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  /prebuilt/linux-x86/toolchain/arm-eabi-4.4.0/info/
binutils.info     [all...]
cpp.info     [all...]
gccinstall.info     [all...]
standards.info     [all...]
  /prebuilt/linux-x86/toolchain/arm-eabi-4.4.0/share/info/
standards.info     [all...]
  /prebuilt/linux-x86/toolchain/i686-unknown-linux-gnu-4.2.1/info/
cpp.info     [all...]
gccinstall.info     [all...]
standards.info     [all...]
  /prebuilt/linux-x86/emulator/
libqemu-audio.a     [all...]
  /development/samples/JetBoy/src/com/example/android/jetboy/
JetBoyView.java 743 * come before, to support this concept this method takes an opaque
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  /external/clearsilver/cgi/
cgi.c 897 stream.opaque = (voidpf)0;
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  /external/icu4c/test/cintltst/
reapits.c 727 TEST_ASSERT(uregex_find(re, -1, &status) == FALSE); /* with region, opaque bounds */
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  /external/libpng/
libpng.3     [all...]
  /external/libxml2/
nanohttp.c 778 ctxt->strm->opaque = Z_NULL;
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  /external/opencore/android/
playerdriver.cpp     [all...]
  /external/qemu/distrib/zlib-1.2.3/
gzio.c 113 s->stream.opaque = (voidpf)0;
  /external/skia/src/opts/
SkBlitRow_opts_arm.cpp 425 /* Don't have a special version that assumes each src is opaque, but our S32A
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  /external/sqlite/dist/
sqlite3.c 716 ** the opaque structure named "sqlite3". It is useful to think of an sqlite3
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sqlite3.c.orig 716 ** the opaque structure named "sqlite3". It is useful to think of an sqlite3
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  /external/webkit/WebCore/platform/graphics/qt/
GraphicsLayerQt.cpp 309 // we try out best to return the opaque area, maybe it will help graphics-view render less items
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  /external/zlib/
gzio.c 113 s->stream.opaque = (voidpf)0;
  /frameworks/base/core/java/android/text/
TextUtils.java 336 * An interface for splitting strings according to rules that are opaque to the user of this
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  /frameworks/base/graphics/java/android/graphics/
Paint.java 471 * 0 (completely transparent) and 255 (completely opaque).
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  /hardware/broadcom/wlan/bcm4329/src/shared/
siutils.c 66 * osh - opaque OS handle
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  /packages/apps/Music/src/com/android/music/
MusicUtils.java 832 return PixelFormat.OPAQUE;
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