1H \x1b[33mBIZ ASSIST: \x1b[37mDonna Jackson \x1b[33mSUPPORT: \x1b[37mBarrett Alexander \x1b[15;1H \x1b[33mSOUND EFFECTS AND MUSIC: \x1b[37mTrent Reznor and Nine Inch Nails \x1b[16;1H \x1b[17;1H If you need help running QUAKE refer to the text files in the \x1b[18;1H QUAKE directory, or our website at http://www.idsoftware.com. \x1b[19;1H If all else fails, call our technical support at 1-800-IDGAMES. \x1b[20;1H \x1b[0;41mQuake is a trademark of Id Software, inc., (c)1996 Id Software, inc. \x1b[21;1H All rights reserved. NIN logo is a registered trademark licensed \x1b[22;1H to Nothing Interactive, Inc. All rights reserved. \x1b[23;1H\x1b[40m\x1b[0m";
  /external/webkit/SunSpider/tests/sunspider-0.9/
3d-raytrace.js 354 var green = createVector(0.0, 0.4, 0.0);
369 return green;

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