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  /frameworks/base/docs/html/guide/topics/ui/
dialogs.jd 255 builder.setTitle("Pick a color");
306 builder.setTitle("Pick a color");
  /build/core/
Makefile 3 # Pick a reasonable string to use to identify files.
6 # it will change every time. Pick a stable value.
349 # ALL_DEFAULT_INSTALLED_MODULES, which those use to pick which files
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base_rules.mk 136 # Pick a name for the intermediate and final targets
  /dalvik/libcore/xml/src/main/java/org/apache/xml/dtm/ref/dom2dtm/
DOM2DTM.java 843 // pick up the others when we retrieve the DTM node's value.
877 // pick up the others when we retrieve the DTM node's value.
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  /external/bluetooth/glib/docs/reference/gobject/
tut_howto.xml 43 Pick a name convention for your headers and source code and stick to it:
73 obeys one of of the following conventions: pick one and stick to it.
212 Finally, there are different header include conventions. Again, pick one
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  /external/quake/quake/src/WinQuake/data/
MANUAL.TXT 185 To pick up items, weapons, and power-ups, walk over them. If you can't
186 pick up something, it means you already have the maximum possible of
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  /external/webkit/WebKit/android/nav/
CachedFrame.cpp 740 int testInBest = testData.isContainer(bestData); /* -1 pick best over test, 0 no containership, 1 pick test over best */
779 return -1; // pick test
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  /frameworks/base/opengl/libagl/
array.cpp     [all...]
  /dalvik/docs/
prettify.js     [all...]
  /external/quake/quake/src/QW/client/
d_draw.s 320 // pick up after the FDIV that was left in flight previously
524 // pick up after the FDIV that was left in flight previously
d_draw16.s 323 // pick up after the FDIV that was left in flight previously
583 // pick up after the FDIV that was left in flight previously
  /external/quake/quake/src/QW/progs/
client.qc 114 { // pick a random one
359 // ack, they are all full, just pick one at random
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  /external/quake/quake/src/WinQuake/
d_draw.s 320 // pick up after the FDIV that was left in flight previously
524 // pick up after the FDIV that was left in flight previously
d_draw16.s 323 // pick up after the FDIV that was left in flight previously
583 // pick up after the FDIV that was left in flight previously
  /external/svox/pico/tts/
com_svox_picottsengine.cpp     [all...]
  /external/webkit/WebCore/rendering/
InlineFlowBox.cpp 701 // as though you had one single line. This means each line has to pick up the background where
    [all...]
  /frameworks/base/core/java/android/view/inputmethod/
InputMethodManager.java 111 * area, letting the user pick an input method, etc.</p>
177 * <li> <p>A client application can ask that the system let the user pick a
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  /frameworks/base/opengl/java/android/opengl/
GLSurfaceView.java 395 * which EGLContext client version to pick.
401 * setEGLContextClientVersion(2); // Pick an OpenGL ES 2.0 context.
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  /sdk/sdkmanager/libs/sdklib/src/com/android/sdklib/internal/project/
ProjectCreator.java 334 // We need a project name. Just pick up the basename of the project
588 // We need a project name. Just pick up the basename of the project
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  /bionic/libc/bionic/
time64.c 305 /* For a given year after 2038, pick the latest possible matching
  /dalvik/dx/src/com/android/dx/cf/code/
RopperMachine.java 722 // Pick the largest line number to be the "canonical" return.
    [all...]
  /dalvik/dx/src/com/android/dx/dex/code/
OutputFinisher.java 595 * let findFormatForInsn() pick a better format, if any.
RopToDop.java 50 * Note: The choices made here are to pick the optimistically
  /dalvik/libcore/luni/src/main/native/
cbigint.c 727 * simpleAappendDecimalDigit() so just pick 10e3 as that point for
  /dalvik/vm/native/
dalvik_system_VMDebug.c 760 * Pick the string apart. We have a local copy, so just modify it

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