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  /external/webkit/WebCore/rendering/
MediaControlElements.h 39 // These are the shadow elements used in RenderMedia
RenderSVGRoot.cpp 250 // Apply our local transforms (except for x/y translation), then our shadow,
SVGInlineTextBox.cpp 407 // Set a text shadow if we have one.
408 // FIXME: Support multiple shadow effects. Need more from the CG API before
  /external/webkit/WebCore/rendering/style/
SVGRenderStyleDefs.h 302 OwnPtr<ShadowData> shadow; member in class:WebCore::StyleShadowSVGData
  /external/zlib/old/
Makefile.riscos 2 # Patched for zlib 1.1.2 rw@shadow.org.uk 19980430
  /dalvik/vm/mterp/armv5te/
footer.S 292 bne jitSVShadowRunStart @ set up self verification shadow space
311 * Save PC and registers to shadow memory for self verification mode
322 bl dvmSelfVerificationSaveState @ save registers to shadow space
323 ldr rFP,[r0,#offShadowSpace_shadowFP] @ rFP<- fp in shadow space
324 add rGLUE,r0,#offShadowSpace_interpState @ rGLUE<- rGLUE in shadow space
    [all...]
  /external/webkit/WebCore/platform/graphics/skia/
GraphicsContextSkia.cpp 792 // shadow for a square box.
992 // Detect when there's no effective shadow and clear the looper.
1020 c = SkColorSetARGB(0xFF/3, 0, 0, 0); // "std" apple shadow color.
    [all...]
  /external/dropbear/
config.h 205 /* Define to 1 if you have the <shadow.h> header file. */
config.h.in 204 /* Define to 1 if you have the <shadow.h> header file. */
  /external/jpeg/
filelist.doc 163 wrgif.c GIF file output (a mere shadow of its former self).
  /external/qemu/distrib/sdl-1.2.12/src/video/quartz/
SDL_QuartzVideo.m 816 /* QuickDraw may give a 16-bit shadow surface on 8-bit displays! */
    [all...]
  /external/quake/quake/src/WinQuake/docs/
readme.glquake 147 This causes every object to cast a shadow.
  /external/quake/quake/src/WinQuake/
glqnotes.txt 156 This causes every object to cast a shadow.
  /external/quake/quake/src/WinQuake/kit/
README.TXT 156 This causes every object to cast a shadow.
  /external/webkit/WebCore/page/
ContextMenuController.cpp 267 // which may make this difficult to implement. Maybe a special case of text-shadow?
Frame.cpp 633 // Walking up the DOM tree wouldn't work for shadow trees, like those behind the engine-based text fields.
    [all...]
  /external/webkit/WebCore/svg/
SVGElement.cpp 133 // This function needs shadow tree support - as RenderSVGContainer uses this function
  /external/webkit/WebKit/mac/WebView/
WebVideoFullscreenController.mm 96 [window setHasShadow:YES]; // This is nicer with a shadow.
WebHTMLView.mm     [all...]
  /external/qemu/distrib/sdl-1.2.12/src/video/
SDL_cursor.c 562 the pixel format of the shadow surface to that of the video surface.
563 This is only necessary when blitting from a shadow surface of a different
  /external/qemu/distrib/sdl-1.2.12/src/video/xbios/
SDL_xbios.c 538 /* Allocate needed buffers: simple/double buffer and shadow surface */
559 SDL_SetError("Can not allocate %d KB for shadow buffer", new_screen_size>>10);
  /external/webkit/WebCore/dom/
Node.cpp     [all...]
  /external/webkit/WebCore/inspector/front-end/
SourceCSSTokenizer.re2js 68 "text-shadow", "text-transform", "text-underline", "text-underline-color", "text-underline-mode",
78 "-webkit-box-orient", "-webkit-box-pack", "-webkit-box-reflect", "-webkit-box-shadow", "-webkit-box-sizing",
  /external/webkit/WebCore/platform/gtk/
gtk2drawing.c     [all...]
  /external/webkit/WebCore/html/canvas/
CanvasRenderingContext2D.cpp 782 // Work around <rdar://problem/5539388> by ensuring that shadow offsets will get truncated
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