/external/quake/quake/src/QW/client/ |
cd_linux.c | 119 // don't try to play a non-audio track 277 if (Q_strcasecmp(command, "play") == 0)
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cd_win.c | 127 // don't try to play a non-audio track
311 if (Q_strcasecmp(command, "play") == 0)
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/external/quake/quake/src/WinQuake/ |
cd_linux.cpp | 119 // don't try to play a non-audio track 277 if (Q_strcasecmp(command, "play") == 0)
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cd_win.cpp | 127 // don't try to play a non-audio track
311 if (Q_strcasecmp(command, "play") == 0)
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/external/webkit/WebCore/css/ |
mediaControlsQuickTime.css | 50 audio::-webkit-media-controls-play-button, video::-webkit-media-controls-play-button {
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/external/webkit/WebCore/page/animation/ |
AnimationBase.h | 88 AnimationStateInputPlayStateRunnning, // play state paused -> running 89 AnimationStateInputPlayStatePaused, // play state running -> paused
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/external/webkit/WebKit/chromium/src/ |
WebMediaPlayerClientImpl.cpp | 153 void WebMediaPlayerClientImpl::play() function in class:WebKit::WebMediaPlayerClientImpl 156 m_webMediaPlayer->play();
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/frameworks/base/media/jni/soundpool/ |
android_media_SoundPool.cpp | 83 return ap->play(sampleID, leftVolume, rightVolume, priority, loop, rate); 232 { "play",
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SoundPool.cpp | 208 int SoundPool::play(int sampleID, float leftVolume, float rightVolume, function in class:android::SoundPool 243 channel->play(sample, channelID, leftVolume, rightVolume, priority, loop, rate); 385 // if "stolen", play next event 514 void SoundChannel::play(const sp<Sample>& sample, int nextChannelID, float leftVolume, function in class:android::SoundChannel 519 LOGV("play %p: sampleID=%d, channelID=%d, leftVolume=%f, rightVolume=%f, priority=%d, loop=%d, rate=%f", 637 play(sample, nextChannelID, leftVolume, rightVolume, priority, loop, rate);
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/packages/apps/Phone/src/com/android/phone/ |
Ringer.java | 161 // and play time of the first ring 298 r.play();
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/external/opencore/engines/player/test/src/ |
test_pv_player_engine.h | [all...] |
/frameworks/base/media/tests/MediaFrameworkTest/src/com/android/mediaframeworktest/functional/ |
CodecTest.java | 120 Log.v(TAG, "mp currentPositon = " + currentPosition + " play duration = " + (t2-t1)); 750 // For each media file, forward twice and backward once, then play to the end 774 // start to play 776 // randomly play for time within (0, duration/3) 786 // play for another short time 789 Log.v(TAG, "playMediaSamples: position after the second play:"
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/packages/apps/Music/res/values/ |
strings.xml | 68 <!-- Menu item to play back all the songs in the currently showing list in shuffle mode --> 70 <!-- Menu item to play back all the songs in the currently showing list in list order --> 71 <string name="play_all">Play all</string> 178 <string name="play_selection">Play</string> 247 <!-- Shown as a transient message whenever a file fails to play --> 286 <string name="fail_to_start_stream">Failed to play the requested stream.</string>
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/external/quake/quake/src/WinQuake/data/ |
MANUAL.TXT | 12 III. THE BASICS OF PLAY
88 You must install Quake before you can play it. It will not run off the
113 III. THE BASICS OF PLAY
125 the Skill you wish to play at.
128 Hard -- Here at id, we play Hard skill, and we think you should too,
145 == more difficult. We suggest you play the episodes in the proper order to ==
301 if in team play. (After all, pants are more important than shirts.)
352 Lets you choose what map you'd like to play on. The top line
354 name. Note that all levels in Quake are fun to play, but the
356 solely-designed for deathmatch play. Try them, you'll like them. [all...] |
/development/samples/JetBoy/src/com/example/android/jetboy/ |
JetBoyView.java | 158 // start, play, running, lose are the states we use 275 // array to store the mute masks that are applied during game play to respond to 356 // set all tracks to play 452 // JET info: in this example, the game uses segment 0 for the duration of the game play, 455 // JET info: also queue the segments during the game play. 457 // JET info: this is the main game play music 489 }// end state play block 632 Log.d(TAG, "------> STARTING JET PLAY"); 633 mJet.play(); [all...] |
/external/opencore/engines/2way/src/ |
pv_2way_engine.h | 131 //Play defaults 143 //Play defaults [all...] |
/external/sonivox/arm-fm-22k/host_src/ |
eas_main.c | 47 /* default file to play if no filename is specified on the command line */ 105 /* prepare to play the file */ 112 /* get play length */ 301 * In this case, just play the default MIDI file "test.mid" 343 /* play errors take precedence over shutdown errors */
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/external/sonivox/arm-hybrid-22k/host_src/ |
eas_main.c | 47 /* default file to play if no filename is specified on the command line */ 105 /* prepare to play the file */ 112 /* get play length */ 301 * In this case, just play the default MIDI file "test.mid" 343 /* play errors take precedence over shutdown errors */
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/external/sonivox/arm-wt-22k/host_src/ |
eas_main.c | 47 /* default file to play if no filename is specified on the command line */ 108 /* prepare to play the file */ 115 /* get play length */ 304 * In this case, just play the default MIDI file "test.mid" 346 /* play errors take precedence over shutdown errors */
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/frameworks/base/media/java/android/media/ |
JetPlayer.java | 45 * the notion of "clips", which can be triggered at any time, but that will play only at the 52 * <li>the number of segments left to play in the queue,</li> 241 public boolean play() { method in class:JetPlayer 262 * only play once. -1 means the segment will repeat indefinitely. 290 * only play once. -1 means the segment will repeat indefinitely.
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/external/webkit/WebCore/platform/graphics/qt/ |
MediaPlayerPrivatePhonon.cpp | 200 void MediaPlayerPrivate::play() function in class:WebCore::MediaPlayerPrivate 202 LOG(Media, "MediaPlayerPrivatePhonon::play()"); 203 m_mediaObject->play();
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/external/webkit/WebKit/win/ |
FullscreenVideoController.cpp | 243 void FullscreenVideoController::play() function in class:FullscreenVideoController 246 m_mediaElement->play(m_mediaElement->processingUserGesture()); 599 play();
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/frameworks/base/core/java/android/app/ |
Notification.java | 132 * The sound to play. 135 * To play the default notification sound, see {@link #defaults}. 241 * set if you want the sound and/or vibration play each time the
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/frameworks/base/media/libdrm/mobile2/src/rights/ |
Ro.cpp | 44 const char *STR_RO_PLAY = "o-dd:play"; 391 LOGI("permission play constraint"); 392 type = OperationPermission::PLAY;
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/packages/apps/DeskClock/res/values/ |
strings.xml | 154 <!-- Setting title for whether the alarm should play in silent mode. 159 <!-- Setting summary for whether the alarm should play in silent mode. --> 160 <string name="alarm_in_silent_mode_summary">Play alarm even when the phone is in silent mode</string>
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