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  /external/skia/include/core/
SkColorShader.h 23 A Shader that represents a single color. In general, this effect can be
25 actual shader object is needed, this provides that feature.
  /external/skia/src/core/
SkBlitter_Sprite.cpp 66 // have wrapped the source bitmap inside a shader
79 paint and return null if it is set, forcing the client to take the slow shader case
SkPictureFlat.cpp 139 const SkShader* shader = (const SkShader*) buffer.readFlattenable(); local
140 if (shader != defaultPaint.getShader())
142 "shader:%p ", shader);
143 SkDELETE(shader);
SkBitmapProcState.h 51 // If a shader proc is present, then the corresponding matrix/sample procs
100 safe to call this inside the shader's shadeSpan() method.
SkBlitter_ARGB32.cpp 408 // we call this on the output from the shader
410 // we call this on the output from the shader + alpha from the aa buffer
443 SkShader* shader = fShader; local
454 shader->shadeSpan(x, y, span, count);
478 // cool, have the shader draw right into the device
479 shader->shadeSpan(x, y, device, count);
481 shader->shadeSpan(x, y, span, count);
490 } else { // no xfermode but the shader not opaque
SkBitmapProcShader.cpp 242 SkShader* shader; local
245 SK_PLACEMENT_NEW_ARGS(shader, SkColorShader, storage, storageSize,
248 SK_PLACEMENT_NEW_ARGS(shader, SkBitmapProcShader, storage,
251 return shader;
SkDraw.cpp 107 SkShader* shader = fPaint->getShader(); local
112 if ((void*)shader == (void*)fStorage) {
113 shader->~SkShader();
115 SkDELETE(shader);
174 // todo: we can apply colorfilter up front if no shader, so we wouldn't
290 /* If we don't have a shader (i.e. we're just a solid color) we may
994 // we manually build a shader and draw that into our new mask
2145 SkShader* shader = p.getShader(); local
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  /cts/tests/tests/graphics/src/android/graphics/cts/
RadialGradientTest.java 27 import android.graphics.Shader;
28 import android.graphics.Shader.TileMode;
49 Shader.TileMode.CLAMP);
68 Shader.TileMode.CLAMP);
LinearGradientTest.java 30 import android.graphics.Shader.TileMode;
41 android.graphics.Shader.TileMode.class}
47 android.graphics.Shader.TileMode.class}
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
Xfermodes.java 30 import android.graphics.Shader;
72 private Shader mBG; // background checker-board pattern
111 Shader.TileMode.REPEAT,
112 Shader.TileMode.REPEAT);
  /frameworks/base/libs/rs/
rsProgram.cpp 197 LOGV("Loading shader type %x, ID %i", type, mShaderID);
215 LOGE("Could not compile shader \n%s\n", buf);
220 rsc->setError(RS_ERROR_BAD_SHADER, "Error returned from GL driver loading shader text,");
227 LOGV("--Shader load result %x ", glGetError());
  /frameworks/base/tools/layoutlib/bridge/src/android/graphics/
LinearGradient.java 24 * Create a shader that draws a linear gradient along a line.
34 * @param tile The Shader tiling mode
43 * Create a shader that draws a linear gradient along a line.
51 * @param tile The Shader tiling mode
RadialGradient.java 24 * Create a shader that draws a radial gradient given the center and radius.
35 * @param tile The Shader tiling mode
48 * Create a shader that draws a radial gradient given the center and radius.
56 * @param tile The Shader tiling mode
GradientShader.java 21 * Base class for Gradient shader. This is not a standard android class and is just used
31 public abstract class GradientShader extends Shader {
37 * Creates the base shader and do some basic test on the parameters.
  /external/webkit/WebCore/html/canvas/
WebGLRenderingContext.cpp 175 void WebGLRenderingContext::attachShader(WebGLProgram* program, WebGLShader* shader, ExceptionCode& ec)
178 if (!program || program->context() != this || !shader || shader->context() != this) {
182 m_context->attachShader(program, shader);
412 void WebGLRenderingContext::compileShader(WebGLShader* shader, ExceptionCode& ec)
415 if (!shader || shader->context() != this) {
419 m_context->compileShader(shader);
521 void WebGLRenderingContext::deleteShader(WebGLShader* shader)
523 if (!shader)
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  /external/skia/gm/
tilemodes.cpp 43 SkShader* shader = SkShader::CreateBitmapShader(bm, tmx, tmy); local
44 paint->setShader(shader)->unref();
  /external/webkit/WebCore/platform/graphics/skia/
PatternSkia.cpp 56 // shader->setLocalMatrix) results in a double transformation. This can be
63 // If we don't have a bitmap, return a transparent shader.
  /frameworks/base/opengl/java/android/opengl/
GLES20.java 338 // C function void glAttachShader ( GLuint program, GLuint shader )
342 int shader
479 // C function void glCompileShader ( GLuint shader )
482 int shader
606 // C function void glDeleteShader ( GLuint shader )
609 int shader
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  /external/skia/src/animator/
SkDrawPaint.h 60 SkDrawShader* shader; member in class:SkDrawPaint
  /frameworks/base/graphics/java/android/graphics/utils/
BoundaryPatch.java 23 import android.graphics.Shader;
96 Shader.TileMode.CLAMP,
97 Shader.TileMode.CLAMP));
  /frameworks/base/opengl/include/GLES2/
gl2.h 407 /* Shader Source */
413 /* Shader Binary */
417 /* Shader Precision-Specified Types */
474 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
493 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
505 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
510 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
540 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
541 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog);
543 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, char* source)
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  /ndk/build/platforms/android-5/arch-arm/usr/include/GLES2/
gl2.h 407 /* Shader Source */
413 /* Shader Binary */
417 /* Shader Precision-Specified Types */
474 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
493 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
505 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
510 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
540 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
541 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog);
543 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, char* source)
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  /ndk/build/platforms/android-5/arch-x86/usr/include/GLES2/
gl2.h 407 /* Shader Source */
413 /* Shader Binary */
417 /* Shader Precision-Specified Types */
474 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
493 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
505 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
510 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
540 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
541 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog);
543 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, char* source)
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  /ndk/build/platforms/android-8/arch-arm/usr/include/GLES2/
gl2.h 407 /* Shader Source */
413 /* Shader Binary */
417 /* Shader Precision-Specified Types */
474 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
493 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
505 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
510 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
540 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
541 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog);
543 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, char* source)
    [all...]
  /ndk/build/platforms/android-8/arch-x86/usr/include/GLES2/
gl2.h 407 /* Shader Source */
413 /* Shader Binary */
417 /* Shader Precision-Specified Types */
474 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
493 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
505 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
510 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
540 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
541 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog);
543 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, char* source)
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