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  /external/qemu/distrib/sdl-1.2.12/include/
SDL_events.h 42 /* General keyboard/mouse state definitions */
52 SDL_MOUSEMOTION, /* Mouse moved */
53 SDL_MOUSEBUTTONDOWN, /* Mouse button pressed */
54 SDL_MOUSEBUTTONUP, /* Mouse button released */
126 /* Mouse motion event structure */
129 Uint8 which; /* The mouse device index */
131 Uint16 x, y; /* The X/Y coordinates of the mouse */
136 /* Mouse button event structure */
139 Uint8 which; /* The mouse device index */
140 Uint8 button; /* The mouse button index *
    [all...]
  /prebuilt/darwin-x86/sdl/include/SDL/
SDL_events.h 42 /* General keyboard/mouse state definitions */
52 SDL_MOUSEMOTION, /* Mouse moved */
53 SDL_MOUSEBUTTONDOWN, /* Mouse button pressed */
54 SDL_MOUSEBUTTONUP, /* Mouse button released */
126 /* Mouse motion event structure */
129 Uint8 which; /* The mouse device index */
131 Uint16 x, y; /* The X/Y coordinates of the mouse */
136 /* Mouse button event structure */
139 Uint8 which; /* The mouse device index */
140 Uint8 button; /* The mouse button index *
    [all...]
  /prebuilt/linux-x86/sdl/include/SDL/
SDL_events.h 42 /* General keyboard/mouse state definitions */
52 SDL_MOUSEMOTION, /* Mouse moved */
53 SDL_MOUSEBUTTONDOWN, /* Mouse button pressed */
54 SDL_MOUSEBUTTONUP, /* Mouse button released */
126 /* Mouse motion event structure */
129 Uint8 which; /* The mouse device index */
131 Uint16 x, y; /* The X/Y coordinates of the mouse */
136 /* Mouse button event structure */
139 Uint8 which; /* The mouse device index */
140 Uint8 button; /* The mouse button index *
    [all...]
  /prebuilt/windows/sdl/include/SDL/
SDL_events.h 42 /* General keyboard/mouse state definitions */
52 SDL_MOUSEMOTION, /* Mouse moved */
53 SDL_MOUSEBUTTONDOWN, /* Mouse button pressed */
54 SDL_MOUSEBUTTONUP, /* Mouse button released */
126 /* Mouse motion event structure */
129 Uint8 which; /* The mouse device index */
131 Uint16 x, y; /* The X/Y coordinates of the mouse */
136 /* Mouse button event structure */
139 Uint8 which; /* The mouse device index */
140 Uint8 button; /* The mouse button index *
    [all...]
  /external/qemu/distrib/sdl-1.2.12/src/video/
SDL_cursor_c.h 40 /* Inline (macro) versions of the mouse lock functions */
62 /* Only for low-level mouse cursor drawing */
  /external/webkit/WebKit/mac/Plugins/
WebNetscapePluginEventHandlerCocoa.mm 113 event.data.mouse.modifierFlags = [nsEvent modifierFlags];
114 event.data.mouse.buttonNumber = [nsEvent buttonNumber];
115 event.data.mouse.clickCount = clickCount;
116 event.data.mouse.pluginX = point.x;
117 event.data.mouse.pluginY = point.y;
118 event.data.mouse.deltaX = [nsEvent deltaX];
119 event.data.mouse.deltaY = [nsEvent deltaY];
120 event.data.mouse.deltaZ = [nsEvent deltaZ];
  /external/qemu/distrib/sdl-1.2.12/src/video/ps2gs/
SDL_gsevents.c 396 /* If you wanted to control the mouse mode (and we do :) ) ...
399 Reset mouse device:
428 /* Returns true if the mouse uses the IMPS/2 protocol */
443 /* Get rid of any mouse motion noise */
453 /* Query for the type of mouse protocol */
457 /* Get the mouse protocol response */
471 fprintf(stderr, "Last mouse mode: 0x%x\n", ch);
504 fprintf(stderr, "Using GPM mouse\n");
510 /* Now try to use a modern PS/2 mouse */
523 fprintf(stderr, "Using IMPS2 mouse\n")
    [all...]
SDL_gsvideo.h 54 /* Ye olde linux mouse code */
92 /* Shared between the mouse and video code for screen update scaling */
  /external/quake/quake/src/WinQuake/docs/
README.X11 12 - SVGALib supported mouse (usually if it works with X, it'll work with
25 No other video modes are supported (just runs windowed). Mouse is read, but
26 not "grabbed" by default. Go to the Options menu and turn on Use Mouse to grab
27 the mouse and use it in the game. If you want to move the mouse out of
28 QWCL, you have to turn Use Mouse off.
readme.squake 12 - SVGALib supported mouse (usually if it works with X, it'll work with
26 Mouse works great, but SVGALib may not detect a 3-button mouse properly (it
43 Mouse device, default is /dev/mouse
46 Mouse baud rate, default is 1200
  /external/webkit/WebKitExamplePlugins/NetscapeCocoaPlugin/
main.m 273 event->data.mouse.modifierFlags,
274 event->data.mouse.pluginX,
275 event->data.mouse.pluginY,
276 event->data.mouse.buttonNumber,
277 event->data.mouse.clickCount,
278 event->data.mouse.deltaX, event->data.mouse.deltaY, event->data.mouse.deltaZ];
286 if (event->data.mouse.buttonNumber == 1) {
342 // without "drowning" in mouse moved events
    [all...]
