/external/quake/quake/src/WinQuake/ |
pr_cmds.cpp | 1328 Pick a vector for the player to shoot along 1733 // sound (self, CHAN_VOICE, "player/gasp2.wav", 1, ATTN_NORM); 1734 SV_StartSound (self, CHAN_VOICE, "player/gasp2.wav", 255, ATTN_NORM); 1736 // sound (self, CHAN_VOICE, "player/gasp1.wav", 1, ATTN_NORM); 1737 SV_StartSound (self, CHAN_VOICE, "player/gasp1.wav", 255, ATTN_NORM); [all...] |
glqnotes.txt | 85 Each player in a deathmatch requires an individual skin texture, so this can
89 will take effect as soon as a player changes their skin colors.
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README.Solaris | 55 your player. Use "_windowed_mouse 0" to unbind. You
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/external/quake/quake/src/WinQuake/data/ |
README.TXT | 79 Windows 95: To launch Quake in single player mode, double click on the file
80 QUAKE.EXE From Windows Explorer. To run Quake in Multi-Player mode using
108 if a small cable goes from the back of your CD-ROM player directly to your
237 Problem: It is sometimes possible for the player to get stuck in a room or
243 center properly. The end result is the player view looking up torwards the
407 The single player scoreboard (tab) printed text incorrectly in all modes
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/external/icu4c/samples/ufortune/resources/ |
root.txt | 78 game. The player should estimate the distance the ball would have 87 and the player should not be penalized for the erratic behavior of the
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/external/opencore/engines/player/include/ |
pv_player_interface.h | 264 * is ongoing then player will attempt to interrupt the ongoing command. The state of player after a cancel 320 * This function allows a player data source to be specified for playback. This function must be called 327 * Reference to the player data source to be used for playback 439 * This function allows a player data sink to be specified for playback. This function must be called 446 * The player data sink to be used for playback. 466 * Command if called in player state as PVP_STATE_INITIALISED or PVP_STATE_PAUSED, will complete in one Engine AO run without actually 537 * Command if called in player state PVP_STATE_PAUSED with a direction change, will complete in one Engine AO run without actually [all...] |
/external/quake/quake/src/QW/progs/ |
plats.qc | 75 if (other.classname != "player")
90 if (other.classname != "player")
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/external/quake/quake/src/WinQuake/docs/ |
readme.glquake | 99 Each player in a deathmatch requires an individual skin texture, so this can 103 will take effect as soon as a player changes their skin colors.
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/external/quake/quake/src/WinQuake/kit/ |
README.TXT | 85 Each player in a deathmatch requires an individual skin texture, so this can
89 will take effect as soon as a player changes their skin colors.
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/packages/apps/Mms/src/com/android/mms/ui/ |
SlideshowActivity.java | 314 public SmilPlayerController(SmilPlayer player) { 315 mPlayer = player;
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/cts/tests/tests/speech/src/android/speech/tts/cts/ |
TextToSpeechTest.java | 167 // use media player to play the file. If it succeeds with no exceptions, assume file is
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/development/pdk/docs/about/ |
philosophy.jd | 17 failure, where one industry player could restrict or control the innovations
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/development/pdk/docs/ |
index.jd | 10 sure that there was no central point of failure, so that no industry player
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/development/pdk/docs/source/ |
overview-1.5.jd | 104 <ul><li>Bundled home screen widgets include: analog clock, calendar, music player, picture frame, and search
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/development/samples/ApiDemos/src/com/example/android/apis/media/ |
MediaPlayerDemo_Video.java | 121 // Create a new media player and set the listeners
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/external/opencore/doc/pvplayer_html/ |
functions.html | 45 <hr size="1"><img src="pvlogo_small.jpg"><address style="align: right;"><small>PV Player Engine</small>
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/external/opencore/nodes/common/include/ |
pvmf_mp4_progdownload_support_extension.h | 72 * downloadable then this API also returns the meta data size. Player
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/external/opencore/nodes/pvdummyinputnode/include/ |
pvmf_dummy_fileinput_node.h | 66 // and output/src port to have tag value 1. Both author and player engines
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/external/opencore/nodes/pvmp4ffparsernode/src/ |
pvmf_mp4ffparser_node_cap_config.cpp | 675 // Verify the passed-in player setting 705 // Verify the passed-in player setting [all...] |
/external/quake/quake/src/QW/client/ |
docs.txt | 118 FIXME: make sure player and packets are both valid
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glquake2.h | 63 // normalizing factor so player model works out to about
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render.h | 47 struct player_info_s *scoreboard; // identify player
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/external/webkit/WebCore/loader/ |
MediaDocument.cpp | 204 // replaceChild will destroy the element, media player, and media engine.
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/external/webkit/WebCore/platform/graphics/ |
MediaPlayer.h | 51 // types supported by the current media player.
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/external/webkit/WebCore/platform/graphics/win/ |
MediaPlayerPrivateQuickTimeWin.cpp | 62 MediaPlayerPrivateInterface* MediaPlayerPrivate::create(MediaPlayer* player) 64 return new MediaPlayerPrivate(player); 73 MediaPlayerPrivate::MediaPlayerPrivate(MediaPlayer* player) 74 : m_player(player)
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