/external/quake/quake/src/QW/client/ |
r_alias.c | 349 angles[ROLL] = currententity->angles[ROLL];
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cl_ents.c | 864 ent->angles[ROLL] = 0;
865 ent->angles[ROLL] = V_CalcRoll (ent->angles, state->velocity)*4;
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/external/quake/quake/src/WinQuake/ |
r_alias.cpp | 349 angles[ROLL] = currententity->angles[ROLL];
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/system/wlan/ti/sta_dk_4_0_4_32/common/src/TNETW_Driver/TNETWIF/TNETWArbiter/ |
TNETWArbSM.c | 656 else /* No IRQ is supposed to arrive - roll SM to next position */ 671 /* We are already awake - send TXN_COMPLETE to roll SM forward */
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/device/htc/dream-sapphire/libsensors/ |
sensors.c | 484 dev->sensors[ID_O].orientation.roll = -event.value;
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/external/astl/src/ |
string.cpp | 83 mData = oldData; // roll back
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/external/opencore/codecs_v2/video/m4v_h263/enc/src/ |
mp4lib_int.h | 71 Int temporalRef; /* temporal reference, roll over at 256 */
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/external/openssl/crypto/ |
md32_common.h | 166 "roll %1,%0" \
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/external/qemu/distrib/sdl-1.2.12/src/audio/alsa/ |
SDL_alsa_audio.c | 536 /* We're ready to rock and roll. :-) */
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/external/qemu/distrib/sdl-1.2.12/src/audio/paudio/ |
SDL_paudio.c | 508 /* We're ready to rock and roll. :-) */
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/external/qemu/distrib/sdl-1.2.12/src/audio/ums/ |
SDL_umsaudio.c | 347 /* We're ready to rock and roll. :-) */
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/external/webkit/JavaScriptCore/wtf/ |
ThreadingWin.cpp | 40 * Optimally, WebKit would use one of those supported/tested libraries directly. To roll out our own implementation is impractical,
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/external/webkit/WebCore/storage/ |
SQLTransaction.cpp | 212 // If the transaction is in progress, we should roll it back here, since this is our last
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/external/webkit/WebKit/chromium/src/js/ |
ProfilerProcessor.js | 420 // TODO(mnaganov): Remove after next V8 roll.
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/hardware/ti/omap3/omx/video/src/openmax_il/video_encode/src/ |
OMX_VideoEnc_Thread.c | 107 * @retval OMX_ErrorNone success, ready to roll
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/system/wlan/ti/sta_dk_4_0_4_32/common/src/TNETW_Driver/TNETWIF/ELP_Controller/ |
ElpCtrl.c | 364 * indicate the arbiter to roll forward its SM.
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/frameworks/base/docs/html/guide/topics/graphics/ |
2d-graphics.jd | 35 or animate a series of graphics (like a roll of film).</p> 439 images, played in order, like a roll of film. The {@link android.graphics.drawable.AnimationDrawable}
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/external/icu4c/tools/tzcode/ |
zic.c | 417 static char roll[TZ_MAX_LEAPS]; variable [all...] |
/hardware/ti/omap3/omx/image/src/openmax_il/jpeg_enc/src/ |
OMX_JpegEnc_Utils.c | 217 * @retval OMX_ErrorNone success, ready to roll 256 * @retval OMX_ErrorNone success, ready to roll 337 * @retval OMX_NoError Success, ready to roll [all...] |
/hardware/ti/omap3/omx/video/src/openmax_il/video_decode/src/ |
OMX_VideoDec_Utils.c | 796 * @retval OMX_NoError Success, ready to roll [all...] |
/external/icu4c/i18n/ |
translit.cpp | 534 // any point we block (upon return, start < limit) then we roll 568 // the text by one character at a time. Roll back partial 591 // Roll back the text. Indices remain unchanged; reset [all...] |
/external/icu4c/test/cintltst/ |
ccaltst.c | [all...] |
/external/quake/quake/src/QW/server/ |
sv_user.c | 500 // Never send a roll angle, because savegames can catch the server [all...] |
/external/opencore/engines/player/src/ |
pv_player_engine.h | [all...] |
/external/quake/quake/src/QW/progs/ |
client.qc | 27 Use mangle instead of angle, so you can set pitch or roll as well as yaw. 'pitch roll yaw'
[all...] |