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  /external/opencore/codecs_v2/audio/mp3/dec/src/
pvmp3_huffman_decoding.cpp 46 int32 *v, returns decoded v value (only in quad function)
47 int32 *w, returns decoded w value (only in quad function)
  /frameworks/base/media/libstagefright/codecs/mp3dec/src/
pvmp3_huffman_decoding.cpp 46 int32 *v, returns decoded v value (only in quad function)
47 int32 *w, returns decoded w value (only in quad function)
  /frameworks/base/opengl/tests/angeles/
demo.c 378 // Axis bits for quad triangles:
790 // Draw fade quad over whole window (when changing cameras).
  /ndk/samples/san-angeles/jni/
demo.c 378 // Axis bits for quad triangles:
790 // Draw fade quad over whole window (when changing cameras).
  /external/skia/src/core/
SkMatrix.cpp 1010 SkPoint quad[4]; local
    [all...]
SkEdge.cpp 212 // are we a zero-height quad (line)?
SkEdgeClipper.cpp 90 // take the 2nd chopped quad
  /bionic/libm/man/
ieee.3 248 Quad-extended-precision:
  /external/dnsmasq/man/
dnsmasq.8 561 hostname or dotted-quad IP address. When read by dnsmasq these lines
589 dotted-quad IP addresses, a decimal number, colon-separated hex digits
594 conform with RFC 3397. Text or dotted-quad IP addresses as arguments
595 to option 120 are handled as per RFC 3361. Dotted-quad IP addresses
    [all...]
  /dalvik/libcore/luni/src/main/java/java/net/
InetAddress.java 342 * resolved, the textual representation in a dotted-quad-notation is
382 * a dotted-quad-notation is returned.
    [all...]
  /dalvik/libcore/security/src/main/java/org/apache/harmony/security/x509/
GeneralName.java 454 * IP v4 address names are returned using dotted quad notation.
    [all...]
  /external/iproute2/man/man8/
ip.8 941 on the protocol. It is a dotted quad for IP and a sequence of
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  /external/quake/quake/src/QW/progs/
client.qc 1048 sprint (self, PRINT_HIGH, "Quad Damage is wearing off\n");
1384 deathstring2 = "'s quad rocket\n";
    [all...]
items.qc 64 bprint (PRINT_LOW, " recovered a Quad with ");
1430 self.netname = "Quad Damage";
    [all...]
defs.qc 394 float EF_BLUE = 64; // Blue Globe effect for Quad
doors.qc 12 double/quad doors.
player.qc 561 bprint (PRINT_LOW, " lost a quad with ");
  /bionic/libc/stdio/
vfscanf.c 55 #define LLONG 0x00010 /* ll: long long (+ deprecated q: quad) */
  /external/iproute2/doc/
ip-tunnels.tex 259 either number or IP address-like dotted quad.
  /external/iproute2/lib/
utils.c 68 /* try coverting dotted quad to CIDR */
  /external/openssl/crypto/perlasm/
x86_64-xlate.pl 391 /\.(byte|value|long|quad)/
  /external/quake/quake/src/QW/dxsdk/sdk/inc/
d3dtypes.h 810 * e.g. for a quad len = 1
  /external/quake/quake/src/QW/
qwrlnote.txt 182 see your own light, so having the quad doesn't obscure your vision
  /external/quake/quake/src/WinQuake/dxsdk/SDK/INC/
D3DTYPES.H 810 * e.g. for a quad len = 1
  /external/skia/include/core/
SkRect.h 272 void toQuad(SkPoint quad[4]) const;

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