/cts/tests/tests/graphics/src/android/graphics/cts/ |
SweepGradientTest.java | 28 import android.graphics.Shader; 64 Shader shader = new SweepGradient(CENTER, CENTER, colors[0], colors[1]); local 65 mPaint.setShader(shader); 78 Shader shader = new SweepGradient(CENTER, CENTER, colors, positions); local 79 mPaint.setShader(shader); 94 Shader shader = new SweepGradient(CENTER, CENTER, colors, positions); local 95 mPaint.setShader(shader); [all...] |
BitmapShaderTest.java | 27 import android.graphics.Shader; 29 import android.graphics.Shader.TileMode; 55 BitmapShader shader = new BitmapShader(tile, Shader.TileMode.REPEAT, local 56 Shader.TileMode.REPEAT); 58 paint.setShader(shader);
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Shader_TileModeTest.java | 20 import android.graphics.Shader; 26 @TestTargetClass(Shader.TileMode.class)
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/frameworks/base/opengl/tests/gl2_java/src/com/android/gl2java/ |
GL2JavaView.java | 96 int shader = GLES20.glCreateShader(shaderType); local 97 if (shader != 0) { 98 GLES20.glShaderSource(shader, source); 99 GLES20.glCompileShader(shader); 101 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); 103 Log.e(TAG, "Could not compile shader " + shaderType + ":"); 104 Log.e(TAG, GLES20.glGetShaderInfoLog(shader)); 105 GLES20.glDeleteShader(shader); 106 shader = 0; 109 return shader; [all...] |
/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
Patterns.java | 56 private final Shader mShader1; 57 private final Shader mShader2; 76 mShader1 = new BitmapShader(makeBitmap1(), Shader.TileMode.REPEAT, 77 Shader.TileMode.REPEAT); 78 mShader2 = new BitmapShader(makeBitmap2(), Shader.TileMode.REPEAT, 79 Shader.TileMode.REPEAT);
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ShapeDrawable1.java | 42 private static Shader makeSweep() { 48 private static Shader makeLinear() { 51 null, Shader.TileMode.MIRROR); 54 private static Shader makeTiling() { 59 return new BitmapShader(bm, Shader.TileMode.REPEAT, 60 Shader.TileMode.REPEAT);
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GLES20TriangleRenderer.java | 158 int shader = GLES20.glCreateShader(shaderType); local 159 if (shader != 0) { 160 GLES20.glShaderSource(shader, source); 161 GLES20.glCompileShader(shader); 163 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); 165 Log.e(TAG, "Could not compile shader " + shaderType + ":"); 166 Log.e(TAG, GLES20.glGetShaderInfoLog(shader)); 167 GLES20.glDeleteShader(shader); 168 shader = 0; 171 return shader; [all...] |
Vertices.java | 61 Shader s = new BitmapShader(bm, Shader.TileMode.CLAMP, 62 Shader.TileMode.CLAMP);
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AlphaBitmap.java | 43 private Shader mShader; 75 null, Shader.TileMode.MIRROR);
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/frameworks/base/graphics/java/android/graphics/drawable/ |
BitmapDrawable.java | 28 import android.graphics.Shader; 258 public Shader.TileMode getTileModeX() { 262 public Shader.TileMode getTileModeY() { 266 public void setTileModeX(Shader.TileMode mode) { 270 public final void setTileModeY(Shader.TileMode mode) { 274 public void setTileModeXY(Shader.TileMode xmode, Shader.TileMode ymode) { 301 Shader.TileMode tmx = state.mTileModeX; 302 Shader.TileMode tmy = state.mTileModeY; 307 Shader s = new BitmapShader(bitmap 316 Shader shader = state.mPaint.getShader(); local [all...] |
ShapeDrawable.java | 88 * {@link android.graphics.Shader} object will be made. 98 * {@link android.graphics.Shader}. 412 * corresponding shader, or null. 414 * {@link android.graphics.Shader}, such as a 420 * Returns the Shader to be drawn when a Drawable is drawn. 422 * to adjust how the Shader is configured for drawing. 427 * @return the Shader to be drawn 429 public abstract Shader resize(int width, int height); 432 // other subclass could wack the Shader's localmatrix based on the
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/frameworks/base/opengl/tests/gl2_basic/ |
gl2_basic.cpp | 77 GLuint shader = glCreateShader(shaderType); local 78 if (shader) { 79 glShaderSource(shader, 1, &pSource, NULL); 80 glCompileShader(shader); 82 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 85 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 89 glGetShaderInfoLog(shader, infoLen, NULL, buf); 90 fprintf(stderr, "Could not compile shader %d:\n%s\n", 94 glDeleteShader(shader); 95 shader = 0 [all...] |
/external/skia/src/animator/ |
SkDrawGradient.cpp | 194 SkShader* shader = SkGradientShader::CreateLinear((SkPoint*)points.begin(), 196 SkAutoTDelete<SkShader> autoDel(shader); 197 addPostlude(shader); 199 return shader; 229 SkShader* shader = SkGradientShader::CreateRadial(center, 231 SkAutoTDelete<SkShader> autoDel(shader); 232 addPostlude(shader); 234 return shader;
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SkDrawPaint.cpp | 56 SK_MEMBER(shader, Shader), 79 shader((SkDrawShader*) -1), strikeThru(-1), stroke(-1), 96 delete shader; 216 if (fOwnsShader && maker.resolveID(shader, original->shader) == false) 247 if (shader == NULL) 249 else if (shader != (SkDrawShader*) -1) 250 paint->setShader(shader->getShader())->safeUnref();
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SkPaintParts.h | 59 DECLARE_DRAW_MEMBER_INFO(Shader); 64 void addPostlude(SkShader* shader);
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/frameworks/base/graphics/java/android/graphics/ |
LinearGradient.java | 19 public class LinearGradient extends Shader { 21 /** Create a shader that draws a linear gradient along a line. 30 @param tile The Shader tiling mode 43 /** Create a shader that draws a linear gradient along a line. 50 @param tile The Shader tiling mode
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SweepGradient.java | 19 public class SweepGradient extends Shader { 22 * A subclass of Shader that draws a sweep gradient around a center point. 48 * A subclass of Shader that draws a sweep gradient around a center point.
