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  /external/quake/quake/src/QW/client/
cd_linux.c 119 // don't try to play a non-audio track
277 if (Q_strcasecmp(command, "play") == 0)
cd_win.c 127 // don't try to play a non-audio track
311 if (Q_strcasecmp(command, "play") == 0)
  /external/quake/quake/src/WinQuake/
cd_linux.cpp 119 // don't try to play a non-audio track
277 if (Q_strcasecmp(command, "play") == 0)
cd_win.cpp 127 // don't try to play a non-audio track
311 if (Q_strcasecmp(command, "play") == 0)
  /external/webkit/WebCore/css/
mediaControlsQuickTime.css 50 audio::-webkit-media-controls-play-button, video::-webkit-media-controls-play-button {
  /external/webkit/WebCore/page/animation/
AnimationBase.h 88 AnimationStateInputPlayStateRunnning, // play state paused -> running
89 AnimationStateInputPlayStatePaused, // play state running -> paused
  /external/webkit/WebKit/chromium/src/
WebMediaPlayerClientImpl.cpp 153 void WebMediaPlayerClientImpl::play() function in class:WebKit::WebMediaPlayerClientImpl
156 m_webMediaPlayer->play();
  /frameworks/base/media/jni/soundpool/
android_media_SoundPool.cpp 83 return ap->play(sampleID, leftVolume, rightVolume, priority, loop, rate);
232 { "play",
SoundPool.cpp 208 int SoundPool::play(int sampleID, float leftVolume, float rightVolume, function in class:android::SoundPool
243 channel->play(sample, channelID, leftVolume, rightVolume, priority, loop, rate);
385 // if "stolen", play next event
514 void SoundChannel::play(const sp<Sample>& sample, int nextChannelID, float leftVolume, function in class:android::SoundChannel
519 LOGV("play %p: sampleID=%d, channelID=%d, leftVolume=%f, rightVolume=%f, priority=%d, loop=%d, rate=%f",
637 play(sample, nextChannelID, leftVolume, rightVolume, priority, loop, rate);
  /packages/apps/Phone/src/com/android/phone/
Ringer.java 161 // and play time of the first ring
298 r.play();
  /external/opencore/engines/player/test/src/
test_pv_player_engine.h     [all...]
  /frameworks/base/media/tests/MediaFrameworkTest/src/com/android/mediaframeworktest/functional/
CodecTest.java 120 Log.v(TAG, "mp currentPositon = " + currentPosition + " play duration = " + (t2-t1));
750 // For each media file, forward twice and backward once, then play to the end
774 // start to play
776 // randomly play for time within (0, duration/3)
786 // play for another short time
789 Log.v(TAG, "playMediaSamples: position after the second play:"
  /packages/apps/Music/res/values/
strings.xml 68 <!-- Menu item to play back all the songs in the currently showing list in shuffle mode -->
70 <!-- Menu item to play back all the songs in the currently showing list in list order -->
71 <string name="play_all">Play all</string>
178 <string name="play_selection">Play</string>
247 <!-- Shown as a transient message whenever a file fails to play -->
286 <string name="fail_to_start_stream">Failed to play the requested stream.</string>
  /external/quake/quake/src/WinQuake/data/
MANUAL.TXT 12 III. THE BASICS OF PLAY
88 You must install Quake before you can play it. It will not run off the
113 III. THE BASICS OF PLAY
125 the Skill you wish to play at.
128 Hard -- Here at id, we play Hard skill, and we think you should too,
145 == more difficult. We suggest you play the episodes in the proper order to ==
301 if in team play. (After all, pants are more important than shirts.)
352 Lets you choose what map you'd like to play on. The top line
354 name. Note that all levels in Quake are fun to play, but the
356 solely-designed for deathmatch play. Try them, you'll like them.
    [all...]
  /development/samples/JetBoy/src/com/example/android/jetboy/
JetBoyView.java 158 // start, play, running, lose are the states we use
275 // array to store the mute masks that are applied during game play to respond to
356 // set all tracks to play
452 // JET info: in this example, the game uses segment 0 for the duration of the game play,
455 // JET info: also queue the segments during the game play.
457 // JET info: this is the main game play music
489 }// end state play block
632 Log.d(TAG, "------> STARTING JET PLAY");
633 mJet.play();
    [all...]
  /external/opencore/engines/2way/src/
pv_2way_engine.h 131 //Play defaults
143 //Play defaults
    [all...]
  /external/sonivox/arm-fm-22k/host_src/
eas_main.c 47 /* default file to play if no filename is specified on the command line */
105 /* prepare to play the file */
112 /* get play length */
301 * In this case, just play the default MIDI file "test.mid"
343 /* play errors take precedence over shutdown errors */
  /external/sonivox/arm-hybrid-22k/host_src/
eas_main.c 47 /* default file to play if no filename is specified on the command line */
105 /* prepare to play the file */
112 /* get play length */
301 * In this case, just play the default MIDI file "test.mid"
343 /* play errors take precedence over shutdown errors */
  /external/sonivox/arm-wt-22k/host_src/
eas_main.c 47 /* default file to play if no filename is specified on the command line */
108 /* prepare to play the file */
115 /* get play length */
304 * In this case, just play the default MIDI file "test.mid"
346 /* play errors take precedence over shutdown errors */
  /frameworks/base/media/java/android/media/
JetPlayer.java 45 * the notion of "clips", which can be triggered at any time, but that will play only at the
52 * <li>the number of segments left to play in the queue,</li>
241 public boolean play() { method in class:JetPlayer
262 * only play once. -1 means the segment will repeat indefinitely.
290 * only play once. -1 means the segment will repeat indefinitely.
  /external/webkit/WebCore/platform/graphics/qt/
MediaPlayerPrivatePhonon.cpp 200 void MediaPlayerPrivate::play() function in class:WebCore::MediaPlayerPrivate
202 LOG(Media, "MediaPlayerPrivatePhonon::play()");
203 m_mediaObject->play();
  /external/webkit/WebKit/win/
FullscreenVideoController.cpp 243 void FullscreenVideoController::play() function in class:FullscreenVideoController
246 m_mediaElement->play(m_mediaElement->processingUserGesture());
599 play();
  /frameworks/base/core/java/android/app/
Notification.java 132 * The sound to play.
135 * To play the default notification sound, see {@link #defaults}.
241 * set if you want the sound and/or vibration play each time the
  /frameworks/base/media/libdrm/mobile2/src/rights/
Ro.cpp 44 const char *STR_RO_PLAY = "o-dd:play";
391 LOGI("permission play constraint");
392 type = OperationPermission::PLAY;
  /packages/apps/DeskClock/res/values/
strings.xml 154 <!-- Setting title for whether the alarm should play in silent mode.
159 <!-- Setting summary for whether the alarm should play in silent mode. -->
160 <string name="alarm_in_silent_mode_summary">Play alarm even when the phone is in silent mode</string>

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