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  /external/openssl/
e_os2.h 119 /* Anything that tries to look like Microsoft is "Windows" */
  /external/openssl/include/openssl/
e_os2.h 119 /* Anything that tries to look like Microsoft is "Windows" */
err.h 297 void ERR_remove_state(unsigned long pid); /* if zero we look it up */
  /external/qemu/
disas.c 300 /* Look up symbol for debugging purpose. Returns "" if unknown. */
ia64.ld 114 linker won't look for a file to match a
ppc.ld 121 linker won't look for a file to match a
  /external/qemu/distrib/sdl-1.2.12/src/cdrom/beos/
SDL_syscdrom.cc 168 /* Look in the environment for our CD-ROM drive list */
  /external/qemu/distrib/sdl-1.2.12/src/cdrom/freebsd/
SDL_syscdrom.c 153 /* Look in the environment for our CD-ROM drive list */
  /external/qemu/distrib/sdl-1.2.12/src/cdrom/openbsd/
SDL_syscdrom.c 162 /* Look in the environment for our CD-ROM drive list */
  /external/qemu/distrib/sdl-1.2.12/src/cdrom/qnx/
SDL_syscdrom.c 169 /* Look in the environment for our CD-ROM drive list */
  /external/qemu/distrib/sdl-1.2.12/src/events/
SDL_events.c 322 /* Don't look after we've quit */
  /external/qemu/distrib/sdl-1.2.12/src/main/macosx/
SDLMain.m 245 * Files are added to gArgv, so to the app, they'll look like command line
  /external/qemu/distrib/sdl-1.2.12/src/video/fbcon/
riva_mmio.h 339 * Virtialized chip interface. Makes RIVA 128 and TNT look alike.
  /external/quake/quake/src/QW/client/
gl_model.h 135 int firstedge; // look up in model->surfedges[], negative numbers
model.h 123 int firstedge; // look up in model->surfedges[], negative numbers
snd_mem.c 304 // if the next chunk is a LIST chunk, look for a cue length marker
  /external/quake/quake/src/QW/progs/
combat.qc 67 self.health = -99; // don't let sbar look bad if a player
  /external/quake/quake/src/WinQuake/docs/
readme.glquake 144 very robust, but they are pretty cool to look at.
  /external/quake/quake/src/WinQuake/
gl_model.h 131 int firstedge; // look up in model->surfedges[], negative numbers
glqnotes.txt 153 very robust, but they are pretty cool to look at.
model.h 112 int firstedge; // look up in model->surfedges[], negative numbers
quakedef.h 40 #define GAMENAME "id1" // directory to look in by default
snd_mem.cpp 302 // if the next chunk is a LIST chunk, look for a cue length marker
  /external/quake/quake/src/WinQuake/kit/
README.TXT 153 very robust, but they are pretty cool to look at.
  /external/skia/src/effects/
SkColorMatrixFilter.cpp 117 // fState is undefined, but that is OK, since we shouldn't look at it

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