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  /cts/tests/tests/graphics/src/android/graphics/cts/
SweepGradientTest.java 28 import android.graphics.Shader;
64 Shader shader = new SweepGradient(CENTER, CENTER, colors[0], colors[1]); local
65 mPaint.setShader(shader);
78 Shader shader = new SweepGradient(CENTER, CENTER, colors, positions); local
79 mPaint.setShader(shader);
94 Shader shader = new SweepGradient(CENTER, CENTER, colors, positions); local
95 mPaint.setShader(shader);
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BitmapShaderTest.java 27 import android.graphics.Shader;
29 import android.graphics.Shader.TileMode;
55 BitmapShader shader = new BitmapShader(tile, Shader.TileMode.REPEAT, local
56 Shader.TileMode.REPEAT);
58 paint.setShader(shader);
Shader_TileModeTest.java 20 import android.graphics.Shader;
26 @TestTargetClass(Shader.TileMode.class)
  /frameworks/base/opengl/tests/gl2_java/src/com/android/gl2java/
GL2JavaView.java 96 int shader = GLES20.glCreateShader(shaderType); local
97 if (shader != 0) {
98 GLES20.glShaderSource(shader, source);
99 GLES20.glCompileShader(shader);
101 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
103 Log.e(TAG, "Could not compile shader " + shaderType + ":");
104 Log.e(TAG, GLES20.glGetShaderInfoLog(shader));
105 GLES20.glDeleteShader(shader);
106 shader = 0;
109 return shader;
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  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
Patterns.java 56 private final Shader mShader1;
57 private final Shader mShader2;
76 mShader1 = new BitmapShader(makeBitmap1(), Shader.TileMode.REPEAT,
77 Shader.TileMode.REPEAT);
78 mShader2 = new BitmapShader(makeBitmap2(), Shader.TileMode.REPEAT,
79 Shader.TileMode.REPEAT);
ShapeDrawable1.java 42 private static Shader makeSweep() {
48 private static Shader makeLinear() {
51 null, Shader.TileMode.MIRROR);
54 private static Shader makeTiling() {
59 return new BitmapShader(bm, Shader.TileMode.REPEAT,
60 Shader.TileMode.REPEAT);
GLES20TriangleRenderer.java 158 int shader = GLES20.glCreateShader(shaderType); local
159 if (shader != 0) {
160 GLES20.glShaderSource(shader, source);
161 GLES20.glCompileShader(shader);
163 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
165 Log.e(TAG, "Could not compile shader " + shaderType + ":");
166 Log.e(TAG, GLES20.glGetShaderInfoLog(shader));
167 GLES20.glDeleteShader(shader);
168 shader = 0;
171 return shader;
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Vertices.java 61 Shader s = new BitmapShader(bm, Shader.TileMode.CLAMP,
62 Shader.TileMode.CLAMP);
AlphaBitmap.java 43 private Shader mShader;
75 null, Shader.TileMode.MIRROR);
  /frameworks/base/graphics/java/android/graphics/drawable/
BitmapDrawable.java 28 import android.graphics.Shader;
258 public Shader.TileMode getTileModeX() {
262 public Shader.TileMode getTileModeY() {
266 public void setTileModeX(Shader.TileMode mode) {
270 public final void setTileModeY(Shader.TileMode mode) {
274 public void setTileModeXY(Shader.TileMode xmode, Shader.TileMode ymode) {
301 Shader.TileMode tmx = state.mTileModeX;
302 Shader.TileMode tmy = state.mTileModeY;
307 Shader s = new BitmapShader(bitmap
316 Shader shader = state.mPaint.getShader(); local
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ShapeDrawable.java 88 * {@link android.graphics.Shader} object will be made.
98 * {@link android.graphics.Shader}.
412 * corresponding shader, or null.
414 * {@link android.graphics.Shader}, such as a
420 * Returns the Shader to be drawn when a Drawable is drawn.
422 * to adjust how the Shader is configured for drawing.
427 * @return the Shader to be drawn
429 public abstract Shader resize(int width, int height);
432 // other subclass could wack the Shader's localmatrix based on the
  /frameworks/base/opengl/tests/gl2_basic/
gl2_basic.cpp 77 GLuint shader = glCreateShader(shaderType); local
78 if (shader) {
79 glShaderSource(shader, 1, &pSource, NULL);
80 glCompileShader(shader);
82 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
85 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
89 glGetShaderInfoLog(shader, infoLen, NULL, buf);
90 fprintf(stderr, "Could not compile shader %d:\n%s\n",
94 glDeleteShader(shader);
95 shader = 0
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  /external/skia/src/animator/
SkDrawGradient.cpp 194 SkShader* shader = SkGradientShader::CreateLinear((SkPoint*)points.begin(),
196 SkAutoTDelete<SkShader> autoDel(shader);
197 addPostlude(shader);
199 return shader;
229 SkShader* shader = SkGradientShader::CreateRadial(center,
231 SkAutoTDelete<SkShader> autoDel(shader);
232 addPostlude(shader);
234 return shader;
SkDrawPaint.cpp 56 SK_MEMBER(shader, Shader),
79 shader((SkDrawShader*) -1), strikeThru(-1), stroke(-1),
96 delete shader;
216 if (fOwnsShader && maker.resolveID(shader, original->shader) == false)
247 if (shader == NULL)
249 else if (shader != (SkDrawShader*) -1)
250 paint->setShader(shader->getShader())->safeUnref();
SkPaintParts.h 59 DECLARE_DRAW_MEMBER_INFO(Shader);
64 void addPostlude(SkShader* shader);
  /frameworks/base/graphics/java/android/graphics/
LinearGradient.java 19 public class LinearGradient extends Shader {
21 /** Create a shader that draws a linear gradient along a line.
