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  /external/quake/quake/src/WinQuake/
host.cpp 563 // always pause in single player if in console or menus
615 // always pause in single player if in console or menus
sv_user.cpp 624 // always pause in single player if in console or menus
  /packages/apps/Gallery3D/src/com/cooliris/media/
HudLayer.java 830 Menu[] menus = mSelectionMenuBottom.getMenus(); local
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  /external/bison/src/
vcg.h 642 are used in the menus. infoname allows to introduce names for the
643 additional text labels. The names are used in the menus.
649 The names are used in the menus.
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  /frameworks/base/docs/html/sdk/
OLD_RELEASENOTES.jd 42 <li>Changes to menus to make them more flexible; also added context menus (similar to "right mouse button" menus)
  /packages/apps/Phone/src/com/android/phone/
InCallMenuView.java 103 // menus in other apps.)
  /frameworks/base/docs/html/guide/
guide_toc.cs 71 <li><a href="<?cs var:toroot ?>guide/topics/ui/menus.html">
72 <span class="en">Creating Menus</span>
  /frameworks/base/docs/html/guide/topics/search/
search-dialog.jd 337 href="{@docRoot}guide/topics/ui/menus.html#options-menu">Options Menu</a> or a button in your UI to
343 <!-- ... maybe this should go into the Creating Menus document ....
  /frameworks/base/docs/html/guide/tutorials/notepad/
notepad-ex1.jd 373 <h2>More about menus</h2>
375 surface with <a href="{@docRoot}resources/faq/commontasks.html#addmenuitems">menus</a>. </p>
notepad-ex2.jd 68 <p>Context menus should always be used when performing actions upon specific elements in the UI.
98 these here, because we only have one kind of object in the Activity that uses context menus. In the next
  /frameworks/base/docs/html/resources/tutorials/notepad/
notepad-ex1.jd 373 <h2>More about menus</h2>
375 surface with <a href="{@docRoot}resources/faq/commontasks.html#addmenuitems">menus</a>. </p>
notepad-ex2.jd 68 <p>Context menus should always be used when performing actions upon specific elements in the UI.
98 these here, because we only have one kind of object in the Activity that uses context menus. In the next
  /frameworks/base/docs/html/guide/topics/media/jet/
jetcreator_manual.jd 861 <h2>5.6 JET Creator Menus </h2>
863 <p>The JET Creator menus provide access to
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  /development/simulator/app/assets/chimera-2000/
layout.xml 20 <!-- title for menus -->
  /external/bluetooth/glib/docs/reference/glib/tmpl/
glib-unused.sgml 8 are used for a variety of things including menus, application
keyfile.sgml 692 shown in menus.
  /external/bluetooth/glib/gio/
gappinfo.c 592 * Checks if the application info should be shown in menus that
  /external/qemu/distrib/sdl-1.2.12/src/video/maccommon/
SDL_macevents.c 729 /* Ignore other menus */;
  /external/sonivox/jet_tools/JetCreator/
JetDefs.py 199 #Defines the menus
  /external/webkit/WebCore/platform/win/
PopupMenuWin.cpp 337 // Always left-align items in the popup. This matches popup menus on the mac.
  /external/webkit/WebCore/rendering/
RenderThemeChromiumWin.cpp 362 // These sizes match what WinXP draws for various menus.
  /external/webkit/WebKit/gtk/
NEWS 64 ad-hoc in-page context menus.
  /external/webkit/WebKit/mac/WebView/
WebUIDelegate.h 439 @param defaultMenuItems An array of default NSMenuItems to include in all contextual menus.
  /frameworks/base/awt/java/awt/
Dispatcher.java 488 * (the non-component windows such as menus and drop lists)
  /frameworks/base/docs/html/guide/appendix/
glossary.jd 288 menus, and so on). Dialog and Activity use an implementation of this class

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