/external/libpng/ |
png.c | 569 png_zfree(png_ptr, info_ptr->palette); 570 info_ptr->palette = NULL;
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CHANGES | 112 external palette (you will need to #define PNG_CORRECT_PALETTE_SUPPORTED 344 Added max_pixel_depth=32 in pngrutil.c when using FILLER with palette images. [all...] |
pngwrite.c | 149 png_write_PLTE(png_ptr, info_ptr->palette, 152 png_error(png_ptr, "Valid palette required for paletted images"); [all...] |
/external/quake/quake/src/QW/client/ |
view.c | 254 PALETTE FLASHES 267 byte gammatable[256]; // palette is sent through this
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cl_main.c | 1456 host_basepal = (byte *)COM_LoadHunkFile ("gfx/palette.lmp"); 1458 Sys_Error ("Couldn't load gfx/palette.lmp");
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/external/quake/quake/src/WinQuake/ |
view.cpp | 248 PALETTE FLASHES 261 byte gammatable[256]; // palette is sent through this
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gl_screen.cpp | 787 cl.cshifts[0].percent = 0; // no area contents palette on next frame
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vid_ext.cpp | 209 Sys_Error ("Unable to load VESA palette\n");
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wqreadme.txt | 311 The color black doesn't change with palette flashes sometimes
313 Normally, DirectDraw lets WQ change all 256 colors, so when a palette
320 the palette flashes. There is no workaround.
578 Palette goes bad periodically on #9 Imagine card
[all...] |
/external/webkit/WebKit/qt/Api/ |
qwebview.cpp | 373 d->page->setPalette(palette()); 1113 d->page->setPalette(palette());
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/external/qemu/distrib/libpng-1.2.19/ |
pngwrite.c | 139 png_write_PLTE(png_ptr, info_ptr->palette, 142 png_error(png_ptr, "Valid palette required for paletted images"); [all...] |
/sdk/ddms/libs/ddmuilib/src/com/android/ddmuilib/ |
NativeHeapPanel.java | 75 /** color palette and map legend. NATIVE is the last enum is a 0 based enum list, so we need [all...] |
/external/kernel-headers/original/linux/ |
pci_regs.h | 32 #define PCI_COMMAND_VGA_PALETTE 0x20 /* Enable palette snooping */
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fb.h | 784 void *pseudo_palette; /* Fake palette of 16 colors */ [all...] |
/external/libpng/contrib/gregbook/ |
readpng2.c | 461 /* as before, let libpng expand palette images to RGB, low-bit-depth
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/external/quake/quake/src/QW/dxsdk/sdk/inc/ |
d3drmobj.h | 516 STDMETHOD(Changed)(THIS_ BOOL pixels, BOOL palette) PURE;
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d3dtypes.h | 943 * Palette flags.
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/external/quake/quake/src/QW/ |
qwrlnote.txt | 26 Values are 0 through 255 and represent a color in the palette.
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/external/quake/quake/src/WinQuake/dxsdk/SDK/INC/ |
D3DRMOBJ.H | 516 STDMETHOD(Changed)(THIS_ BOOL pixels, BOOL palette) PURE;
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D3DTYPES.H | 943 * Palette flags.
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/sdk/eclipse/ |
changes.txt | 58 - Basic support for drag'n'drop in Graphical layout editor. You can add new items by drag'n'drop from the palette. There is no support for moving/resizing yet.
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/external/qemu/distrib/sdl-1.2.12/src/video/dga/ |
SDL_dgavideo.c | 1028 /* Calculate the appropriate palette for the given gamma ramp */
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/external/webkit/WebKit/qt/WebCoreSupport/ |
FrameLoaderClientQt.cpp | 211 QBrush brush = m_webFrame->page()->palette().brush(QPalette::Base); [all...] |
/frameworks/base/docs/html/guide/topics/graphics/ |
2d-graphics.jd | 65 not require more than 256 colors may be converted to an 8-bit PNG with a color palette. This
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/sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/gle2/ |
LayoutCanvas.java | 78 * - outline should include drop support (from canvas or from palette) [all...] |