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<<41424344454647484950>>
/external/openssl/ |
e_os2.h | 119 /* Anything that tries to look like Microsoft is "Windows" */
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/external/openssl/include/openssl/ |
e_os2.h | 119 /* Anything that tries to look like Microsoft is "Windows" */
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err.h | 297 void ERR_remove_state(unsigned long pid); /* if zero we look it up */
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/external/qemu/ |
disas.c | 300 /* Look up symbol for debugging purpose. Returns "" if unknown. */
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ia64.ld | 114 linker won't look for a file to match a
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ppc.ld | 121 linker won't look for a file to match a
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/external/qemu/distrib/sdl-1.2.12/src/cdrom/beos/ |
SDL_syscdrom.cc | 168 /* Look in the environment for our CD-ROM drive list */
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/external/qemu/distrib/sdl-1.2.12/src/cdrom/freebsd/ |
SDL_syscdrom.c | 153 /* Look in the environment for our CD-ROM drive list */
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/external/qemu/distrib/sdl-1.2.12/src/cdrom/openbsd/ |
SDL_syscdrom.c | 162 /* Look in the environment for our CD-ROM drive list */
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/external/qemu/distrib/sdl-1.2.12/src/cdrom/qnx/ |
SDL_syscdrom.c | 169 /* Look in the environment for our CD-ROM drive list */
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/external/qemu/distrib/sdl-1.2.12/src/events/ |
SDL_events.c | 322 /* Don't look after we've quit */
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/external/qemu/distrib/sdl-1.2.12/src/main/macosx/ |
SDLMain.m | 245 * Files are added to gArgv, so to the app, they'll look like command line
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/external/qemu/distrib/sdl-1.2.12/src/video/fbcon/ |
riva_mmio.h | 339 * Virtialized chip interface. Makes RIVA 128 and TNT look alike.
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/external/quake/quake/src/QW/client/ |
gl_model.h | 135 int firstedge; // look up in model->surfedges[], negative numbers
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model.h | 123 int firstedge; // look up in model->surfedges[], negative numbers
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snd_mem.c | 304 // if the next chunk is a LIST chunk, look for a cue length marker
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/external/quake/quake/src/QW/progs/ |
combat.qc | 67 self.health = -99; // don't let sbar look bad if a player
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/external/quake/quake/src/WinQuake/docs/ |
readme.glquake | 144 very robust, but they are pretty cool to look at.
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/external/quake/quake/src/WinQuake/ |
gl_model.h | 131 int firstedge; // look up in model->surfedges[], negative numbers
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glqnotes.txt | 153 very robust, but they are pretty cool to look at.
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model.h | 112 int firstedge; // look up in model->surfedges[], negative numbers
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quakedef.h | 40 #define GAMENAME "id1" // directory to look in by default
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snd_mem.cpp | 302 // if the next chunk is a LIST chunk, look for a cue length marker
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/external/quake/quake/src/WinQuake/kit/ |
README.TXT | 153 very robust, but they are pretty cool to look at.
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/external/skia/src/effects/ |
SkColorMatrixFilter.cpp | 117 // fState is undefined, but that is OK, since we shouldn't look at it
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