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/frameworks/base/opengl/libs/GLES2/ |
gl2_api.in | 4 void API_ENTRY(glAttachShader)(GLuint program, GLuint shader) { 5 CALL_GL_API(glAttachShader, program, shader); 61 void API_ENTRY(glCompileShader)(GLuint shader) { 62 CALL_GL_API(glCompileShader, shader); 97 void API_ENTRY(glDeleteShader)(GLuint shader) { 98 CALL_GL_API(glDeleteShader, shader); 112 void API_ENTRY(glDetachShader)(GLuint program, GLuint shader) { 113 CALL_GL_API(glDetachShader, program, shader); 202 void API_ENTRY(glGetShaderiv)(GLuint shader, GLenum pname, GLint* params) { 203 CALL_GL_API(glGetShaderiv, shader, pname, params) [all...] |
/frameworks/base/opengl/tools/glgen/specs/gles11/ |
GLES20.spec | 2 void glAttachShader ( GLuint program, GLuint shader )
21 void glCompileShader ( GLuint shader )
33 void glDeleteShader ( GLuint shader )
38 void glDetachShader ( GLuint program, GLuint shader )
68 void glGetShaderiv ( GLuint shader, GLenum pname, GLint *params )
69 void glGetShaderInfoLog ( GLuint shader, GLsizei bufsize, GLsizei *length, char *infolog )
71 void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source )
87 GLboolean glIsShader ( GLuint shader )
99 void glShaderSource ( GLuint shader )
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/external/skia/gm/ |
gradients.cpp | 92 SkShader* shader = gGradMakers[j](pts, gGradData[i], tm, NULL); local 93 paint.setShader(shader); 95 shader->unref();
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/external/skia/src/views/ |
SkParsePaint.cpp | 9 if ((node = dom.getFirstChild(node, "shader")) == NULL) 99 SkShader* shader = inflate_shader(dom, node); local 100 if (shader) 101 paint->setShader(shader)->unref();
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/external/skia/src/core/ |
SkBlitter_RGB16.cpp | 132 // used only if the shader can perform shadSpan16 704 SkShader* shader = fShader; variable 706 int alpha = shader->getSpan16Alpha(); 708 shader->shadeSpan16(x, y, device, width); 711 shader->shadeSpan16(x, y, span16, width); 717 SkShader* shader = fShader; local 720 int alpha = shader->getSpan16Alpha(); 724 // have the shader blit directly into the device the first time 725 shader->shadeSpan16(x, y, dst, width); 736 shader->shadeSpan16(x, y, dst, width) 765 SkShader* shader = fShader; variable 857 SkShader* shader = fShader; local 898 SkShader* shader = fShader; variable 975 SkShader* shader = fShader; variable 1032 SkShader* shader = paint.getShader(); local [all...] |
SkBlitter.cpp | 681 Sk3DBlitter(SkBlitter* proxy, Sk3DShader* shader, void (*killProc)(void*)) 682 : fProxy(proxy), f3DShader(shader), fKillProc(killProc) 684 shader->ref(); 749 SkShader* setShader(SkShader* shader) { 750 return fPaint->setShader(shader); 799 SkShader* shader = paint.getShader(); local 800 if (NULL == shader || 801 (shader->getFlags() & SkShader::kOpaqueAlpha_Flag)) { 873 SkShader* shader = paint.getShader(); local 878 shader3D = SkNEW_ARGS(Sk3DShader, (shader)); [all...] |
/external/webkit/WebCore/platform/graphics/mac/ |
GraphicsContext3DMac.cpp | 246 void GraphicsContext3D::attachShader(WebGLProgram* program, WebGLShader* shader) 249 ASSERT(shader); 251 ::glAttachShader((GLuint) program->object(), (GLuint) shader->object()); 377 void GraphicsContext3D::compileShader(WebGLShader* shader) 379 ASSERT(shader); 381 ::glCompileShader((GLuint) shader->object()); 420 void GraphicsContext3D::detachShader(WebGLProgram* program, WebGLShader* shader) 423 ASSERT(shader); 425 ::glDetachShader((GLuint) program->object(), (GLuint) shader->object()); 625 bool GraphicsContext3D::isShader(WebGLShader* shader) [all...] |
/external/skia/src/gl/ |
SkGLDevice.cpp | 159 SkShader* shader = paint.getShader(); local 160 if (NULL == shader) { 164 if (!shader->setContext(this->accessBitmap(false), paint, this->matrix())) { 171 if (!shader->asABitmap(&bitmap, &matrix, tileModes)) { 172 SkGL_unimpl("shader->asABitmap() == false"); 181 // see if we've already cached the bitmap from the shader 191 if (shader->getLocalMatrix(&localM)) { 203 // since we're going to use a shader/texture, we don't want the color, 216 AutoPaintShader shader(this, paint); 218 const SkGLVertex* texs = shader.useTex() ? vertex : NULL 534 SkShader* shader = paint.getShader(); local [all...] |