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  /external/quake/quake/src/QW/client/
r_alias.c 349 angles[ROLL] = currententity->angles[ROLL];
cl_ents.c 864 ent->angles[ROLL] = 0;
865 ent->angles[ROLL] = V_CalcRoll (ent->angles, state->velocity)*4;
  /external/quake/quake/src/WinQuake/
r_alias.cpp 349 angles[ROLL] = currententity->angles[ROLL];
  /system/wlan/ti/sta_dk_4_0_4_32/common/src/TNETW_Driver/TNETWIF/TNETWArbiter/
TNETWArbSM.c 656 else /* No IRQ is supposed to arrive - roll SM to next position */
671 /* We are already awake - send TXN_COMPLETE to roll SM forward */
  /device/htc/dream-sapphire/libsensors/
sensors.c 484 dev->sensors[ID_O].orientation.roll = -event.value;
  /external/astl/src/
string.cpp 83 mData = oldData; // roll back
  /external/opencore/codecs_v2/video/m4v_h263/enc/src/
mp4lib_int.h 71 Int temporalRef; /* temporal reference, roll over at 256 */
  /external/openssl/crypto/
md32_common.h 166 "roll %1,%0" \
  /external/qemu/distrib/sdl-1.2.12/src/audio/alsa/
SDL_alsa_audio.c 536 /* We're ready to rock and roll. :-) */
  /external/qemu/distrib/sdl-1.2.12/src/audio/paudio/
SDL_paudio.c 508 /* We're ready to rock and roll. :-) */
  /external/qemu/distrib/sdl-1.2.12/src/audio/ums/
SDL_umsaudio.c 347 /* We're ready to rock and roll. :-) */
  /external/webkit/JavaScriptCore/wtf/
ThreadingWin.cpp 40 * Optimally, WebKit would use one of those supported/tested libraries directly. To roll out our own implementation is impractical,
  /external/webkit/WebCore/storage/
SQLTransaction.cpp 212 // If the transaction is in progress, we should roll it back here, since this is our last
  /external/webkit/WebKit/chromium/src/js/
ProfilerProcessor.js 420 // TODO(mnaganov): Remove after next V8 roll.
  /hardware/ti/omap3/omx/video/src/openmax_il/video_encode/src/
OMX_VideoEnc_Thread.c 107 * @retval OMX_ErrorNone success, ready to roll
  /system/wlan/ti/sta_dk_4_0_4_32/common/src/TNETW_Driver/TNETWIF/ELP_Controller/
ElpCtrl.c 364 * indicate the arbiter to roll forward its SM.
  /frameworks/base/docs/html/guide/topics/graphics/
2d-graphics.jd 35 or animate a series of graphics (like a roll of film).</p>
439 images, played in order, like a roll of film. The {@link android.graphics.drawable.AnimationDrawable}
  /external/icu4c/tools/tzcode/
zic.c 417 static char roll[TZ_MAX_LEAPS]; variable
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  /hardware/ti/omap3/omx/image/src/openmax_il/jpeg_enc/src/
OMX_JpegEnc_Utils.c 217 * @retval OMX_ErrorNone success, ready to roll
256 * @retval OMX_ErrorNone success, ready to roll
337 * @retval OMX_NoError Success, ready to roll
    [all...]
  /hardware/ti/omap3/omx/video/src/openmax_il/video_decode/src/
OMX_VideoDec_Utils.c 796 * @retval OMX_NoError Success, ready to roll
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  /external/icu4c/i18n/
translit.cpp 534 // any point we block (upon return, start < limit) then we roll
568 // the text by one character at a time. Roll back partial
591 // Roll back the text. Indices remain unchanged; reset
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  /external/icu4c/test/cintltst/
ccaltst.c     [all...]
  /external/quake/quake/src/QW/server/
sv_user.c 500 // Never send a roll angle, because savegames can catch the server
    [all...]
  /external/opencore/engines/player/src/
pv_player_engine.h     [all...]
  /external/quake/quake/src/QW/progs/
client.qc 27 Use mangle instead of angle, so you can set pitch or roll as well as yaw. 'pitch roll yaw'
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