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  /external/qemu/distrib/sdl-1.2.12/src/video/Xext/Xxf86vm/
XF86VMode.c 179 req->red = (CARD32)(Gamma->red * 10000.);
206 Gamma->red = ((float)rep.red) / 10000.;
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  /external/webkit/WebCore/platform/graphics/skia/
GradientSkia.cpp 95 colors[0] = makeSkColor(stop->alpha, stop->red, stop->green, stop->blue);
101 colors[i] = makeSkColor(stop->alpha, stop->red, stop->green, stop->blue);
  /frameworks/base/awt/javax/imageio/
ImageTypeSpecifier.java 93 * the red mask.
197 * the red values of indices.
  /frameworks/base/awt/javax/imageio/metadata/
IIOStandardMetadataFormat.java 98 addAttribute("PaletteEntry", "red", DATATYPE_INTEGER, true, null);
107 addAttribute("BackgroundColor", "red", DATATYPE_INTEGER, true, null);
  /packages/apps/Gallery3D/src/com/cooliris/media/
StringTexture.java 122 int red = (int) (config.r * 255); local
125 int color = Color.argb(alpha, red, green, blue);
  /packages/wallpapers/Basic/res/raw/
nexus.rs 51 // sholes red
54 // red
  /external/opencore/oscl/oscl/osclbase/src/
oscl_tree.h 32 \brief The file oscl_tree.h defines the template class Oscl_Rb_Tree which has a very similar API as the STL Tree class. It is an implementation of a Red-Black Tree for use by the Oscl_Map class. Memory allocation is abstracted through the use of an allocator template parameter.
62 typedef enum RedBl {red, black} color_type; enumerator in enum:Oscl_Rb_Tree_Node_Base::RedBl
170 if (node->color == Oscl_Rb_Tree_Node_Base::red && (node->parent)->parent == node)
277 if (node->color == Oscl_Rb_Tree_Node_Base::red && (node->parent)->parent == node)
357 header->color = Oscl_Rb_Tree_Node_Base::red;
367 header->color = Oscl_Rb_Tree_Node_Base::red;
  /external/quake/quake/src/QW/dxsdk/sdk/inc/
d3drmobj.h 297 STDMETHOD(SetSceneBackgroundRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
305 STDMETHOD(SetColorRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
340 STDMETHOD(SetGroupColorRGB)(THIS_ D3DRMGROUPINDEX id, D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
437 STDMETHOD(SetColorRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
448 STDMETHOD(SetVertexColorRGB)(THIS_ DWORD index, D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
481 STDMETHOD(SetColorRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
  /external/quake/quake/src/WinQuake/dxsdk/SDK/INC/
D3DRMOBJ.H 297 STDMETHOD(SetSceneBackgroundRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
305 STDMETHOD(SetColorRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
340 STDMETHOD(SetGroupColorRGB)(THIS_ D3DRMGROUPINDEX id, D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
437 STDMETHOD(SetColorRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
448 STDMETHOD(SetVertexColorRGB)(THIS_ DWORD index, D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
481 STDMETHOD(SetColorRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
  /frameworks/base/opengl/include/GLES/
gl.h 593 GL_API void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
596 GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
640 GL_API void GL_APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
645 GL_API void GL_APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
646 GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
647 GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
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  /ndk/build/platforms/android-4/arch-arm/usr/include/GLES/
gl.h 593 GL_API void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
596 GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
640 GL_API void GL_APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
645 GL_API void GL_APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
646 GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
647 GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
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  /ndk/build/platforms/android-5/arch-arm/usr/include/GLES/
gl.h 593 GL_API void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
596 GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
640 GL_API void GL_APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
645 GL_API void GL_APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
646 GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
647 GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
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  /ndk/build/platforms/android-5/arch-x86/usr/include/GLES/
gl.h 593 GL_API void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
596 GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
640 GL_API void GL_APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
645 GL_API void GL_APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
