/external/opencore/codecs_v2/audio/gsm_amr/amr_nb/dec/src/ |
b_cn_cod.cpp | 443 Word16 parm[] // o : CN Generated params 458 parm[i] = *p++ & ~(0xFFFF<<param_size_table[i]); 493 Word16 parm[], /* o : CN Generated params */ 513 parm[i] = *pTemp++ & temp;
|
dtx_dec.cpp | 348 parm = Vector of synthesis parameters 394 Word16 parm[], // i : Vector of synthesis parameters 577 Init_D_plsf_3(lsfState, parm[0]); // temporay initialization 578 D_plsf_3(lsfState, MRDTX, 0, &parm[1], st->lsp); 581 log_en_index = parm[4]; 847 Word16 parm[], /* i : Vector of synthesis parameters */ 1070 Init_D_plsf_3(lsfState, parm[0]); 1071 D_plsf_3(lsfState, MRDTX, 0, &parm[1], st->lsp, pOverflow); 1074 log_en_index = parm[4]; [all...] |
dtx_dec.h | 164 Word16 parm[], /* i : Vector of synthesis parameters */
|
/external/quake/quake/src/WinQuake/ |
common.h | 155 int COM_CheckParm (const char *parm);
|
common.cpp | 84 The "base directory" is the path to the directory holding the quake.exe and all game directories. The sys_* files pass this to host_init in quakeparms_t->basedir. This can be overridden with the "-basedir" command line parm to allow code debugging in a different directory. The base directory is 1008 int COM_CheckParm (const char *parm) 1016 if (!Q_strcmp (parm,com_argv[i])) [all...] |
/frameworks/base/media/libstagefright/codecs/amrnb/dec/src/ |
b_cn_cod.cpp | 443 Word16 parm[] // o : CN Generated params 458 parm[i] = *p++ & ~(0xFFFF<<param_size_table[i]); 493 Word16 parm[], /* o : CN Generated params */ 513 parm[i] = *pTemp++ & temp;
|
dtx_dec.cpp | 349 parm = Vector of synthesis parameters 395 Word16 parm[], // i : Vector of synthesis parameters 578 Init_D_plsf_3(lsfState, parm[0]); // temporay initialization 579 D_plsf_3(lsfState, MRDTX, 0, &parm[1], st->lsp); 582 log_en_index = parm[4]; 848 Word16 parm[], /* i : Vector of synthesis parameters */ 1071 Init_D_plsf_3(lsfState, parm[0]); 1072 D_plsf_3(lsfState, MRDTX, 0, &parm[1], st->lsp, pOverflow); 1075 log_en_index = parm[4]; [all...] |
dtx_dec.h | 164 Word16 parm[], /* i : Vector of synthesis parameters */
|
/external/icu4c/common/ |
usprep.cpp | 105 hashEntry(const UHashTok parm) { 106 UStringPrepKey *b = (UStringPrepKey *)parm.pointer;
|
/external/icu4c/tools/gensprep/ |
store.c | 226 static int32_t U_CALLCONV hashEntry(const UHashTok parm) { 227 return parm.integer;
|
/frameworks/base/media/libdrm/mobile1/src/parser/ |
parser_rel.c | 263 return FALSE; /* The input parm is err */ 279 return FALSE; /* The input parm is err */
|
/external/quake/quake/src/QW/client/ |
common.c | 87 The "base directory" is the path to the directory holding the quake.exe and all game directories. The sys_* files pass this to host_init in quakeparms_t->basedir. This can be overridden with the "-basedir" command line parm to allow code debugging in a different directory. The base directory is 1086 int COM_CheckParm (char *parm) 1094 if (!Q_strcmp (parm,com_argv[i])) 1189 void COM_AddParm (char *parm) 1191 largv[com_argc++] = parm; [all...] |
/external/grub/stage2/ |
tparm.c | 100 * %p[1-9] push ith parm
|
/external/jpeg/ |
rdbmp.c | 55 j_compress_ptr cinfo; /* back link saves passing separate parm */
|
rdtarga.c | 51 j_compress_ptr cinfo; /* back link saves passing separate parm */
|
wrgif.c | 50 j_decompress_ptr cinfo; /* back link saves passing separate parm */
|
/external/kernel-headers/original/linux/ |
module.h | 138 __MODULE_INFO(parm, _parm, #_parm ":" desc)
|
mtio.h | 239 unsigned char ft_parm_cnt; /* zero: no parm is sent. */
|
/external/opencore/fileformats/id3parcom/include/ |
pv_id3_parcom.h | [all...] |
/hardware/ti/wlan/wl1271/platforms/os/linux/src/ |
osapi.c | 507 Arguments: parm - timer object handle 514 void os_timerHandlr(unsigned long parm)
|
/system/wlan/ti/wilink_6_1/platforms/os/linux/src/ |
osapi.c | 503 Arguments: parm - timer object handle 510 void os_timerHandlr(unsigned long parm)
|
/external/quake/quake/src/QW/scitech/include/ |
mgraph.h | [all...] |
/external/quake/quake/src/WinQuake/scitech/INCLUDE/ |
MGRAPH.H | [all...] |
/hardware/msm7k/libcamera/ |
QualcommCameraHardware.cpp | 208 int32_t parm, [all...] |
/frameworks/base/docs/html/guide/developing/tools/ |
adb.jd | 310 <td><code>ppp <tty> [parm]...</code></td> 314 <li><code>[parm]... </code> &mdash zero or more PPP/PPPD options, such as <code>defaultroute</code>, <code>local</code>, <code>notty</code>, etc.</li></ul>
|