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  /external/qemu/distrib/sdl-1.2.12/src/video/gem/
SDL_gemvideo.h 60 short old_numcolors; /* Number of colors in saved palette */
68 Uint16 old_palette[256][3]; /* Saved current palette */
69 Uint16 cur_palette[256][3]; /* SDL application palette */
70 /* Function to set/restore palette */
  /external/quake/quake/src/WinQuake/
view.h 24 extern byte gammatable[256]; // palette is sent through this
vid_sunx.cpp 509 // the palette data will go away after the call, so it must be copied off if
569 void VID_Init (unsigned char *palette)
729 // create and upload the palette
733 VID_SetPalette(palette);
813 void VID_SetPalette(unsigned char *palette)
820 st2d_8to16table[i]= xlib_rgb16(palette[i*3], palette[i*3+1],palette[i*3+2]);
821 st2d_8to24table[i]= xlib_rgb24(palette[i*3], palette[i*3+1],palette[i*3+2])
    [all...]
vid_x.cpp 439 // the palette data will go away after the call, so it must be copied off if
442 void VID_Init (unsigned char *palette)
601 // create and upload the palette
605 VID_SetPalette(palette);
681 void VID_SetPalette(unsigned char *palette)
688 st2d_8to16table[i]= xlib_rgb16(palette[i*3], palette[i*3+1],palette[i*3+2]);
689 st2d_8to24table[i]= xlib_rgb24(palette[i*3], palette[i*3+1],palette[i*3+2])
    [all...]
winquake.rc 78 LTEXT "Creating 15 bit inverse palette. This is only done once, so just be patient for the next 30-60 seconds.",
  /external/skia/src/images/
SkScaledBitmapSampler.h 57 // optional reference to the src colors if the src is a palette model
  /external/webkit/WebKit/qt/Api/
qwebpage.h 73 Q_PROPERTY(QPalette palette READ palette WRITE setPalette)
244 void setPalette(const QPalette &palette);
245 QPalette palette() const;
  /ndk/samples/bitmap-plasma/jni/
plasma.c 130 /* Color palette used for rendering the plasma */
138 static uint16_t palette[PALETTE_SIZE]; variable
153 palette[nn] = make565(255, jj, 255-jj);
158 palette[nn] = make565(255-jj, 255, jj);
163 palette[nn] = make565(0, 255-jj, 255);
168 palette[nn] = make565(jj, 0, 255);
177 return palette[idx & (PALETTE_SIZE-1)];
  /external/quake/quake/src/QW/dxsdk/sdk/inc/
d3drmdef.h 126 palette otherwise, pixels encode
143 palette. For instance, most SVGA
147 int palette_size; /* number of entries in palette */
148 D3DRMPALETTEENTRY* palette; /* description of the palette (only if member in struct:_D3DRMIMAGE
  /external/quake/quake/src/WinQuake/dxsdk/SDK/INC/
D3DRMDEF.H 126 palette otherwise, pixels encode
143 palette. For instance, most SVGA
147 int palette_size; /* number of entries in palette */
148 D3DRMPALETTEENTRY* palette; /* description of the palette (only if member in struct:_D3DRMIMAGE
  /frameworks/base/awt/org/apache/harmony/x/imageio/plugins/png/
PNGImageWriter.java 73 // Each pixel is a palette index, a PLTE chunk must appear.
92 int imageHeight, int bitDepth, int colorType, int[] palette, int i, boolean b);
164 int[] palette = null; local
177 palette = new int[icm.getMapSize()];
178 icm.getRGBs(palette);
  /external/qemu/distrib/sdl-1.2.12/src/video/
SDL_video.c 256 #if 0 /* Don't change the current palette - may be used by other programs.
260 /* If we have a palettized surface, create a default palette */
261 if ( SDL_VideoSurface->format->palette ) {
263 SDL_DitherColors(vf->palette->colors, vf->BitsPerPixel);
265 0, vf->palette->ncolors, vf->palette->colors);
531 /* 8-bit shadow surfaces report that they have exclusive palette */
532 if ( SDL_ShadowSurface->format->palette ) {
535 SDL_memcpy(SDL_ShadowSurface->format->palette->colors,
536 SDL_VideoSurface->format->palette->colors
    [all...]
