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  /external/jpeg/
change.log 126 decoding modes available to suspending-input applications. However,
206 supported in all operating modes.
jpegint.h 16 typedef enum { /* Operating modes for buffer controllers */
18 /* Remaining modes require a full-image buffer to have been created */
  /external/opencore/codecs_v2/audio/gsm_amr/amr_wb/dec/src/
mime_io.h 73 /* number of speech bits for all modes */
82 /* sorting tables for all modes */
  /external/opencore/protocols/sdp/parser/src/
amrmediainfoparser.cpp 35 int modes[] = {1, 2, 4, 8, 16, 32, 64, 128}; local
332 if (PV_atoi(begin, 'd', (end - begin), temp_idx) == true) cModeList += modes[temp_idx];
  /external/qemu/distrib/sdl-1.2.12/src/video/quartz/
SDL_QuartzVideo.h 46 - Cursor in 8 bit modes is screwy (might just be Radeon PCI bug) (update: not just Radeon)
87 CFArrayRef mode_list; /* list of available fullscreen modes */
  /external/quake/quake/src/WinQuake/docs/
INSTALL 133 Default is 320x200. It works in 16bit modes, but it's slower (twice as many
136 No other video modes are supported (just runs windowed). Mouse is read, but
INSTALL.Quake 133 Default is 320x200. It works in 16bit modes, but it's slower (twice as many
136 No other video modes are supported (just runs windowed). Mouse is read, but
  /external/quake/quake/src/WinQuake/
vgamodes.h 523 "320x200", " ***** standard VGA modes ***** ",
530 "320x200", " ***** Mode X-style modes ***** ",
vid_vga.cpp 198 // link together all the VGA modes
204 // add the VGA modes at the start of the mode list
  /frameworks/base/docs/html/guide/topics/manifest/
activity-element.jd 93 "{@code singleInstance}" launch modes can only be at the root of a task,
95 modes. (See also the <code><a href="#lmode">launchMode</a></code>
339 <dd>An instruction on how the activity should be launched. There are four modes
354 The modes fall into two main groups, with "{@code standard}" and
376 The "{@code standard}" and "{@code singleTop}" modes differ from each other
393 The "{@code singleTask}" and "{@code singleInstance}" modes also differ from
404 <p>For more information on launch modes and their interaction with Intent
    [all...]
  /frameworks/base/media/libstagefright/codecs/amrwb/src/
mime_io.h 73 /* number of speech bits for all modes */
82 /* sorting tables for all modes */
  /external/quake/quake/src/QW/scitech/include/
mgraph.h 111 /* Graphics modes supported - the only video modes supported by this
116 /* 16 color VGA video modes */
125 /* 256 color VGA ModeX video modes */
132 /* 256 color VGA video modes */
136 /* 256 color VGA/SuperVGA video modes */
154 /* 32,768 color Super VGA video modes */
172 /* 65,536 color Super VGA video modes */
190 /* 16 million color, 24 bits per pixel Super VGA video modes */
208 /* 16 million color, 32 bits per pixel Super VGA video modes */
    [all...]
  /external/quake/quake/src/WinQuake/scitech/INCLUDE/
MGRAPH.H 111 /* Graphics modes supported - the only video modes supported by this
116 /* 16 color VGA video modes */
125 /* 256 color VGA ModeX video modes */
132 /* 256 color VGA video modes */
136 /* 256 color VGA/SuperVGA video modes */
154 /* 32,768 color Super VGA video modes */
172 /* 65,536 color Super VGA video modes */
190 /* 16 million color, 24 bits per pixel Super VGA video modes */
208 /* 16 million color, 32 bits per pixel Super VGA video modes */
    [all...]
  /bionic/libm/alpha/
fenv.h 47 /* Rounding modes */
  /bionic/libm/amd64/
fenv.h 57 /* Rounding modes */
  /bionic/libm/i387/
fenv.h 67 /* Rounding modes */
  /bionic/libm/ia64/
fenv.h 47 /* Rounding modes */
  /bionic/libm/include/alpha/
fenv.h 47 /* Rounding modes */
  /bionic/libm/include/amd64/
fenv.h 57 /* Rounding modes */
  /bionic/libm/include/i387/
fenv.h 67 /* Rounding modes */
  /bionic/libm/include/ia64/
fenv.h 47 /* Rounding modes */
  /bionic/libm/include/powerpc/
fenv.h 66 /* Rounding modes */
  /bionic/libm/include/sparc64/
fenv.h 47 * Rounding modes
  /bionic/libm/powerpc/
fenv.h 66 /* Rounding modes */
  /bionic/libm/sh/
fenv.h 48 /* Rounding modes */

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