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Searched
full:macos
(Results
26 - 50
of
153
) sorted by null
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/development/docs/
howto_build_SDK.txt
24
2- Building an SDK for
MacOS
and Linux
65
2- Building an SDK for
MacOS
and Linux
115
First you need to build an SDK for
MacOS
and Linux. The Windows build works by
116
updating an existing
MacOS
or Linux SDK zip file and replacing the unix
144
for
MacOS
or Linux. Make sure to get the same branch, and if possible keep
158
- The path to the
MacOS
or Linux SDK zip.
177
$ development/build/tools/make_windows_sdk.sh /path/to/
macos
/or/linux/sdk.zip ~/mysdk
/external/bison/m4/
gettext_gl.m4
93
dnl Sometimes, on
MacOS
X, libintl requires linking with CoreFoundation.
362
dnl Checks for special options needed on
MacOS
X.
366
dnl Check for API introduced in
MacOS
X 10.2.
381
[Define to 1 if you have the
MacOS
X function CFPreferencesCopyAppValue in the CoreFoundation framework.])
383
dnl Check for API introduced in
MacOS
X 10.3.
396
[Define to 1 if you have the
MacOS
X function CFLocaleCopyCurrent in the CoreFoundation framework.])
/external/icu4c/data/mappings/
macos-0_2-10.2.ucm
11
# from
macos
10.2 using TECCreateConverter
26
<code_set_name> "
macos
-0_2-10.2"
33
#<icu:alias> "
macos
-0_2_VPUA"
macos-35-10.2.ucm
11
# from
macos
10.2 using TECCreateConverter
26
<code_set_name> "
macos
-35-10.2"
33
#<icu:alias> "
macos
-35_VPUA"
macos-6_2-10.4.ucm
11
# from
macos
10.4 using TECCreateConverter
26
<code_set_name> "
macos
-6_2-10.4"
33
#<icu:alias> "
macos
-6_2_VPUA"
/development/ide/xcode/ports/
skia_mac.cp
22
// /Users/caryclark/android/device/build/ide/xcode/animatorTest/build/Debug/animatorTest.app/Contents/
MacOS
/animatorTest
/external/skia/xcode/ports/
skia_mac.cp
23
// /Users/caryclark/android/device/build/ide/xcode/animatorTest/build/Debug/animatorTest.app/Contents/
MacOS
/animatorTest
/external/speex/include/speex/
speex_types.h
59
#elif (defined(__APPLE__) && defined(__MACH__)) /*
MacOS
X Framework build */
/external/v8/
Android.mksnapshot.mk
29
src/platform-
macos
.cc \
/external/v8/tools/
utils.py
51
return '
macos
'
/external/webkit/WebCore/page/chromium/
DragControllerChromium.cpp
49
// FIXME: To match the
MacOS
behaviour we should return DragOperationNone
/external/webkit/WebCore/page/win/
DragControllerWin.cpp
45
//FIXME: to match the
macos
behaviour we should return DragOperationNone
/external/icu4c/stubdata/
icudt42l-large.txt
189
macos
-0_2-10.2.cnv
190
macos
-7_3-10.2.cnv
icudt42l-us-euro.txt
137
macos
-0_2-10.2.cnv
138
macos
-7_3-10.2.cnv
icudt42l-zh.txt
182
macos
-0_2-10.2.cnv
183
macos
-7_3-10.2.cnv
/external/qemu/distrib/sdl-1.2.12/src/timer/macos/
FastTimes.c
51
Unfortunately, it's also very slow because the
MacOS
has to (a) switch to
60
Under
MacOS
9, "new world" Macs (iMacs, B+W G3s and G+W G4s) have a native
76
anything before
MacOS
9) -- regardless whether we are in Carbon or not! */
SDL_MPWtimer.c
37
#define MS_PER_TICK (1000/60) /*
MacOS
tick = 1/60 second */
SDL_systimer.c
43
#define MS_PER_TICK (1000.0/60.0) /*
MacOS
tick = 1/60 second */
/external/v8/src/
SConscript
197
'os:
macos
': ['platform-
macos
.cc', 'platform-posix.cc'],
215
'os:
macos
': [
/external/webkit/WebKitTools/Scripts/
commit-log-editor
68
my $builtEditorApplication = "$baseDir/Release/Commit Log Editor.app/Contents/
MacOS
/Commit Log Editor";
72
my $builtEditorApplication = "$baseDir/Debug/Commit Log Editor.app/Contents/
MacOS
/Commit Log Editor";
76
my $installedEditorApplication = "$ENV{HOME}/Applications/Commit Log Editor.app/Contents/
MacOS
/Commit Log Editor";
run-launcher
69
$launcherPath = catdir($launcherPath, 'wxBrowser.app', 'Contents', '
MacOS
', 'wxBrowser');
/external/qemu/distrib/sdl-1.2.12/src/video/
default_cursor.h
31
/* Added a real
MacOS
cursor, at the request of Luc-Olivier de Charri?re */
/external/tremolo/Tremolo/
os_types.h
93
#elif defined(__MACOSX__) /*
MacOS
X Framework build */
/external/v8/test/mjsunit/
mjsunit.status
38
apply: PASS, FAIL if ($system ==
macos
&& $mode == debug)
/prebuilt/windows/sdl/host/include/SDL/
begin_code.h
136
#endif /* !
MacOS
X - breaks precompiled headers */
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