/frameworks/base/docs/html/guide/topics/ui/ |
dialogs.jd | 255 builder.setTitle("Pick a color"); 306 builder.setTitle("Pick a color");
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/build/core/ |
Makefile | 3 # Pick a reasonable string to use to identify files. 6 # it will change every time. Pick a stable value. 349 # ALL_DEFAULT_INSTALLED_MODULES, which those use to pick which files [all...] |
base_rules.mk | 136 # Pick a name for the intermediate and final targets
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/dalvik/libcore/xml/src/main/java/org/apache/xml/dtm/ref/dom2dtm/ |
DOM2DTM.java | 843 // pick up the others when we retrieve the DTM node's value. 877 // pick up the others when we retrieve the DTM node's value. [all...] |
/external/bluetooth/glib/docs/reference/gobject/ |
tut_howto.xml | 43 Pick a name convention for your headers and source code and stick to it: 73 obeys one of of the following conventions: pick one and stick to it. 212 Finally, there are different header include conventions. Again, pick one [all...] |
/external/quake/quake/src/WinQuake/data/ |
MANUAL.TXT | 185 To pick up items, weapons, and power-ups, walk over them. If you can't
186 pick up something, it means you already have the maximum possible of
[all...] |
/external/webkit/WebKit/android/nav/ |
CachedFrame.cpp | 740 int testInBest = testData.isContainer(bestData); /* -1 pick best over test, 0 no containership, 1 pick test over best */ 779 return -1; // pick test [all...] |
/frameworks/base/opengl/libagl/ |
array.cpp | [all...] |
/dalvik/docs/ |
prettify.js | [all...] |
/external/quake/quake/src/QW/client/ |
d_draw.s | 320 // pick up after the FDIV that was left in flight previously 524 // pick up after the FDIV that was left in flight previously
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d_draw16.s | 323 // pick up after the FDIV that was left in flight previously 583 // pick up after the FDIV that was left in flight previously
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/external/quake/quake/src/QW/progs/ |
client.qc | 114 { // pick a random one
359 // ack, they are all full, just pick one at random
[all...] |
/external/quake/quake/src/WinQuake/ |
d_draw.s | 320 // pick up after the FDIV that was left in flight previously 524 // pick up after the FDIV that was left in flight previously
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d_draw16.s | 323 // pick up after the FDIV that was left in flight previously 583 // pick up after the FDIV that was left in flight previously
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/external/svox/pico/tts/ |
com_svox_picottsengine.cpp | [all...] |
/external/webkit/WebCore/rendering/ |
InlineFlowBox.cpp | 701 // as though you had one single line. This means each line has to pick up the background where [all...] |
/frameworks/base/core/java/android/view/inputmethod/ |
InputMethodManager.java | 111 * area, letting the user pick an input method, etc.</p> 177 * <li> <p>A client application can ask that the system let the user pick a [all...] |
/frameworks/base/opengl/java/android/opengl/ |
GLSurfaceView.java | 395 * which EGLContext client version to pick. 401 * setEGLContextClientVersion(2); // Pick an OpenGL ES 2.0 context. [all...] |
/sdk/sdkmanager/libs/sdklib/src/com/android/sdklib/internal/project/ |
ProjectCreator.java | 334 // We need a project name. Just pick up the basename of the project 588 // We need a project name. Just pick up the basename of the project [all...] |
/bionic/libc/bionic/ |
time64.c | 305 /* For a given year after 2038, pick the latest possible matching
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/dalvik/dx/src/com/android/dx/cf/code/ |
RopperMachine.java | 722 // Pick the largest line number to be the "canonical" return. [all...] |
/dalvik/dx/src/com/android/dx/dex/code/ |
OutputFinisher.java | 595 * let findFormatForInsn() pick a better format, if any.
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RopToDop.java | 50 * Note: The choices made here are to pick the optimistically
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/dalvik/libcore/luni/src/main/native/ |
cbigint.c | 727 * simpleAappendDecimalDigit() so just pick 10e3 as that point for
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/dalvik/vm/native/ |
dalvik_system_VMDebug.c | 760 * Pick the string apart. We have a local copy, so just modify it
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