646 GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
647 GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
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  /ndk/build/platforms/android-8/arch-arm/usr/include/GLES/
gl.h 593 GL_API void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
596 GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
640 GL_API void GL_APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
645 GL_API void GL_APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
646 GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
647 GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
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  /ndk/build/platforms/android-8/arch-x86/usr/include/GLES/
gl.h 593 GL_API void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
596 GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
640 GL_API void GL_APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
645 GL_API void GL_APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
646 GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
647 GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
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  /build/core/
build-system.html 57 border: 1px solid red;
59 color: red;
408 "the current target." The <font color=red>red</font> parts are the parts you'll
423 GEN := $(intermediates)/<font color=red>chartables.c</font>
424 $(GEN): PRIVATE_CUSTOM_TOOL = <font color=red>$(HOST_OUT_EXECUTABLES)/dftables $@</font>
425 $(GEN): <font color=red>$(HOST_OUT_EXECUTABLES)/dftables</font>
437 GEN := $(intermediates)/<font color=red>file.c</font>
438 $(GEN): PRIVATE_INPUT_FILE := $(LOCAL_PATH)/<font color=red>input.file</font>
439 $(GEN): PRIVATE_CUSTOM_TOOL = <font color=red>cat $(PRIVATE_INPUT_FILE) &gt; $@</font
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  /frameworks/base/core/jni/
android_opengl_GLES10.cpp 216 /* void glClearColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) */
219 (JNIEnv *_env, jobject _this, jfloat red, jfloat green, jfloat blue, jfloat alpha) {
221 (GLclampf)red,
228 /* void glClearColorx ( GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha ) */
231 (JNIEnv *_env, jobject _this, jint red, jint green, jint blue, jint alpha) {
233 (GLclampx)red,
276 /* void glColor4f ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) */
279 (JNIEnv *_env, jobject _this, jfloat red, jfloat green, jfloat blue, jfloat alpha) {
281 (GLfloat)red,
288 /* void glColor4x ( GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha ) *
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  /external/e2fsprogs/e2fsck/
dict.c 180 * three of the red black properties. It checks that every red node has only
181 * black children. It makes sure that each node is either red or black. And it
188 * subtree is not red-black.
412 /* verify that the tree is a red-black tree */
599 /* red black adjustments */
607 if (uncle->color == dnode_red) { /* red parent, red uncle */
613 } else { /* red parent, black uncle */
748 /* red-black adjustments *
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  /external/libpng/contrib/gregbook/
rpng2-win.c 181 {255, 0, 0}, /* 10: red */
182 { 64, 0, 0}, /* 11: dark red */
220 {0+8, 12,0, 10,11}, /* checkered: orange/black vs. red */
222 {1, 12,0, 11,0}, /* diamonds: orange vs. dark red */
223 {1, 10,0, 7,0}, /* diamonds: red vs. medium blue */
947 double red=0.0, green=0.0, blue=0.0, hue, s, v, f, p, q, t; local
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  /external/qemu/distrib/sdl-1.2.12/src/video/quartz/
SDL_QuartzVideo.m 925 color.red = colors->r / 255.0;
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  /cts/tests/tests/graphics/src/android/graphics/cts/
YuvImageTest.java 364 int r = Color.red(actual) - Color.red(exp);
371 int r = Color.red(argb);
  /external/bison/src/
state.c 231 int red = state_reduction_find (s, r); local
234 if (reds->look_ahead_tokens && red != -1)
240 BITSET_FOR_EACH (biter, reds->look_ahead_tokens[red], k, 0)
  /external/webkit/WebCore/html/canvas/
WebGLRenderingContext.h 73 void blendColor(double red, double green, double blue, double alpha);
85 void clearColor(double red, double green, double blue, double alpha);
88 void colorMask(bool red, bool green, bool blue, bool alpha);
  /external/webkit/WebCore/platform/graphics/win/
FontCGWin.cpp 190 SetTextColor(hdc, RGB(fillColor.red(), fillColor.green(), fillColor.blue()));
286 buffer[i + 2] = fillColor.red();
365 Color shadowFillColor(shadowColor.red(), shadowColor.green(), shadowColor.blue(), shadowColor.alpha() * fillColor.alpha() / 255);
  /prebuilt/linux-x86/toolchain/sh-4.3.3/libexec/gcc/sh-linux-gnu/4.3.3/
collect2 

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