/external/skia/include/core/ |
SkColorShader.h | 23 A Shader that represents a single color. In general, this effect can be 25 actual shader object is needed, this provides that feature.
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/external/skia/src/core/ |
SkBlitter_Sprite.cpp | 66 // have wrapped the source bitmap inside a shader 79 paint and return null if it is set, forcing the client to take the slow shader case
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SkPictureFlat.cpp | 139 const SkShader* shader = (const SkShader*) buffer.readFlattenable(); local 140 if (shader != defaultPaint.getShader()) 142 "shader:%p ", shader); 143 SkDELETE(shader);
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SkBitmapProcState.h | 51 // If a shader proc is present, then the corresponding matrix/sample procs 100 safe to call this inside the shader's shadeSpan() method.
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SkBlitter_ARGB32.cpp | 408 // we call this on the output from the shader 410 // we call this on the output from the shader + alpha from the aa buffer 443 SkShader* shader = fShader; local 454 shader->shadeSpan(x, y, span, count); 478 // cool, have the shader draw right into the device 479 shader->shadeSpan(x, y, device, count); 481 shader->shadeSpan(x, y, span, count); 490 } else { // no xfermode but the shader not opaque
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SkBitmapProcShader.cpp | 242 SkShader* shader; local 245 SK_PLACEMENT_NEW_ARGS(shader, SkColorShader, storage, storageSize, 248 SK_PLACEMENT_NEW_ARGS(shader, SkBitmapProcShader, storage, 251 return shader;
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SkDraw.cpp | 107 SkShader* shader = fPaint->getShader(); local 112 if ((void*)shader == (void*)fStorage) { 113 shader->~SkShader(); 115 SkDELETE(shader); 174 // todo: we can apply colorfilter up front if no shader, so we wouldn't 290 /* If we don't have a shader (i.e. we're just a solid color) we may 994 // we manually build a shader and draw that into our new mask 2145 SkShader* shader = p.getShader(); local [all...] |
/cts/tests/tests/graphics/src/android/graphics/cts/ |
RadialGradientTest.java | 27 import android.graphics.Shader; 28 import android.graphics.Shader.TileMode; 49 Shader.TileMode.CLAMP); 68 Shader.TileMode.CLAMP);
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LinearGradientTest.java | 30 import android.graphics.Shader.TileMode; 41 android.graphics.Shader.TileMode.class} 47 android.graphics.Shader.TileMode.class}
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
Xfermodes.java | 30 import android.graphics.Shader; 72 private Shader mBG; // background checker-board pattern 111 Shader.TileMode.REPEAT, 112 Shader.TileMode.REPEAT);
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/frameworks/base/libs/rs/ |
rsProgram.cpp | 197 LOGV("Loading shader type %x, ID %i", type, mShaderID); 215 LOGE("Could not compile shader \n%s\n", buf); 220 rsc->setError(RS_ERROR_BAD_SHADER, "Error returned from GL driver loading shader text,"); 227 LOGV("--Shader load result %x ", glGetError());
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/frameworks/base/tools/layoutlib/bridge/src/android/graphics/ |
LinearGradient.java | 24 * Create a shader that draws a linear gradient along a line. 34 * @param tile The Shader tiling mode 43 * Create a shader that draws a linear gradient along a line. 51 * @param tile The Shader tiling mode
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RadialGradient.java | 24 * Create a shader that draws a radial gradient given the center and radius. 35 * @param tile The Shader tiling mode 48 * Create a shader that draws a radial gradient given the center and radius. 56 * @param tile The Shader tiling mode
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GradientShader.java | 21 * Base class for Gradient shader. This is not a standard android class and is just used 31 public abstract class GradientShader extends Shader { 37 * Creates the base shader and do some basic test on the parameters.
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/external/webkit/WebCore/html/canvas/ |
WebGLRenderingContext.cpp | 175 void WebGLRenderingContext::attachShader(WebGLProgram* program, WebGLShader* shader, ExceptionCode& ec) 178 if (!program || program->context() != this || !shader || shader->context() != this) { 182 m_context->attachShader(program, shader); 412 void WebGLRenderingContext::compileShader(WebGLShader* shader, ExceptionCode& ec) 415 if (!shader || shader->context() != this) { 419 m_context->compileShader(shader); 521 void WebGLRenderingContext::deleteShader(WebGLShader* shader) 523 if (!shader) [all...] |
/external/skia/gm/ |
tilemodes.cpp | 43 SkShader* shader = SkShader::CreateBitmapShader(bm, tmx, tmy); local 44 paint->setShader(shader)->unref();
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/external/webkit/WebCore/platform/graphics/skia/ |
PatternSkia.cpp | 56 // shader->setLocalMatrix) results in a double transformation. This can be 63 // If we don't have a bitmap, return a transparent shader.
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/frameworks/base/opengl/java/android/opengl/ |
GLES20.java | 338 // C function void glAttachShader ( GLuint program, GLuint shader ) 342 int shader 479 // C function void glCompileShader ( GLuint shader ) 482 int shader 606 // C function void glDeleteShader ( GLuint shader ) 609 int shader [all...] |
/external/skia/src/animator/ |
SkDrawPaint.h | 60 SkDrawShader* shader; member in class:SkDrawPaint
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/frameworks/base/graphics/java/android/graphics/utils/ |
BoundaryPatch.java | 23 import android.graphics.Shader; 96 Shader.TileMode.CLAMP, 97 Shader.TileMode.CLAMP));
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/frameworks/base/opengl/include/GLES2/ |
gl2.h | 407 /* Shader Source */ 413 /* Shader Binary */ 417 /* Shader Precision-Specified Types */ 474 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 493 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 505 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 510 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 540 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params); 541 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog); 543 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, char* source) [all...] |
/ndk/build/platforms/android-5/arch-arm/usr/include/GLES2/ |
gl2.h | 407 /* Shader Source */ 413 /* Shader Binary */ 417 /* Shader Precision-Specified Types */ 474 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 493 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 505 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 510 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 540 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params); 541 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog); 543 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, char* source) [all...] |
/ndk/build/platforms/android-5/arch-x86/usr/include/GLES2/ |
gl2.h | 407 /* Shader Source */ 413 /* Shader Binary */ 417 /* Shader Precision-Specified Types */ 474 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 493 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 505 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 510 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 540 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params); 541 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog); 543 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, char* source) [all...] |
/ndk/build/platforms/android-8/arch-arm/usr/include/GLES2/ |
gl2.h | 407 /* Shader Source */ 413 /* Shader Binary */ 417 /* Shader Precision-Specified Types */ 474 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 493 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 505 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 510 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 540 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params); 541 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog); 543 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, char* source) [all...] |
/ndk/build/platforms/android-8/arch-x86/usr/include/GLES2/ |
gl2.h | 407 /* Shader Source */ 413 /* Shader Binary */ 417 /* Shader Precision-Specified Types */ 474 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 493 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 505 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 510 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 540 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params); 541 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog); 543 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, char* source) [all...] |