/external/qemu/distrib/sdl-1.2.12/src/video/Xext/Xxf86vm/ |
XF86VMode.c | 179 req->red = (CARD32)(Gamma->red * 10000.); 206 Gamma->red = ((float)rep.red) / 10000.; [all...] |
/external/webkit/WebCore/platform/graphics/skia/ |
GradientSkia.cpp | 95 colors[0] = makeSkColor(stop->alpha, stop->red, stop->green, stop->blue); 101 colors[i] = makeSkColor(stop->alpha, stop->red, stop->green, stop->blue);
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/frameworks/base/awt/javax/imageio/ |
ImageTypeSpecifier.java | 93 * the red mask. 197 * the red values of indices.
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/frameworks/base/awt/javax/imageio/metadata/ |
IIOStandardMetadataFormat.java | 98 addAttribute("PaletteEntry", "red", DATATYPE_INTEGER, true, null); 107 addAttribute("BackgroundColor", "red", DATATYPE_INTEGER, true, null);
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/packages/apps/Gallery3D/src/com/cooliris/media/ |
StringTexture.java | 122 int red = (int) (config.r * 255); local 125 int color = Color.argb(alpha, red, green, blue);
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/packages/wallpapers/Basic/res/raw/ |
nexus.rs | 51 // sholes red 54 // red
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/external/opencore/oscl/oscl/osclbase/src/ |
oscl_tree.h | 32 \brief The file oscl_tree.h defines the template class Oscl_Rb_Tree which has a very similar API as the STL Tree class. It is an implementation of a Red-Black Tree for use by the Oscl_Map class. Memory allocation is abstracted through the use of an allocator template parameter. 62 typedef enum RedBl {red, black} color_type; enumerator in enum:Oscl_Rb_Tree_Node_Base::RedBl 170 if (node->color == Oscl_Rb_Tree_Node_Base::red && (node->parent)->parent == node) 277 if (node->color == Oscl_Rb_Tree_Node_Base::red && (node->parent)->parent == node) 357 header->color = Oscl_Rb_Tree_Node_Base::red; 367 header->color = Oscl_Rb_Tree_Node_Base::red;
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/external/quake/quake/src/QW/dxsdk/sdk/inc/ |
d3drmobj.h | 297 STDMETHOD(SetSceneBackgroundRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
305 STDMETHOD(SetColorRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
340 STDMETHOD(SetGroupColorRGB)(THIS_ D3DRMGROUPINDEX id, D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
437 STDMETHOD(SetColorRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
448 STDMETHOD(SetVertexColorRGB)(THIS_ DWORD index, D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
481 STDMETHOD(SetColorRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
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/external/quake/quake/src/WinQuake/dxsdk/SDK/INC/ |
D3DRMOBJ.H | 297 STDMETHOD(SetSceneBackgroundRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
305 STDMETHOD(SetColorRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
340 STDMETHOD(SetGroupColorRGB)(THIS_ D3DRMGROUPINDEX id, D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
437 STDMETHOD(SetColorRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
448 STDMETHOD(SetVertexColorRGB)(THIS_ DWORD index, D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
481 STDMETHOD(SetColorRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
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/frameworks/base/opengl/include/GLES/ |
gl.h | 593 GL_API void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 596 GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 640 GL_API void GL_APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); 645 GL_API void GL_APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); 646 GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); 647 GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); [all...] |
/ndk/build/platforms/android-4/arch-arm/usr/include/GLES/ |
gl.h | 593 GL_API void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 596 GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 640 GL_API void GL_APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); 645 GL_API void GL_APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); 646 GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); 647 GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); [all...] |
/ndk/build/platforms/android-5/arch-arm/usr/include/GLES/ |
gl.h | 593 GL_API void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 596 GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 640 GL_API void GL_APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); 645 GL_API void GL_APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); 646 GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); 647 GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); [all...] |
/ndk/build/platforms/android-5/arch-x86/usr/include/GLES/ |
