/external/qemu/distrib/sdl-1.2.12/src/video/gem/ |
SDL_gemvideo.h | 60 short old_numcolors; /* Number of colors in saved palette */ 68 Uint16 old_palette[256][3]; /* Saved current palette */ 69 Uint16 cur_palette[256][3]; /* SDL application palette */ 70 /* Function to set/restore palette */
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/external/quake/quake/src/WinQuake/ |
view.h | 24 extern byte gammatable[256]; // palette is sent through this
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vid_sunx.cpp | 509 // the palette data will go away after the call, so it must be copied off if 569 void VID_Init (unsigned char *palette) 729 // create and upload the palette 733 VID_SetPalette(palette); 813 void VID_SetPalette(unsigned char *palette) 820 st2d_8to16table[i]= xlib_rgb16(palette[i*3], palette[i*3+1],palette[i*3+2]); 821 st2d_8to24table[i]= xlib_rgb24(palette[i*3], palette[i*3+1],palette[i*3+2]) [all...] |
vid_x.cpp | 439 // the palette data will go away after the call, so it must be copied off if 442 void VID_Init (unsigned char *palette) 601 // create and upload the palette 605 VID_SetPalette(palette); 681 void VID_SetPalette(unsigned char *palette) 688 st2d_8to16table[i]= xlib_rgb16(palette[i*3], palette[i*3+1],palette[i*3+2]); 689 st2d_8to24table[i]= xlib_rgb24(palette[i*3], palette[i*3+1],palette[i*3+2]) [all...] |
winquake.rc | 78 LTEXT "Creating 15 bit inverse palette. This is only done once, so just be patient for the next 30-60 seconds.",
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/external/skia/src/images/ |
SkScaledBitmapSampler.h | 57 // optional reference to the src colors if the src is a palette model
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/external/webkit/WebKit/qt/Api/ |
qwebpage.h | 73 Q_PROPERTY(QPalette palette READ palette WRITE setPalette) 244 void setPalette(const QPalette &palette); 245 QPalette palette() const;
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/ndk/samples/bitmap-plasma/jni/ |
plasma.c | 130 /* Color palette used for rendering the plasma */ 138 static uint16_t palette[PALETTE_SIZE]; variable 153 palette[nn] = make565(255, jj, 255-jj); 158 palette[nn] = make565(255-jj, 255, jj); 163 palette[nn] = make565(0, 255-jj, 255); 168 palette[nn] = make565(jj, 0, 255); 177 return palette[idx & (PALETTE_SIZE-1)];
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/external/quake/quake/src/QW/dxsdk/sdk/inc/ |
d3drmdef.h | 126 palette otherwise, pixels encode
143 palette. For instance, most SVGA
147 int palette_size; /* number of entries in palette */
148 D3DRMPALETTEENTRY* palette; /* description of the palette (only if
member in struct:_D3DRMIMAGE
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/external/quake/quake/src/WinQuake/dxsdk/SDK/INC/ |
D3DRMDEF.H | 126 palette otherwise, pixels encode
143 palette. For instance, most SVGA
147 int palette_size; /* number of entries in palette */
148 D3DRMPALETTEENTRY* palette; /* description of the palette (only if
member in struct:_D3DRMIMAGE
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/frameworks/base/awt/org/apache/harmony/x/imageio/plugins/png/ |
PNGImageWriter.java | 73 // Each pixel is a palette index, a PLTE chunk must appear. 92 int imageHeight, int bitDepth, int colorType, int[] palette, int i, boolean b); 164 int[] palette = null; local 177 palette = new int[icm.getMapSize()]; 178 icm.getRGBs(palette);
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/external/qemu/distrib/sdl-1.2.12/src/video/ |
SDL_video.c | 256 #if 0 /* Don't change the current palette - may be used by other programs. 260 /* If we have a palettized surface, create a default palette */ 261 if ( SDL_VideoSurface->format->palette ) { 263 SDL_DitherColors(vf->palette->colors, vf->BitsPerPixel); 265 0, vf->palette->ncolors, vf->palette->colors); 531 /* 8-bit shadow surfaces report that they have exclusive palette */ 532 if ( SDL_ShadowSurface->format->palette ) { 535 SDL_memcpy(SDL_ShadowSurface->format->palette->colors, 536 SDL_VideoSurface->format->palette->colors [all...] |
