/hardware/ti/omap3/omx/audio/src/openmax_il/g726_dec/tests/ |
G726DecTest.c | 470 printf ("Testing Simple PLAY till EOF \n"); 491 printf ("Testing Repeated PLAY without Deleting Component\n"); 498 printf ("Testing Repeated PLAY with Deleting Component\n"); [all...] |
/hardware/ti/omap3/omx/audio/src/openmax_il/g729_dec/tests/ |
G729DecTest.c | 554 printf ("Testing Simple PLAY till EOF \n"); 559 printf ("Testing Stop and Play \n"); 574 printf ("Testing Repeated PLAY without Deleting Component\n"); 580 printf ("Testing Repeated PLAY with Deleting Component\n"); [all...] |
/ndk/build/core/ |
ndk-common.sh | 248 *) # let's play safe here
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/packages/apps/Camera/res/values/ |
strings.xml | 74 <string name="review_play">PLAY</string>
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/packages/apps/Mms/src/com/android/mms/ui/ |
SlideView.java | 445 * is that the AbsoluteLayout has ability to play image and video in a same screen.
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MessageUtils.java | 804 * Play/view the message attachments. 834 // Launch the slideshow activity to play/view. [all...] |
/packages/inputmethods/PinyinIME/src/com/android/inputmethod/pinyin/ |
SoftKeyboardView.java | 58 /** Used to play key sounds. */
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/prebuilt/linux-x86/toolchain/arm-eabi-4.4.0/lib/gcc/arm-eabi/4.4.0/plugin/include/ |
ansidecl.h | 243 macros freely, and know that they will come into play for the
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tree-pass.h | 198 int state; /* state of play */
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/external/sonivox/docs/ |
JET_Authoring_Guidelines.html | [all...] |
/development/pdk/docs/porting/ |
stk.jd | 92 <a name="androidSTKRILRilUpPlayTone"></a><h5>PLAY TONE (6.4.5)</h5> 296 <td nowrap="nowrap" valign="bottom"><p>PLAY TONE</p></td>
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/external/netperf/ |
nettest_dlpi.c | 812 /* initiator that we were unable to play with the socket buffer by */ 823 #else /* the system won't let us play with the buffers */ [all...] |
/external/opencore/nodes/streaming/jitterbuffernode/jitterbuffer/common/include/ |
pvmf_jitter_buffer.h | [all...] |
/external/quake/quake/src/QW/client/ |
cl_parse.c | 240 "pack in order to play on this server.\n\n", gamedirfile); 541 // allow 2.2 and 2.29 demos to play
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menu.c | 85 qboolean m_entersound; // play after drawing a frame, so caching 1016 M_PrintWhite (88, 13*8, "Internet play only");
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/external/webkit/WebCore/bindings/objc/ |
DOMCSS.mm | 1072 return [self getPropertyValue:@"play-during"]; 1077 [self setProperty:@"play-during" value:playDuring priority:@""];
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/frameworks/base/docs/html/guide/topics/graphics/ |
2d-graphics.jd | 463 of the project, it can be added as the background image to a View and then called to play. Here's an example Activity, 487 to the window. If you want to play the animation immediately, without
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/frameworks/base/media/java/android/media/ |
ToneGenerator.java | 22 * This class provides methods to play DTMF tones (ITU-T Recommendation Q.23), 745 * only one tone can play at a time: if a tone is playing while this method is called,
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/frameworks/base/services/java/com/android/server/ |
NotificationManagerService.java | 793 // do not play notifications if stream volume is 0 798 mSound.play(mContext, uri, looping, audioStreamType); [all...] |
/hardware/ti/omap3/omx/audio/src/openmax_il/wbamr_dec/tests/ |
WBAmrDecTest.c | 650 printf ("Testing Simple PLAY till EOF \n"); 655 printf ("Testing Stop and Play \n"); 671 printf ("Testing Repeated PLAY without Deleting Component\n"); 684 printf ("Testing Repeated PLAY with Deleting Component\n"); [all...] |
/frameworks/base/docs/html/guide/topics/ |
fundamentals.jd | 166 play background music as the user attends to other matters, or it might fetch 171 A prime example is a media player playing songs from a play list. The player 612 The affinity comes into play in two circumstances: When the Intent object [all...] |
/external/bluetooth/bluez/audio/ |
headset.c | [all...] |
/external/qemu/android/ |
help.c | 761 " to be used to both play and record audio in the Android emulator.\n\n" 779 " backend to play audio in the Android emulator. this is mostly useful\n" 801 " backend to play audio in the Android emulator. this is mostly useful\n" [all...] |
/packages/apps/Camera/src/com/android/camera/ |
Camera.java | 686 // to play the AF sound if we're about to play the shutter 695 // User is half-pressing the focus key. Play the focus tone. [all...] |
/packages/apps/Mms/res/values/ |
strings.xml | 248 <string name="cannot_play_audio">Cannot play audio.</string> 307 <string name="play">Play</string> [all...] |