/external/quake/quake/src/WinQuake/ |
wqreadme.txt | 35 Notes on the mouse
105 provides more responsive mouse control, but does not work properly
162 result in fewer or slower high-res video modes, and the mouse may be
173 and no use of DirectInput for mouse input (the normal Windows mouse
212 Gee, I wish I could use a mouse to play WQ with in a window
216 mouse active when you're in a window. Of course, if you do this,
389 Can't minimize window while mouse active
391 When running in a window with the mouse active as a WQ input device,
394 and Spacebar for playing the game), and the mouse can't be used to [all...] |
/external/webkit/WebCore/html/ |
HTMLAnchorElement.cpp | 80 // Anchor elements should be mouse focusable, https://bugs.webkit.org/show_bug.cgi?id=26856 83 // Only allow links with tabIndex or contentEditable to be mouse focusable. 229 // after mouse out events. 300 // send the mouse button events if the caller specified sendToAnyElement
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HTMLLabelElement.cpp | 119 // If the control can be focused via the mouse, then do that too.
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/external/webkit/WebCore/page/qt/ |
EventHandlerQt.cpp | 96 // of mouse event so this thing will be a snafu to implement
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/external/webkit/WebCore/page/wx/ |
EventHandlerWx.cpp | 111 // wx sends activate events separate from mouse events.
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/external/webkit/WebCore/platform/ |
KeyboardCodes.h | 47 // VK_LBUTTON (01) Left mouse button 48 // VK_RBUTTON (02) Right mouse button 50 // VK_MBUTTON (04) Middle mouse button (three-button mouse)
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/external/webkit/WebCore/platform/android/ |
KeyboardCodes.h | 34 // VK_LBUTTON (01) Left mouse button 35 // VK_RBUTTON (02) Right mouse button 37 // VK_MBUTTON (04) Middle mouse button (three-button mouse)
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/external/webkit/WebCore/platform/chromium/ |
KeyboardCodesPosix.h | 33 // VKEY_LBUTTON (01) Left mouse button 34 // VKEY_RBUTTON (02) Right mouse button 36 // VKEY_MBUTTON (04) Middle mouse button (three-button mouse)
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KeyboardCodesWin.h | 39 // VKEY_LBUTTON (01) Left mouse button 40 // VKEY_RBUTTON (02) Right mouse button 42 // VKEY_MBUTTON (04) Middle mouse button (three-button mouse)
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/external/webkit/WebCore/platform/haiku/ |
KeyboardCodes.h | 34 // VK_LBUTTON (01) Left mouse button 35 // VK_RBUTTON (02) Right mouse button 37 // VK_MBUTTON (04) Middle mouse button (three-button mouse)
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/external/webkit/WebCore/platform/win/ |
PlatformMouseEventWin.cpp | 57 //MSDN docs say double click is sent on mouse down
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/external/webkit/WebCore/platform/wx/ |
KeyboardCodes.h | 33 // VK_LBUTTON (01) Left mouse button 34 // VK_RBUTTON (02) Right mouse button 36 // VK_MBUTTON (04) Middle mouse button (three-button mouse)
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/external/webkit/WebKit/chromium/public/ |
WebContextMenuData.h | 57 // The x and y position of the mouse pointer (relative to the webview).
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WebWidget.h | 73 // Called to inform the WebWidget that mouse capture was lost.
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/external/webkit/WebKit/chromium/src/win/ |
WebInputEventFactory.cpp | 139 // NOTE: There doesn't seem to be a way to query the mouse button state in 188 // set the current mouse position (relative to the client area of the 320 // simulate middle mouse scrolling in some laptops. Use GetAsyncKeyState 328 // NOTE: There doesn't seem to be a way to query the mouse button state
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/external/webkit/WebKitTools/DumpRenderTree/qt/ |
EventSenderQt.cpp | 87 // fast/events/mouse-click-events expects the 4th button to be treated as the middle button 116 // fast/events/mouse-click-events expects the 4th button to be treated as the middle button 431 // Mouse move events are queued if 434 // 3. A call to mouseMoveTo while the mouse button is pressed could initiate a drag operation, and that does not return until mouseUp is processed.
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/frameworks/base/docs/html/guide/developing/tools/ |
draw9patch.jd | 48 <li><strong>Show lock</strong>: Visualize the non-drawable area of the graphic on mouse-over.</li>
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/prebuilt/darwin-x86/toolchain/arm-eabi-4.3.1/info/ |
dir | 12 In Emacs, you can click mouse button 2 on a menu item or cross reference
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/prebuilt/windows/sdl/host/include/SDL/ |
SDL_types.h | 117 /* General keyboard/mouse state definitions */
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/external/qemu/distrib/sdl-1.2.12/src/video/riscos/ |
SDL_riscosvideo.c | 60 /* Mouse checking */ 148 /* Mouse pointer needs to use the WIMP ShowCursor version so
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SDL_wimppoll.c | 72 /* Mouse cursor handling */ 220 case 7: /* User_Drag_Box - Used for mouse release */
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/external/quake/ |
README | 121 \ \ +mlook Mouse look. (Not very useful, as there is no mouse.)
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/external/quake/src/com/android/quake/ |
QuakeLib.java | 75 // mouse buttons generate virtual keys 126 // JACK: Intellimouse(c) Mouse Wheel Support
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/external/webkit/WebKit/mac/WebView/ |
WebViewEventHandling.mm | 97 // Record the mouse down position so we can determine drag hysteresis. 111 // Don't do any mouseover while the mouse is down.
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/external/qemu/distrib/sdl-1.2.12/src/video/ps2gs/ |
SDL_gsvideo.c | 331 /* Enable mouse and keyboard support */ 343 SDL_SetError("Unable to open mouse"); 591 /* Since mouse motion affects 'pixels', lock it */ 618 /* Since mouse motion affects 'pixels', lock it */ 627 /* Lock so we aren't interrupted by a mouse update */ 636 /* If the mouse is visible, draw it on the DMA area */
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