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  /external/quake/quake/src/WinQuake/
wqreadme.txt 35 Notes on the mouse
105 provides more responsive mouse control, but does not work properly
162 result in fewer or slower high-res video modes, and the mouse may be
173 and no use of DirectInput for mouse input (the normal Windows mouse
212 Gee, I wish I could use a mouse to play WQ with in a window
216 mouse active when you're in a window. Of course, if you do this,
389 Can't minimize window while mouse active
391 When running in a window with the mouse active as a WQ input device,
394 and Spacebar for playing the game), and the mouse can't be used to
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  /external/webkit/WebCore/html/
HTMLAnchorElement.cpp 80 // Anchor elements should be mouse focusable, https://bugs.webkit.org/show_bug.cgi?id=26856
83 // Only allow links with tabIndex or contentEditable to be mouse focusable.
229 // after mouse out events.
300 // send the mouse button events if the caller specified sendToAnyElement
HTMLLabelElement.cpp 119 // If the control can be focused via the mouse, then do that too.
  /external/webkit/WebCore/page/qt/
EventHandlerQt.cpp 96 // of mouse event so this thing will be a snafu to implement
  /external/webkit/WebCore/page/wx/
EventHandlerWx.cpp 111 // wx sends activate events separate from mouse events.
  /external/webkit/WebCore/platform/
KeyboardCodes.h 47 // VK_LBUTTON (01) Left mouse button
48 // VK_RBUTTON (02) Right mouse button
50 // VK_MBUTTON (04) Middle mouse button (three-button mouse)
  /external/webkit/WebCore/platform/android/
KeyboardCodes.h 34 // VK_LBUTTON (01) Left mouse button
35 // VK_RBUTTON (02) Right mouse button
37 // VK_MBUTTON (04) Middle mouse button (three-button mouse)
  /external/webkit/WebCore/platform/chromium/
KeyboardCodesPosix.h 33 // VKEY_LBUTTON (01) Left mouse button
34 // VKEY_RBUTTON (02) Right mouse button
36 // VKEY_MBUTTON (04) Middle mouse button (three-button mouse)
KeyboardCodesWin.h 39 // VKEY_LBUTTON (01) Left mouse button
40 // VKEY_RBUTTON (02) Right mouse button
42 // VKEY_MBUTTON (04) Middle mouse button (three-button mouse)
  /external/webkit/WebCore/platform/haiku/
KeyboardCodes.h 34 // VK_LBUTTON (01) Left mouse button
35 // VK_RBUTTON (02) Right mouse button
37 // VK_MBUTTON (04) Middle mouse button (three-button mouse)
  /external/webkit/WebCore/platform/win/
PlatformMouseEventWin.cpp 57 //MSDN docs say double click is sent on mouse down
  /external/webkit/WebCore/platform/wx/
KeyboardCodes.h 33 // VK_LBUTTON (01) Left mouse button
34 // VK_RBUTTON (02) Right mouse button
36 // VK_MBUTTON (04) Middle mouse button (three-button mouse)
  /external/webkit/WebKit/chromium/public/
WebContextMenuData.h 57 // The x and y position of the mouse pointer (relative to the webview).
WebWidget.h 73 // Called to inform the WebWidget that mouse capture was lost.
  /external/webkit/WebKit/chromium/src/win/
WebInputEventFactory.cpp 139 // NOTE: There doesn't seem to be a way to query the mouse button state in
188 // set the current mouse position (relative to the client area of the
320 // simulate middle mouse scrolling in some laptops. Use GetAsyncKeyState
328 // NOTE: There doesn't seem to be a way to query the mouse button state
  /external/webkit/WebKitTools/DumpRenderTree/qt/
EventSenderQt.cpp 87 // fast/events/mouse-click-events expects the 4th button to be treated as the middle button
116 // fast/events/mouse-click-events expects the 4th button to be treated as the middle button
431 // Mouse move events are queued if
434 // 3. A call to mouseMoveTo while the mouse button is pressed could initiate a drag operation, and that does not return until mouseUp is processed.
  /frameworks/base/docs/html/guide/developing/tools/
draw9patch.jd 48 <li><strong>Show lock</strong>: Visualize the non-drawable area of the graphic on mouse-over.</li>
  /prebuilt/darwin-x86/toolchain/arm-eabi-4.3.1/info/
dir 12 In Emacs, you can click mouse button 2 on a menu item or cross reference
  /prebuilt/windows/sdl/host/include/SDL/
SDL_types.h 117 /* General keyboard/mouse state definitions */
  /external/qemu/distrib/sdl-1.2.12/src/video/riscos/
SDL_riscosvideo.c 60 /* Mouse checking */
148 /* Mouse pointer needs to use the WIMP ShowCursor version so
SDL_wimppoll.c 72 /* Mouse cursor handling */
220 case 7: /* User_Drag_Box - Used for mouse release */
  /external/quake/
README 121 \ \ +mlook Mouse look. (Not very useful, as there is no mouse.)
  /external/quake/src/com/android/quake/
QuakeLib.java 75 // mouse buttons generate virtual keys
126 // JACK: Intellimouse(c) Mouse Wheel Support
  /external/webkit/WebKit/mac/WebView/
WebViewEventHandling.mm 97 // Record the mouse down position so we can determine drag hysteresis.
111 // Don't do any mouseover while the mouse is down.
  /external/qemu/distrib/sdl-1.2.12/src/video/ps2gs/
SDL_gsvideo.c 331 /* Enable mouse and keyboard support */
343 SDL_SetError("Unable to open mouse");
591 /* Since mouse motion affects 'pixels', lock it */
618 /* Since mouse motion affects 'pixels', lock it */
627 /* Lock so we aren't interrupted by a mouse update */
636 /* If the mouse is visible, draw it on the DMA area */

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