OpenGrok
Home
Sort by relevance
Sort by last modified time
Full Search
Definition
Symbol
File Path
History
|
|
Help
Searched
full:shadow
(Results
26 - 50
of
286
) sorted by null
1
2
3
4
5
6
7
8
9
10
11
>>
/external/webkit/WebCore/rendering/
SVGRenderSupport.cpp
104
if (ShadowData*
shadow
= svgStyle->
shadow
()) {
106
paintInfo.context->setShadow(IntSize(
shadow
->x,
shadow
->y),
shadow
->blur,
shadow
->color, style->colorSpace());
183
if (style->svgStyle()->
shadow
())
RenderFileUploadControl.h
32
// sufficient space to draw a file icon and filename. The RenderButton has a
shadow
node
/external/qemu/distrib/sdl-1.2.12/src/video/ataricommon/
SDL_atarigl_c.h
48
Uint8 *gl_shadow; /*
Shadow
buffer for old implementations */
53
/* to convert the
shadow
buffer to the screen format */
/external/webkit/WebCore/manual-tests/wml/
StartTests.wml
21
<a href="onevent-
shadow
.wml">onevent-
shadow
.wml</a><br/>
/external/webkit/WebKit/chromium/src/
WebWorkerBase.cpp
55
// '
shadow
page' which will initialize WebCore loader.
58
// Tell the loader to load the data into the '
shadow
page' synchronously,
120
// Create '
shadow
page'. This page is never displayed, it is used to proxy the
129
// Construct substitute data source for the '
shadow
page'. We only need it
/external/webkit/WebKit/chromium/src/js/
devTools.css
111
text-
shadow
: black 0 1px 1px;
166
text-
shadow
: rgba(255, 255, 255, 0.5) 0 0px 0;
214
-webkit-box-
shadow
: 0px 0px 0px rgba(0, 0, 0, 0.0);
218
-webkit-box-
shadow
: 0px 0px 0px rgba(0, 0, 0, 0.0);
/frameworks/base/camera/libcameraservice/
FakeCamera.h
52
void drawSquare(uint16_t *buffer, int x, int y, int size, int color, int
shadow
);
/packages/apps/PackageInstaller/res/layout/
app_details.xml
43
android:shadowColor="@color/
shadow
"
/packages/apps/QuickSearchBox/res/values/
styles.xml
19
<!-- Get rid of status bar
shadow
. -->
/external/webkit/WebCore/platform/graphics/cairo/
FontCairo.cpp
71
// Text
shadow
, inspired by FontMac
99
// Draw
shadow
into a new ImageBuffer
187
// Re-enable the platform
shadow
we disabled earlier
/external/webkit/WebCore/platform/network/
ResourceResponseBase.h
98
// The ResourceResponse subclass may "
shadow
" this method to provide platform-specific memory usage information
113
// The ResourceResponse subclass may "
shadow
" this method to lazily initialize platform specific fields
116
// The ResourceResponse subclass may "
shadow
" this method to compare platform specific fields
AuthenticationChallengeBase.h
54
// The AuthenticationChallenge subclass may "
shadow
" this method to compare platform specific fields
/external/webkit/WebCore/rendering/style/
SVGRenderStyle.h
106
SVG_RS_DEFINE_ATTRIBUTE_DATAREF_WITH_INITIAL_OWNPTR(ShadowData, shadowSVG,
shadow
,
Shadow
,
shadow
, 0)
StyleRareInheritedData.h
60
ShadowData* textShadow; // Our text
shadow
information for shadowed text drawing.
/external/webkit/WebKit/win/
WebKitGraphics.cpp
79
// Text
shadow
is added post 3.1.1. In order for nightlies to not break Safari 3.1.1, we should still allow
80
// the old WebTextRenderInfo that has a smaller structSize than the current one with the new text
shadow
data members.
114
// Set
shadow
setting
/external/v8/src/
jump-target.h
236
//
Shadow
break targets
238
// A
shadow
break target represents a break target that is temporarily
248
// Construct a
shadow
jump target. After construction the
shadow
257
// again gives access to the formerly shadowed target and the
shadow
/external/webkit/WebCore/platform/graphics/skia/
SkiaFontWin.cpp
256
// Check for
shadow
effects.
334
// If there is a
shadow
and we filled above, there will already be
335
// a
shadow
. We don't want to draw it again or it will be too dark
339
// very thick and the
shadow
wouldn't account for this. The "right"
341
// with a
shadow
. But this is a lot of extra work for something
/external/webkit/WebCore/page/mac/
FrameMac.mm
419
ShadowData*
shadow
= style->textShadow();
420
if (
shadow
) {
422
[s setShadowOffset:NSMakeSize(
shadow
->x,
shadow
->y)];
423
[s setShadowBlurRadius:
shadow
->blur];
424
[s setShadowColor:nsColor(
shadow
->color)];
/external/webkit/WebCore/css/
mediaControlsQuickTime.css
79
text-
shadow
: black 0px 1px 1px;
101
text-
shadow
: black 0px 1px 1px;
167
text-
shadow
: black 0px 1px 1px;
/external/webkit/WebCore/platform/graphics/qt/
FontQt.cpp
103
// text
shadow
133
// expand the clip rect to include the text
shadow
as well
156
// TODO: text
shadow
blur support
/bionic/libc/include/
paths.h
59
#define _PATH_SHADOW "/etc/
shadow
"
/external/opencore/fileformats/mp4/composer/include/
shadowsyncsampleatom.h
44
// Adding to and getting the
shadow
and sync sample number values
/external/v8/test/mjsunit/regress/
regress-1199637.js
31
// both var and const) that
shadow
even READ_ONLY variables
/external/webkit/WebCore/bindings/v8/
V8DOMWindowShell.cpp
218
// use a
shadow
object as the global object and use the JS DOMWindow
219
// instance as the prototype for that
shadow
object. The JS DOMWindow
223
// The
shadow
object and the DOMWindow instance are seen as one object
225
// DOMWindow instance is the
shadow
object. When mapping a DOMWindow
226
// instance to a V8 object, we return the
shadow
object.
232
// we need to split the
shadow
object further into two objects:
339
// Create a new environment using an empty template for the
shadow
387
// Create a new JS window object and use it as the prototype for the
shadow
global object.
401
// Insert the window instance as the prototype of the
shadow
object.
/external/webkit/WebCore/svg/
SVGUseElement.h
94
//
Shadow
tree handling
Completed in 77 milliseconds
1
2
3
4
5
6
7
8
9
10
11
>>