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  /external/quake/quake/src/WinQuake/
pr_cmds.cpp 1328 Pick a vector for the player to shoot along
1733 // sound (self, CHAN_VOICE, "player/gasp2.wav", 1, ATTN_NORM);
1734 SV_StartSound (self, CHAN_VOICE, "player/gasp2.wav", 255, ATTN_NORM);
1736 // sound (self, CHAN_VOICE, "player/gasp1.wav", 1, ATTN_NORM);
1737 SV_StartSound (self, CHAN_VOICE, "player/gasp1.wav", 255, ATTN_NORM);
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glqnotes.txt 85 Each player in a deathmatch requires an individual skin texture, so this can
89 will take effect as soon as a player changes their skin colors.
README.Solaris 55 your player. Use "_windowed_mouse 0" to unbind. You
  /external/quake/quake/src/WinQuake/data/
README.TXT 79 Windows 95: To launch Quake in single player mode, double click on the file
80 QUAKE.EXE From Windows Explorer. To run Quake in Multi-Player mode using
108 if a small cable goes from the back of your CD-ROM player directly to your
237 Problem: It is sometimes possible for the player to get stuck in a room or
243 center properly. The end result is the player view looking up torwards the
407 The single player scoreboard (tab) printed text incorrectly in all modes
  /external/icu4c/samples/ufortune/resources/
root.txt 78 game. The player should estimate the distance the ball would have
87 and the player should not be penalized for the erratic behavior of the
  /external/opencore/engines/player/include/
pv_player_interface.h 264 * is ongoing then player will attempt to interrupt the ongoing command. The state of player after a cancel
320 * This function allows a player data source to be specified for playback. This function must be called
327 * Reference to the player data source to be used for playback
439 * This function allows a player data sink to be specified for playback. This function must be called
446 * The player data sink to be used for playback.
466 * Command if called in player state as PVP_STATE_INITIALISED or PVP_STATE_PAUSED, will complete in one Engine AO run without actually
537 * Command if called in player state PVP_STATE_PAUSED with a direction change, will complete in one Engine AO run without actually
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  /external/quake/quake/src/QW/progs/
plats.qc 75 if (other.classname != "player")
90 if (other.classname != "player")
  /external/quake/quake/src/WinQuake/docs/
readme.glquake 99 Each player in a deathmatch requires an individual skin texture, so this can
103 will take effect as soon as a player changes their skin colors.
  /external/quake/quake/src/WinQuake/kit/
README.TXT 85 Each player in a deathmatch requires an individual skin texture, so this can
89 will take effect as soon as a player changes their skin colors.
  /packages/apps/Mms/src/com/android/mms/ui/
SlideshowActivity.java 314 public SmilPlayerController(SmilPlayer player) {
315 mPlayer = player;
  /cts/tests/tests/speech/src/android/speech/tts/cts/
TextToSpeechTest.java 167 // use media player to play the file. If it succeeds with no exceptions, assume file is
  /development/pdk/docs/about/
philosophy.jd 17 failure, where one industry player could restrict or control the innovations
  /development/pdk/docs/
index.jd 10 sure that there was no central point of failure, so that no industry player
  /development/pdk/docs/source/
overview-1.5.jd 104 <ul><li>Bundled home screen widgets include: analog clock, calendar, music player, picture frame, and search
  /development/samples/ApiDemos/src/com/example/android/apis/media/
MediaPlayerDemo_Video.java 121 // Create a new media player and set the listeners
  /external/opencore/doc/pvplayer_html/
functions.html 45 <hr size="1"><img src="pvlogo_small.jpg"><address style="align: right;"><small>PV Player Engine</small>
  /external/opencore/nodes/common/include/
pvmf_mp4_progdownload_support_extension.h 72 * downloadable then this API also returns the meta data size. Player
  /external/opencore/nodes/pvdummyinputnode/include/
pvmf_dummy_fileinput_node.h 66 // and output/src port to have tag value 1. Both author and player engines
  /external/opencore/nodes/pvmp4ffparsernode/src/
pvmf_mp4ffparser_node_cap_config.cpp 675 // Verify the passed-in player setting
705 // Verify the passed-in player setting
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  /external/quake/quake/src/QW/client/
docs.txt 118 FIXME: make sure player and packets are both valid
glquake2.h 63 // normalizing factor so player model works out to about
render.h 47 struct player_info_s *scoreboard; // identify player
  /external/webkit/WebCore/loader/
MediaDocument.cpp 204 // replaceChild will destroy the element, media player, and media engine.
  /external/webkit/WebCore/platform/graphics/
MediaPlayer.h 51 // types supported by the current media player.
  /external/webkit/WebCore/platform/graphics/win/
MediaPlayerPrivateQuickTimeWin.cpp 62 MediaPlayerPrivateInterface* MediaPlayerPrivate::create(MediaPlayer* player)
64 return new MediaPlayerPrivate(player);
73 MediaPlayerPrivate::MediaPlayerPrivate(MediaPlayer* player)
74 : m_player(player)

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