/external/quake/quake/src/QW/client/ |
cd_null.c | 3 void CDAudio_Play(byte track, qboolean looping)
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pmove.h | 29 qboolean allsolid; // if true, plane is not valid
30 qboolean startsolid; // if true, the initial point was in a solid area
31 qboolean inopen, inwater;
59 qboolean dead;
100 qboolean PM_TestPlayerPosition (vec3_t point);
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net.h | 41 qboolean NET_GetPacket (void); 44 qboolean NET_CompareAdr (netadr_t a, netadr_t b); 45 qboolean NET_CompareBaseAdr (netadr_t a, netadr_t b);
48 qboolean NET_StringToAdr (char *s, netadr_t *a); 49 qboolean NET_IsClientLegal(netadr_t *adr);
59 qboolean fatal_error; 107 qboolean Netchan_Process (netchan_t *chan); 110 qboolean Netchan_CanPacket (netchan_t *chan); 111 qboolean Netchan_CanReliable (netchan_t *chan);
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screen.h | 41 extern qboolean scr_disabled_for_loading; 51 qboolean scr_skipupdate;
53 qboolean block_drawing;
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glquake.h | 72 void GL_Upload32 (unsigned *data, int width, int height, qboolean mipmap, qboolean alpha); 73 void GL_Upload8 (byte *data, int width, int height, qboolean mipmap, qboolean alpha); 74 void GL_Upload8_EXT (byte *data, int width, int height, qboolean mipmap, qboolean alpha); 75 int GL_LoadTexture (char *identifier, int width, int height, byte *data, qboolean mipmap, qboolean alpha); 178 extern qboolean r_cache_thrash; // compatability 203 extern qboolean envmap [all...] |
client.h | 26 qboolean failedload; // the name isn't a valid skin 96 qboolean invalid; // true if the packet_entities delta was invalid 189 qboolean demorecording; 190 qboolean demoplayback; 191 qboolean timedemo; 253 qboolean nodrift; 260 qboolean paused; // send over by server 340 extern qboolean nomaster; 360 qboolean CL_DemoBehind(void); 407 qboolean CL_GetMessage (void) [all...] |
glquake2.h | 36 void GL_Upload32 (unsigned *data, int width, int height, qboolean mipmap, qboolean alpha, qboolean modulate);
37 void GL_Upload8 (byte *data, int width, int height, qboolean mipmap, qboolean alpha, qboolean modulate);
132 extern qboolean r_cache_thrash; // compatability
157 extern qboolean envmap;
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winquake.h | 42 extern qboolean DDActive;
63 extern qboolean ActiveApp, Minimized;
65 extern qboolean WinNT;
78 extern qboolean winsock_lib_initialized;
83 extern qboolean mouseinitialized;
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sound.h | 51 qboolean gamealive;
52 qboolean soundalive;
53 qboolean splitbuffer;
95 void S_StopAllSounds(qboolean clear);
115 qboolean SNDDMA_Init(void);
144 extern qboolean fakedma;
159 extern qboolean snd_initialized;
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cdaudio.h | 22 void CDAudio_Play(byte track, qboolean looping);
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/external/quake/quake/src/WinQuake/ |
net_dgrm.h | 24 void Datagram_Listen (qboolean state); 25 void Datagram_SearchForHosts (qboolean xmit); 31 qboolean Datagram_CanSendMessage (qsocket_t *sock); 32 qboolean Datagram_CanSendUnreliableMessage (qsocket_t *sock);
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net_loop.h | 23 void Loop_Listen (qboolean state); 24 void Loop_SearchForHosts (qboolean xmit); 30 qboolean Loop_CanSendMessage (qsocket_t *sock); 31 qboolean Loop_CanSendUnreliableMessage (qsocket_t *sock);
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net_ser.h | 23 void Serial_Listen (qboolean state);
24 void Serial_SearchForHosts (qboolean xmit);
30 qboolean Serial_CanSendMessage (qsocket_t *sock);
31 qboolean Serial_CanSendUnreliableMessage (qsocket_t *sock);
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console.h | 26 extern qboolean con_forcedup; // because no entities to refresh 27 extern qboolean con_initialized; 35 void Con_DrawConsole (int lines, qboolean drawinput);
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net_vcr.h | 29 void VCR_Listen (qboolean state); 30 void VCR_SearchForHosts (qboolean xmit); 35 qboolean VCR_CanSendMessage (qsocket_t *sock);
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screen.h | 44 extern qboolean scr_disabled_for_loading; 45 extern qboolean scr_skipupdate; 55 extern qboolean block_drawing;
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net.h | 126 qboolean disconnected; 127 qboolean canSend; 128 qboolean sendNext; 158 qboolean initialized; 162 void (*Listen) (qboolean state); 187 qboolean initialized; 189 void (*Listen) (qboolean state); 190 void (*SearchForHosts) (qboolean xmit); 196 qboolean (*CanSendMessage) (qsocket_t *sock); 197 qboolean (*CanSendUnreliableMessage) (qsocket_t *sock) [all...] |
server.h | 28 qboolean changelevel_issued; // cleared when at SV_SpawnServer 37 qboolean active; // false if only a net client 39 qboolean paused; 40 qboolean loadgame; // handle connections specially 80 qboolean active; // false = client is free 81 qboolean spawned; // false = don't send datagrams 82 qboolean dropasap; // has been told to go to another level 83 qboolean privileged; // can execute any host command 84 qboolean sendsignon; // only valid before spawned 224 void SV_DropClient (qboolean crash) [all...] |
world.h | 30 qboolean allsolid; // if true, plane is not valid
31 qboolean startsolid; // if true, the initial point was in a solid area
32 qboolean inopen, inwater;
53 void SV_LinkEdict (edict_t *ent, qboolean touch_triggers);
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winquake.h | 41 extern qboolean DDActive;
62 extern qboolean ActiveApp, Minimized;
64 extern qboolean WinNT;
77 extern qboolean winsock_lib_initialized;
84 extern qboolean mouseinitialized;
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sound.h | 60 qboolean gamealive; 61 qboolean soundalive; 62 qboolean splitbuffer; 104 void S_StopAllSounds(qboolean clear); 124 qboolean SNDDMA_Init(void); 153 extern qboolean fakedma; 168 extern qboolean snd_initialized;
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cd_null.cpp | 22 void CDAudio_Play(byte track, qboolean looping)
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cdaudio.h | 22 void CDAudio_Play(byte track, qboolean looping);
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net_vcr.cpp | 68 void VCR_Listen (qboolean state) 121 qboolean VCR_CanSendMessage (qsocket_t *sock) 123 qboolean ret; 141 void VCR_SearchForHosts (qboolean xmit)
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/external/quake/quake/src/QW/server/ |
world.h | 30 qboolean allsolid; // if true, plane is not valid 31 qboolean startsolid; // if true, the initial point was in a solid area 32 qboolean inopen, inwater; 67 void SV_LinkEdict (edict_t *ent, qboolean touch_triggers);
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