SDL_sysvideo.h | 94 of the physical palette to those in 'colors'. If the device is 95 using a software palette (SDL_HWPALETTE not set), then the 96 changes are reflected in the logical palette of the screen 281 SDL_Palette *physpal; /* physical palette, if != logical palette */
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/external/qemu/distrib/sdl-1.2.12/src/video/photon/ |
SDL_ph_video.c | 412 /* save current palette */ 514 /* using palette emulation code in window mode */ 570 /* restore palette */ 603 /* palette emulation code, using palette of the PhImage_t struct */ 606 if ((SDL_Image) && (SDL_Image->palette)) 611 SDL_Image->palette[i] = syspalph[i]; 629 /* window mode must use soft palette */ 636 /* fullscreen mode must use hardware palette */
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/external/qemu/distrib/sdl-1.2.12/src/video/wincommon/ |
SDL_lowvideo.h | 90 /* Called by windows message loop when system palette is available */ 93 /* Called by windows message loop when the system palette changes */
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/external/qemu/distrib/sdl-1.2.12/src/video/xbios/ |
SDL_xbios.h | 56 void *old_palette; /* Old palette */ 57 Uint32 old_num_colors; /* Nb of colors in saved palette */
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/packages/wallpapers/Basic/res/values-fr/ |
strings.xml | 44 <string name="palette" msgid="1636154448241520718">"Palette de couleurs"</string>
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/external/quake/quake/src/QW/client/ |
gl_vidandroid.c | 58 void VID_SetPalette (unsigned char *palette) 77 pal = palette; 216 void VID_Init(unsigned char *palette) 251 VID_SetPalette(palette);
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winquake.rc | 80 LTEXT "Creating 15 bit inverse palette. This is only done once, so just be patient for the next 30-60 seconds.",
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/frameworks/base/awt/com/android/internal/awt/ |
AndroidImageDecoder.java | 49 // Each pixel is a palette index, a PLTE chunk must appear. 65 byte cmap[]; // The color palette for index color models 129 * the bitDepth, (and the color palette for an index color model) 205 throw new IllegalStateException("Palette color type is not supported");
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/frameworks/base/opengl/libagl/ |
texture.cpp | 444 size_t size = (1 << indexBits) * entrySize; // palette size 501 uint8_t const* const palette = (uint8_t*)data; local 507 *p++ = palette[index + 0]; 508 *p++ = palette[index + 1]; 514 *p++ = palette[index + 0]; 515 *p++ = palette[index + 1]; 518 *p++ = palette[index + 0]; 519 *p++ = palette[index + 1]; 525 uint8_t const* const palette = (uint8_t*)data; local 531 *p++ = palette[index + 0] 552 uint8_t const* const palette = (uint8_t*)data; local [all...] |
/external/quake/quake/src/QW/scitech/include/ |
mglwin.h | 116 /* Activate the WindowDC's palette */
122 * you have set the system palette to SYSPAL_NOSTATIC mode, to ensure
123 * that the MGL can properly re-map your application palette when your
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/external/quake/quake/src/WinQuake/scitech/INCLUDE/ |
MGLWIN.H | 116 /* Activate the WindowDC's palette */
122 * you have set the system palette to SYSPAL_NOSTATIC mode, to ensure
123 * that the MGL can properly re-map your application palette when your
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/sdk/ddms/libs/ddmuilib/src/com/android/ddmuilib/ |
BaseHeapPanel.java | 163 * @param palette 166 protected ImageData createLinearHeapImage(byte[] pixData, int h, PaletteData palette) { 173 ImageData id = new ImageData(w, h, 8, palette);
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/external/qemu/distrib/sdl-1.2.12/src/video/quartz/ |
SDL_QuartzVideo.h | 43 - SetColors sets palette correctly but clears framebuffer 88 CGDirectPaletteRef palette; /* palette of an 8-bit display */ member in struct:SDL_PrivateVideoData 134 #define palette (this->hidden->palette) macro
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