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  /prebuilt/linux-x86/toolchain/arm-eabi-4.2.1/bin/
arm-eabi-c++filt 
arm-eabi-ranlib 
arm-eabi-size 
arm-eabi-strings 
  /bootable/recovery/minzip/
Zip.c 317 * the list. Make some room at [target].
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  /build/tools/droiddoc/templates/assets/
android-developer-docs.css 645 padding:3px 95px 3px 3px; /* room for api-level */
  /build/tools/releasetools/
ota_from_target_files 771 # A wacky possibility: as long as there is room in the boot
  /dalvik/libcore/concurrent/src/main/java/java/util/concurrent/
Exchanger.java 126 * too few of them, and there's not much room for error. The
  /dalvik/libcore/icu/src/main/native/
NativeConverter.cpp 725 dest[startIndex] = 0; /* no bounds check already made sure that we have enough room */
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  /dalvik/libcore/luni/src/main/java/java/util/
HashMap.java 516 * specified number of mappings, with room to grow. If not, it increases the
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Hashtable.java 436 * specified number of mappings, with room to grow. If not, it increases the
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  /dalvik/libcore/luni/src/test/java/tests/api/java/util/
TimerTest.java 802 Thread.sleep(1200); // Allowed more room for error
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  /external/bison/src/
scan-gram.c 233 /* Size of input buffer in bytes, not including room for EOB
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tables.c 497 /* Allocate room for non defaulted gotos. */
  /external/elfutils/libelf/
elf_begin.c 966 /* We have allocated room for some sections. */
  /external/freetype/include/freetype/
ftcache.h 250 /* in most-recently-used order, and flushing old nodes to make room */
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  /external/grub/netboot/
i82586.c 272 do { /* While there is room for one more buffer */
  /external/jpeg/
jquant1.c 123 * Note: on a wide image, we might not have enough room in a PC's near data
  /external/libpng/
example.c 251 lit room */
libpng-1.2.44.txt     [all...]
  /external/opencore/codecs_v2/audio/mp3/dec/src/
pvmp3_framedecoder.cpp 201 * Check if output buffer has enough room to hold output PCM
  /external/qemu/slirp/
slirp.c 312 * receive more, and we have room for it XXX /2 ?
  /external/qemu/slirp-android/
slirp.c 370 * receive more, and we have room for it XXX /2 ?
  /external/quake/quake/src/WinQuake/data/
README.TXT 237 Problem: It is sometimes possible for the player to get stuck in a room or
  /external/quake/quake/src/WinQuake/
net_dgrm.cpp 1045 // no room; try to let him know
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