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  /external/quake/quake/src/QW/client/
pmove.h 53 // player state
  /frameworks/base/media/tests/MediaFrameworkTest/src/com/android/mediaframeworktest/functional/
MediaPlayerInvokeTest.java 57 // Generate a random number, sends it to the ping test player.
  /frameworks/base/media/java/android/media/
MediaPlayer.java 91 * called by the internal player engine and the object state remains
94 * invoked by the internal player engine and the object will be
98 * so that resources used by the internal player engine associated with the
121 * error conditions, the internal player engine invokes a user supplied
135 * the internal player engine.</li>
168 * player engine continues working on the rest of preparation work
170 * the internal player engine then calls a user supplied callback method,
191 * <li>While in the <em>Started</em> state, the internal player engine calls
206 * asynchronously in the player engine. It may take some time before
237 * seek operation completes, the internal player engine calls a use
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  /external/opencore/build_config/opencore_dynamic/
pv_config_selected.mk 370 # Menu for configuring Player
375 # Menu for player engine tunables
384 # Menu for configuring player registry
  /external/opencore/engines/player/include/
pv_player_datasource.h 23 * Description : Abstract base class for player engine data source
60 * PVPlayerDataSource is an abstract base class for player engine data source.
61 * Player engine expects the data source to be derived from PVPlayerDataSource.
pv_player_types.h 29 The player data source can be added during this state.
36 Player data sinks and user defined track selector can be added to the player in this state. Also metadata from the
  /external/quake/quake/src/QW/
qwrlnote.txt 19 - Minor fixes to player movement code
28 of the player.
30 - Packet loss meter added to player scoreboard, "PL" is the column title.
31 This indicates the amount of packet loss the player is receiving.
84 - Player physics tuned to be more like original Quake
173 - add other player clip hulls to player prediction and local prediction
239 - removed password from userinfo after player connect so that other
244 - change player move physics to support ramp accel, there was a bug in
268 select camera view on player with the highest frags. cl_hightrack 1 turns
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release233_notes.txt 27 cause clients to mistime their frame times and result in a player that could
  /frameworks/base/media/libmediaplayerservice/
TestPlayerStub.cpp 113 // Create the test player.
114 // Call setDataSource on the test player with the url in param.
132 // Load the test player from the url. dlopen will fail if the lib
MetadataRetrieverClient.cpp 137 LOGE("player type %d is not supported", playerType);
154 LOGV("player type = %d", playerType);
192 LOGV("player type = %d", playerType);
  /external/quake/quake/src/QW/progs/
items.qc 35 if (other.classname != "player")
105 if (other.classname != "player")
286 if (other.classname != "player")
315 // Megahealth = rot down the player's super health
350 // it is possible for a player to die and respawn between rots, so don't
377 if (other.classname != "player")
563 // if the player was using his best weapon, change up to the new one if better
665 // remove it in single player, or setup for respawning in deathmatch
794 if (other.classname != "player")
799 // if the player was using his best weapon, change up to the new one if better
    [all...]
defs.qc 237 float FL_GODMODE = 64; // player cheat
238 float FL_NOTARGET = 128; // player cheat
242 float FL_WATERJUMP = 2048; // player jumping out of water
476 .entity oldenemy; // mad at this player before taking damage
491 // player only fields
497 .float maxspeed; // Used to set Maxspeed on a player
520 // monsters that otherwise would let the player go
521 .float jump_flag; // player jump flag
522 .float swim_flag; // player swimming sound flag
525 .string deathtype; // keeps track of how the player died
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  /external/webkit/WebCore/platform/graphics/
MediaPlayer.cpp 58 // a null player to make MediaPlayer logic simpler
122 static MediaPlayerPrivateInterface* createNullMediaPlayer(MediaPlayer* player)
124 return new NullMediaPlayerPrivate(player);
191 // media player
246 // don't delete and recreate the player unless it comes from a different engine
  /development/samples/JetBoy/src/com/example/android/jetboy/
JetBoyView.java 105 public JetGameEvent(JetPlayer player, short segment, byte track, byte channel,
107 this.player = player;
115 public JetPlayer player; field in class:JetBoyView.JetGameEvent
123 // JET info: the JetBoyThread receives all the events from the JET player
276 // the player's hit streaks
470 // JET info: the player hasn't scored yet.
682 * This includes positons of all game objects (asteroids, player,
733 processJetEvent(jetEvent.player, jetEvent.segment, jetEvent.track,
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  /frameworks/base/sax/tests/saxtests/res/raw/
youtube.xml 91 <media:player
92 url='http://www.youtube.com/watch?v=nojWJ6-XmeQ'></media:player>
169 <media:player
170 url='http://www.youtube.com/watch?v=JahdnOQ9XCA'></media:player>
238 <media:player
239 url='http://www.youtube.com/watch?v=VcQIwbvGRKU'></media:player>
307 <media:player
308 url='http://www.youtube.com/watch?v=JsD6uEZsIsU'></media:player>
382 <media:player
383 url='http://www.youtube.com/watch?v=dt1fB62cGbo'></media:player>
    [all...]
  /external/opencore/engines/adapters/player/framemetadatautility/src/
pv_frame_metadata_utility.h 560 // Player commands
585 // Player command completion handling
608 // Utility function to retrieve player specific error/info
611 // Player engine instance handle
620 // User specified player data source handle
642 // UUID for calling QueryInterface() on player
  /external/opencore/engines/player/src/
pv_player_node_registry.h 197 * PVPlayerRecognizerRegistry maintains sets up the recognizer registry so the player engine
315 ** PVPlayerRegistryPopulator is used by Player engine to populate & de-populate
334 ** These routines are implemented in the project-specific player config.
  /external/quake/quake/src/WinQuake/
client.h 152 // throw out the first couple, so the player
214 int viewentity; // cl_entitites[cl.viewentity] = player
231 // light level at player's position including dlights
  /cts/tests/tests/media/src/android/media/cts/
JetPlayerTest.java 359 public void onJetEvent(JetPlayer player, short segment, byte track, byte channel,
364 public void onJetNumQueuedSegmentUpdate(JetPlayer player, int nbSegments) {
368 public void onJetPauseUpdate(JetPlayer player, int paused) {
372 public void onJetUserIdUpdate(JetPlayer player, int userId, int repeatCount) {
  /external/opencore/
README 24 |-- engines [Contains the implementation of the player and author
  /external/quake/quake/src/QW/server/
newnet.txt 77 set player position to last known good
  /external/srec/config/en.us/grammars/
bothtags5.grxml 96 cd player
homonym_test1.grxml 100 cd player
homonym_test2.grxml 104 cd player
homonym_test3.grxml 103 cd player

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