  /prebuilt/windows/sdl/host/include/SDL/
SDL_events.h 51 SDL_MOUSEMOTION, /* Mouse moved */
52 SDL_MOUSEBUTTONDOWN, /* Mouse button pressed */
53 SDL_MOUSEBUTTONUP, /* Mouse button released */
123 /* Mouse motion event structure */
126 Uint8 which; /* The mouse device index */
128 Uint16 x, y; /* The X/Y coordinates of the mouse */
133 /* Mouse button event structure */
136 Uint8 which; /* The mouse device index */
137 Uint8 button; /* The mouse button index */
139 Uint16 x, y; /* The X/Y coordinates of the mouse at press time *
    [all...]
  /external/qemu/distrib/sdl-1.2.12/src/video/riscos/
SDL_riscosevents.c 28 Implements keyboard setup, event pump and keyboard and mouse polling
57 /* Need to ignore mouse buttons as they are processed separately */
90 /* Current implementation requires keyboard and mouse polling */
218 /* Variable for mouse relative processing */
221 /* Check to see if we need to enter or leave mouse relative mode */
225 /* If the mouse is hidden and input is grabbed, we use relative mode */
244 /* Only poll when mouse is over the window */
254 /* Share routine between WIMP and FULLSCREEN for polling mouse and
266 /* Discard mouse events until they let go of the mouse after starting *
    [all...]
  /external/qemu/distrib/sdl-1.2.12/src/video/qtopia/
SDL_sysevents.cc 64 /* Check out the mouse buttons and position (slight race condition) */
105 /* We check keyboard, but not mouse if mouse isn't in window */
107 /* Mouse moved outside our view? */
114 /* Has the mouse moved back into our view? */
121 /* Check for mouse motion */
132 /* Add any mouse button events */
  /frameworks/base/awt/org/apache/harmony/awt/
ComponentInternals.java 79 * Start mouse grab in "client" mode.
80 * All mouse events in AWT components will be reported as usual,
81 * mouse events that occured outside of AWT components will be sent to
82 * the window passed as grabWindow parameter. When mouse grab is canceled
92 * End mouse grab and resume normal processing of mouse events
157 * Sets mouse events preprocessor for event queue
  /external/qemu/distrib/sdl-1.2.12/src/video/ataricommon/
SDL_ikbdinterrupt.S 66 | Set mouse relative mode
151 | Mouse packet ?
158 | Mouse packet, byte #1
196 | Mouse packet, byte #2
215 | Mouse packet, byte #3
  /external/qemu/distrib/sdl-1.2.12/src/video/photon/
SDL_ph_mouse.c 128 /* looks like photon can't draw mouse cursor in direct mode */
131 /* disable the fake mouse in the fullscreen OpenGL mode */
183 /* If the mouse is hidden and input is grabbed, we use relative mode */
204 /* synchronizing photon mouse cursor position and SDL mouse position, if cursor appears over window. */
  /external/webkit/WebKit/android/plugins/
PluginDebugAndroid.cpp 33 // used for key, mouse, and touch inputs
84 if(evt->data.mouse.action < ARRAY_COUNT(inputActions)) {
85 anp_logPlugin("%p EVENT::MOUSE[%d] time=%d action=%s [%d %d]", npp,
86 returnVal, elapsedTime, inputActions[evt->data.mouse.action],
89 anp_logPlugin("%p EVENT::MOUSE[%d] unknown action", npp, returnVal);
  /external/qemu/distrib/sdl-1.2.12/src/video/fbcon/
SDL_fbevents.c 455 /* If you wanted to control the mouse mode (and we do :) ) ...
458 Reset mouse device:
489 /* Returns true if the mouse uses the IMPS/2 protocol */
504 /* Get rid of any mouse motion noise */
514 /* Query for the type of mouse protocol */
518 /* Get the mouse protocol response */
532 fprintf(stderr, "Last mouse mode: 0x%x\n", ch);
618 fprintf(stderr, "GPM mouse using unknown protocol = %s\n", proto);
626 fprintf(stderr, "Using GPM mouse, protocol = %s\n", proto);
631 /* Now try to use a modern PS/2 mouse */
    [all...]
  /external/qemu/distrib/sdl-1.2.12/src/video/dga/
SDL_dgaevents.c 54 /* Mouse motion? */
63 /* Mouse button press? */
70 /* Mouse button release? */
  /external/webkit/WebKit/gtk/webkit/
webkitwebnavigationaction.cpp 40 * clicked a link to start that navigation, and what mouse button was used.
180 * The DOM identifier for the mouse button used to click. DOM button values
182 * initiated by a mouse click the value will be -1.
313 * Returns the DOM identifier for the mouse button used to click.
315 * If the action was not initiated by a mouse click, returns -1.
317 * Return value: the mouse button used to click
  /external/qemu/distrib/sdl-1.2.12/src/video/bwindow/
SDL_sysevents.cc 238 /* it looks like mouse down is send only for first clicked
243 /* Add any mouse button events */
262 /* mouse up doesn't give which button was released,
265 So we need to store button in mouse down, and restore
266 in mouse up :(
267 mouse up is (similarly to mouse down) send only for
274 /* Add any mouse button events */
SDL_syswm.cc 47 must be leaving relative mode, move mouse from
64 moving mouse to center of window ... */
  /external/qemu/distrib/sdl-1.2.12/src/video/windx5/
SDL_dx5events.c 45 /* The keyboard and mouse device input */
145 { "mouse",
301 /* If we are in windowed mode, Windows is taking care of the mouse */
307 /* If the mouse was lost, regain some sense of mouse state */
319 /* Check for mouse button changes */
322 { /* Get the new DirectInput button state for the mouse */
354 /* Grab mouse so we get mouse-up */
360 /* Release mouse after all mouse-ups *
    [all...]
  /external/quake/quake/src/WinQuake/
keys.h 62 // mouse buttons generate virtual keys
113 // JACK: Intellimouse(c) Mouse Wheel Support

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