/external/webkit/WebCore/rendering/ |
MediaControlElements.h | 39 // These are the shadow elements used in RenderMedia
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RenderSVGRoot.cpp | 250 // Apply our local transforms (except for x/y translation), then our shadow,
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SVGInlineTextBox.cpp | 407 // Set a text shadow if we have one. 408 // FIXME: Support multiple shadow effects. Need more from the CG API before
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/external/webkit/WebCore/rendering/style/ |
SVGRenderStyleDefs.h | 302 OwnPtr<ShadowData> shadow; member in class:WebCore::StyleShadowSVGData
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/external/zlib/old/ |
Makefile.riscos | 2 # Patched for zlib 1.1.2 rw@shadow.org.uk 19980430
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/dalvik/vm/mterp/armv5te/ |
footer.S | 292 bne jitSVShadowRunStart @ set up self verification shadow space 311 * Save PC and registers to shadow memory for self verification mode 322 bl dvmSelfVerificationSaveState @ save registers to shadow space 323 ldr rFP,[r0,#offShadowSpace_shadowFP] @ rFP<- fp in shadow space 324 add rGLUE,r0,#offShadowSpace_interpState @ rGLUE<- rGLUE in shadow space [all...] |
/external/webkit/WebCore/platform/graphics/skia/ |
GraphicsContextSkia.cpp | 792 // shadow for a square box. 992 // Detect when there's no effective shadow and clear the looper. 1020 c = SkColorSetARGB(0xFF/3, 0, 0, 0); // "std" apple shadow color. [all...] |
/external/dropbear/ |
config.h | 205 /* Define to 1 if you have the <shadow.h> header file. */
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config.h.in | 204 /* Define to 1 if you have the <shadow.h> header file. */
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/external/jpeg/ |
filelist.doc | 163 wrgif.c GIF file output (a mere shadow of its former self).
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/external/qemu/distrib/sdl-1.2.12/src/video/quartz/ |
SDL_QuartzVideo.m | 816 /* QuickDraw may give a 16-bit shadow surface on 8-bit displays! */ [all...] |
/external/quake/quake/src/WinQuake/docs/ |
readme.glquake | 147 This causes every object to cast a shadow.
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/external/quake/quake/src/WinQuake/ |
glqnotes.txt | 156 This causes every object to cast a shadow.
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/external/quake/quake/src/WinQuake/kit/ |
README.TXT | 156 This causes every object to cast a shadow.
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/external/webkit/WebCore/page/ |
ContextMenuController.cpp | 267 // which may make this difficult to implement. Maybe a special case of text-shadow?
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Frame.cpp | 633 // Walking up the DOM tree wouldn't work for shadow trees, like those behind the engine-based text fields. [all...] |
/external/webkit/WebCore/svg/ |
SVGElement.cpp | 133 // This function needs shadow tree support - as RenderSVGContainer uses this function
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/external/webkit/WebKit/mac/WebView/ |
WebVideoFullscreenController.mm | 96 [window setHasShadow:YES]; // This is nicer with a shadow.
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WebHTMLView.mm | [all...] |
/external/qemu/distrib/sdl-1.2.12/src/video/ |
SDL_cursor.c | 562 the pixel format of the shadow surface to that of the video surface. 563 This is only necessary when blitting from a shadow surface of a different
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/external/qemu/distrib/sdl-1.2.12/src/video/xbios/ |
SDL_xbios.c | 538 /* Allocate needed buffers: simple/double buffer and shadow surface */ 559 SDL_SetError("Can not allocate %d KB for shadow buffer", new_screen_size>>10);
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/external/webkit/WebCore/dom/ |
Node.cpp | [all...] |
/external/webkit/WebCore/inspector/front-end/ |
SourceCSSTokenizer.re2js | 68 "text-shadow", "text-transform", "text-underline", "text-underline-color", "text-underline-mode", 78 "-webkit-box-orient", "-webkit-box-pack", "-webkit-box-reflect", "-webkit-box-shadow", "-webkit-box-sizing",
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/external/webkit/WebCore/platform/gtk/ |
gtk2drawing.c | [all...] |
/external/webkit/WebCore/html/canvas/ |
CanvasRenderingContext2D.cpp | 782 // Work around <rdar://problem/5539388> by ensuring that shadow offsets will get truncated [all...] |