30 @param tile The Shader tiling mode
43 /** Create a shader that draws a linear gradient along a line.
50 @param tile The Shader tiling mode
SweepGradient.java 19 public class SweepGradient extends Shader {
22 * A subclass of Shader that draws a sweep gradient around a center point.
48 * A subclass of Shader that draws a sweep gradient around a center point.
  /frameworks/base/opengl/libs/GLES2/
gl2_api.in 4 void API_ENTRY(glAttachShader)(GLuint program, GLuint shader) {
5 CALL_GL_API(glAttachShader, program, shader);
61 void API_ENTRY(glCompileShader)(GLuint shader) {
62 CALL_GL_API(glCompileShader, shader);
97 void API_ENTRY(glDeleteShader)(GLuint shader) {
98 CALL_GL_API(glDeleteShader, shader);
112 void API_ENTRY(glDetachShader)(GLuint program, GLuint shader) {
113 CALL_GL_API(glDetachShader, program, shader);
202 void API_ENTRY(glGetShaderiv)(GLuint shader, GLenum pname, GLint* params) {
203 CALL_GL_API(glGetShaderiv, shader, pname, params)
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  /frameworks/base/opengl/tools/glgen/specs/gles11/
GLES20.spec 2 void glAttachShader ( GLuint program, GLuint shader )
21 void glCompileShader ( GLuint shader )
33 void glDeleteShader ( GLuint shader )
38 void glDetachShader ( GLuint program, GLuint shader )
68 void glGetShaderiv ( GLuint shader, GLenum pname, GLint *params )
69 void glGetShaderInfoLog ( GLuint shader, GLsizei bufsize, GLsizei *length, char *infolog )
71 void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source )
87 GLboolean glIsShader ( GLuint shader )
99 void glShaderSource ( GLuint shader )
  /external/skia/gm/
gradients.cpp 92 SkShader* shader = gGradMakers[j](pts, gGradData[i], tm, NULL); local
93 paint.setShader(shader);
95 shader->unref();
  /external/skia/src/views/
SkParsePaint.cpp 9 if ((node = dom.getFirstChild(node, "shader")) == NULL)
99 SkShader* shader = inflate_shader(dom, node); local
100 if (shader)
101 paint->setShader(shader)->unref();
  /external/skia/src/core/
SkBlitter_RGB16.cpp 132 // used only if the shader can perform shadSpan16
704 SkShader* shader = fShader; variable
706 int alpha = shader->getSpan16Alpha();
708 shader->shadeSpan16(x, y, device, width);
711 shader->shadeSpan16(x, y, span16, width);
717 SkShader* shader = fShader; local
720 int alpha = shader->getSpan16Alpha();
724 // have the shader blit directly into the device the first time
725 shader->shadeSpan16(x, y, dst, width);
736 shader->shadeSpan16(x, y, dst, width)
765 SkShader* shader = fShader; variable
857 SkShader* shader = fShader; local
898 SkShader* shader = fShader; variable
975 SkShader* shader = fShader; variable
1032 SkShader* shader = paint.getShader(); local
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SkBlitter.cpp 681 Sk3DBlitter(SkBlitter* proxy, Sk3DShader* shader, void (*killProc)(void*))
682 : fProxy(proxy), f3DShader(shader), fKillProc(killProc)
684 shader->ref();
749 SkShader* setShader(SkShader* shader) {
750 return fPaint->setShader(shader);
799 SkShader* shader = paint.getShader(); local
800 if (NULL == shader ||
801 (shader->getFlags() & SkShader::kOpaqueAlpha_Flag)) {
873 SkShader* shader = paint.getShader(); local
878 shader3D = SkNEW_ARGS(Sk3DShader, (shader));
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  /external/webkit/WebCore/platform/graphics/mac/
GraphicsContext3DMac.cpp 246 void GraphicsContext3D::attachShader(WebGLProgram* program, WebGLShader* shader)
249 ASSERT(shader);
251 ::glAttachShader((GLuint) program->object(), (GLuint) shader->object());
377 void GraphicsContext3D::compileShader(WebGLShader* shader)
379 ASSERT(shader);
381 ::glCompileShader((GLuint) shader->object());
420 void GraphicsContext3D::detachShader(WebGLProgram* program, WebGLShader* shader)
423 ASSERT(shader);
425 ::glDetachShader((GLuint) program->object(), (GLuint) shader->object());
625 bool GraphicsContext3D::isShader(WebGLShader* shader)
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  /external/skia/src/gl/
SkGLDevice.cpp 159 SkShader* shader = paint.getShader(); local
160 if (NULL == shader) {
164 if (!shader->setContext(this->accessBitmap(false), paint, this->matrix())) {
171 if (!shader->asABitmap(&bitmap, &matrix, tileModes)) {
172 SkGL_unimpl("shader->asABitmap() == false");
181 // see if we've already cached the bitmap from the shader
191 if (shader->getLocalMatrix(&localM)) {
203 // since we're going to use a shader/texture, we don't want the color,
216 AutoPaintShader shader(this, paint);
218 const SkGLVertex* texs = shader.useTex() ? vertex : NULL
534 SkShader* shader = paint.getShader(); local
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