HomeSort by relevance Sort by last modified time
    Searched full:parm (Results 76 - 100 of 157) sorted by null

1 2 34 5 6 7

  /external/opencore/codecs_v2/audio/gsm_amr/amr_nb/dec/src/
b_cn_cod.cpp 443 Word16 parm[] // o : CN Generated params
458 parm[i] = *p++ & ~(0xFFFF<<param_size_table[i]);
493 Word16 parm[], /* o : CN Generated params */
513 parm[i] = *pTemp++ & temp;
dtx_dec.cpp 348 parm = Vector of synthesis parameters
394 Word16 parm[], // i : Vector of synthesis parameters
577 Init_D_plsf_3(lsfState, parm[0]); // temporay initialization
578 D_plsf_3(lsfState, MRDTX, 0, &parm[1], st->lsp);
581 log_en_index = parm[4];
847 Word16 parm[], /* i : Vector of synthesis parameters */
1070 Init_D_plsf_3(lsfState, parm[0]);
1071 D_plsf_3(lsfState, MRDTX, 0, &parm[1], st->lsp, pOverflow);
1074 log_en_index = parm[4];
    [all...]
dtx_dec.h 164 Word16 parm[], /* i : Vector of synthesis parameters */
  /external/quake/quake/src/WinQuake/
common.h 155 int COM_CheckParm (const char *parm);
common.cpp 84 The "base directory" is the path to the directory holding the quake.exe and all game directories. The sys_* files pass this to host_init in quakeparms_t->basedir. This can be overridden with the "-basedir" command line parm to allow code debugging in a different directory. The base directory is
1008 int COM_CheckParm (const char *parm)
1016 if (!Q_strcmp (parm,com_argv[i]))
    [all...]
  /frameworks/base/media/libstagefright/codecs/amrnb/dec/src/
b_cn_cod.cpp 443 Word16 parm[] // o : CN Generated params
458 parm[i] = *p++ & ~(0xFFFF<<param_size_table[i]);
493 Word16 parm[], /* o : CN Generated params */
513 parm[i] = *pTemp++ & temp;
dtx_dec.cpp 349 parm = Vector of synthesis parameters
395 Word16 parm[], // i : Vector of synthesis parameters
578 Init_D_plsf_3(lsfState, parm[0]); // temporay initialization
579 D_plsf_3(lsfState, MRDTX, 0, &parm[1], st->lsp);
582 log_en_index = parm[4];
848 Word16 parm[], /* i : Vector of synthesis parameters */
1071 Init_D_plsf_3(lsfState, parm[0]);
1072 D_plsf_3(lsfState, MRDTX, 0, &parm[1], st->lsp, pOverflow);
1075 log_en_index = parm[4];
    [all...]
dtx_dec.h 164 Word16 parm[], /* i : Vector of synthesis parameters */
  /external/icu4c/common/
usprep.cpp 105 hashEntry(const UHashTok parm) {
106 UStringPrepKey *b = (UStringPrepKey *)parm.pointer;
  /external/icu4c/tools/gensprep/
store.c 226 static int32_t U_CALLCONV hashEntry(const UHashTok parm) {
227 return parm.integer;
  /frameworks/base/media/libdrm/mobile1/src/parser/
parser_rel.c 263 return FALSE; /* The input parm is err */
279 return FALSE; /* The input parm is err */
  /external/quake/quake/src/QW/client/
common.c 87 The "base directory" is the path to the directory holding the quake.exe and all game directories. The sys_* files pass this to host_init in quakeparms_t->basedir. This can be overridden with the "-basedir" command line parm to allow code debugging in a different directory. The base directory is
1086 int COM_CheckParm (char *parm)
1094 if (!Q_strcmp (parm,com_argv[i]))
1189 void COM_AddParm (char *parm)
1191 largv[com_argc++] = parm;
    [all...]
  /external/grub/stage2/
tparm.c 100 * %p[1-9] push ith parm
  /external/jpeg/
rdbmp.c 55 j_compress_ptr cinfo; /* back link saves passing separate parm */
rdtarga.c 51 j_compress_ptr cinfo; /* back link saves passing separate parm */
wrgif.c 50 j_decompress_ptr cinfo; /* back link saves passing separate parm */
  /external/kernel-headers/original/linux/
module.h 138 __MODULE_INFO(parm, _parm, #_parm ":" desc)
mtio.h 239 unsigned char ft_parm_cnt; /* zero: no parm is sent. */
  /external/opencore/fileformats/id3parcom/include/
pv_id3_parcom.h     [all...]
  /hardware/ti/wlan/wl1271/platforms/os/linux/src/
osapi.c 507 Arguments: parm - timer object handle
514 void os_timerHandlr(unsigned long parm)
  /system/wlan/ti/wilink_6_1/platforms/os/linux/src/
osapi.c 503 Arguments: parm - timer object handle
510 void os_timerHandlr(unsigned long parm)
  /external/quake/quake/src/QW/scitech/include/
mgraph.h     [all...]
  /external/quake/quake/src/WinQuake/scitech/INCLUDE/
MGRAPH.H     [all...]
  /hardware/msm7k/libcamera/
QualcommCameraHardware.cpp 208 int32_t parm,
    [all...]
  /frameworks/base/docs/html/guide/developing/tools/
adb.jd 310 <td><code>ppp&nbsp;&lt;tty&gt;&nbsp;[parm]...</code></td>
314 <li><code>[parm]... </code> &mdash zero or more PPP/PPPD options, such as <code>defaultroute</code>, <code>local</code>, <code>notty</code>, etc.</li></ul>

Completed in 181 milliseconds

1 2 34 5 6 7