SDL_sysvideo.h 94 of the physical palette to those in 'colors'. If the device is
95 using a software palette (SDL_HWPALETTE not set), then the
96 changes are reflected in the logical palette of the screen
281 SDL_Palette *physpal; /* physical palette, if != logical palette */
  /external/qemu/distrib/sdl-1.2.12/src/video/photon/
SDL_ph_video.c 412 /* save current palette */
514 /* using palette emulation code in window mode */
570 /* restore palette */
603 /* palette emulation code, using palette of the PhImage_t struct */
606 if ((SDL_Image) && (SDL_Image->palette))
611 SDL_Image->palette[i] = syspalph[i];
629 /* window mode must use soft palette */
636 /* fullscreen mode must use hardware palette */
  /external/qemu/distrib/sdl-1.2.12/src/video/wincommon/
SDL_lowvideo.h 90 /* Called by windows message loop when system palette is available */
93 /* Called by windows message loop when the system palette changes */
  /external/qemu/distrib/sdl-1.2.12/src/video/xbios/
SDL_xbios.h 56 void *old_palette; /* Old palette */
57 Uint32 old_num_colors; /* Nb of colors in saved palette */
  /packages/wallpapers/Basic/res/values-fr/
strings.xml 44 <string name="palette" msgid="1636154448241520718">"Palette de couleurs"</string>
  /external/quake/quake/src/QW/client/
gl_vidandroid.c 58 void VID_SetPalette (unsigned char *palette)
77 pal = palette;
216 void VID_Init(unsigned char *palette)
251 VID_SetPalette(palette);
winquake.rc 80 LTEXT "Creating 15 bit inverse palette. This is only done once, so just be patient for the next 30-60 seconds.",
  /frameworks/base/awt/com/android/internal/awt/
AndroidImageDecoder.java 49 // Each pixel is a palette index, a PLTE chunk must appear.
65 byte cmap[]; // The color palette for index color models
129 * the bitDepth, (and the color palette for an index color model)
205 throw new IllegalStateException("Palette color type is not supported");
  /frameworks/base/opengl/libagl/
texture.cpp 444 size_t size = (1 << indexBits) * entrySize; // palette size
501 uint8_t const* const palette = (uint8_t*)data; local
507 *p++ = palette[index + 0];
508 *p++ = palette[index + 1];
514 *p++ = palette[index + 0];
515 *p++ = palette[index + 1];
518 *p++ = palette[index + 0];
519 *p++ = palette[index + 1];
525 uint8_t const* const palette = (uint8_t*)data; local
531 *p++ = palette[index + 0]
552 uint8_t const* const palette = (uint8_t*)data; local
    [all...]
  /external/quake/quake/src/QW/scitech/include/
mglwin.h 116 /* Activate the WindowDC's palette */
122 * you have set the system palette to SYSPAL_NOSTATIC mode, to ensure
123 * that the MGL can properly re-map your application palette when your
  /external/quake/quake/src/WinQuake/scitech/INCLUDE/
MGLWIN.H 116 /* Activate the WindowDC's palette */
122 * you have set the system palette to SYSPAL_NOSTATIC mode, to ensure
123 * that the MGL can properly re-map your application palette when your
  /sdk/ddms/libs/ddmuilib/src/com/android/ddmuilib/
BaseHeapPanel.java 163 * @param palette
166 protected ImageData createLinearHeapImage(byte[] pixData, int h, PaletteData palette) {
173 ImageData id = new ImageData(w, h, 8, palette);
  /external/qemu/distrib/sdl-1.2.12/src/video/quartz/
SDL_QuartzVideo.h 43 - SetColors sets palette correctly but clears framebuffer
88 CGDirectPaletteRef palette; /* palette of an 8-bit display */ member in struct:SDL_PrivateVideoData
134 #define palette (this->hidden->palette) macro

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