gl.h | 593 GL_API void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 596 GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 640 GL_API void GL_APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); 645 GL_API void GL_APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); 646 GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); 647 GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); [all...] |
/ndk/build/platforms/android-8/arch-arm/usr/include/GLES/ |
gl.h | 593 GL_API void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 596 GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 640 GL_API void GL_APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); 645 GL_API void GL_APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); 646 GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); 647 GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); [all...] |
/ndk/build/platforms/android-8/arch-x86/usr/include/GLES/ |
gl.h | 593 GL_API void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 596 GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 640 GL_API void GL_APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); 645 GL_API void GL_APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); 646 GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); 647 GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); [all...] |
/build/core/ |
build-system.html | 57 border: 1px solid red; 59 color: red; 408 "the current target." The <font color=red>red</font> parts are the parts you'll 423 GEN := $(intermediates)/<font color=red>chartables.c</font> 424 $(GEN): PRIVATE_CUSTOM_TOOL = <font color=red>$(HOST_OUT_EXECUTABLES)/dftables $@</font> 425 $(GEN): <font color=red>$(HOST_OUT_EXECUTABLES)/dftables</font> 437 GEN := $(intermediates)/<font color=red>file.c</font> 438 $(GEN): PRIVATE_INPUT_FILE := $(LOCAL_PATH)/<font color=red>input.file</font> 439 $(GEN): PRIVATE_CUSTOM_TOOL = <font color=red>cat $(PRIVATE_INPUT_FILE) > $@</font [all...] |
/frameworks/base/core/jni/ |
android_opengl_GLES10.cpp | 216 /* void glClearColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) */ 219 (JNIEnv *_env, jobject _this, jfloat red, jfloat green, jfloat blue, jfloat alpha) { 221 (GLclampf)red, 228 /* void glClearColorx ( GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha ) */ 231 (JNIEnv *_env, jobject _this, jint red, jint green, jint blue, jint alpha) { 233 (GLclampx)red, 276 /* void glColor4f ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) */ 279 (JNIEnv *_env, jobject _this, jfloat red, jfloat green, jfloat blue, jfloat alpha) { 281 (GLfloat)red, 288 /* void glColor4x ( GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha ) * [all...] |
/external/e2fsprogs/e2fsck/ |
dict.c | 180 * three of the red black properties. It checks that every red node has only 181 * black children. It makes sure that each node is either red or black. And it 188 * subtree is not red-black. 412 /* verify that the tree is a red-black tree */ 599 /* red black adjustments */ 607 if (uncle->color == dnode_red) { /* red parent, red uncle */ 613 } else { /* red parent, black uncle */ 748 /* red-black adjustments * [all...] |
/external/libpng/contrib/gregbook/ |
rpng2-win.c | 181 {255, 0, 0}, /* 10: red */ 182 { 64, 0, 0}, /* 11: dark red */ 220 {0+8, 12,0, 10,11}, /* checkered: orange/black vs. red */ 222 {1, 12,0, 11,0}, /* diamonds: orange vs. dark red */ 223 {1, 10,0, 7,0}, /* diamonds: red vs. medium blue */ 947 double red=0.0, green=0.0, blue=0.0, hue, s, v, f, p, q, t; local [all...] |
/external/qemu/distrib/sdl-1.2.12/src/video/quartz/ |
SDL_QuartzVideo.m | 925 color.red = colors->r / 255.0; [all...] |
/cts/tests/tests/graphics/src/android/graphics/cts/ |
YuvImageTest.java | 364 int r = Color.red(actual) - Color.red(exp); 371 int r = Color.red(argb);
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/external/bison/src/ |
state.c | 231 int red = state_reduction_find (s, r); local 234 if (reds->look_ahead_tokens && red != -1) 240 BITSET_FOR_EACH (biter, reds->look_ahead_tokens[red], k, 0)
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/external/webkit/WebCore/html/canvas/ |
WebGLRenderingContext.h | 73 void blendColor(double red, double green, double blue, double alpha); 85 void clearColor(double red, double green, double blue, double alpha); 88 void colorMask(bool red, bool green, bool blue, bool alpha);
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/external/webkit/WebCore/platform/graphics/win/ |
FontCGWin.cpp | 190 SetTextColor(hdc, RGB(fillColor.red(), fillColor.green(), fillColor.blue())); 286 buffer[i + 2] = fillColor.red(); 365 Color shadowFillColor(shadowColor.red(), shadowColor.green(), shadowColor.blue(), shadowColor.alpha() * fillColor.alpha() / 255);
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/prebuilt/linux-x86/toolchain/sh-4.3.3/libexec/gcc/sh-linux-gnu/4.3.3/ |
collect2 | |