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  /external/webkit/WebCore/rendering/
SVGRenderSupport.cpp 104 if (ShadowData* shadow = svgStyle->shadow()) {
106 paintInfo.context->setShadow(IntSize(shadow->x, shadow->y), shadow->blur, shadow->color, style->colorSpace());
183 if (style->svgStyle()->shadow())
RenderFileUploadControl.h 32 // sufficient space to draw a file icon and filename. The RenderButton has a shadow node
  /external/qemu/distrib/sdl-1.2.12/src/video/ataricommon/
SDL_atarigl_c.h 48 Uint8 *gl_shadow; /* Shadow buffer for old implementations */
53 /* to convert the shadow buffer to the screen format */
  /external/webkit/WebCore/manual-tests/wml/
StartTests.wml 21 <a href="onevent-shadow.wml">onevent-shadow.wml</a><br/>
  /external/webkit/WebKit/chromium/src/
WebWorkerBase.cpp 55 // 'shadow page' which will initialize WebCore loader.
58 // Tell the loader to load the data into the 'shadow page' synchronously,
120 // Create 'shadow page'. This page is never displayed, it is used to proxy the
129 // Construct substitute data source for the 'shadow page'. We only need it
  /external/webkit/WebKit/chromium/src/js/
devTools.css 111 text-shadow: black 0 1px 1px;
166 text-shadow: rgba(255, 255, 255, 0.5) 0 0px 0;
214 -webkit-box-shadow: 0px 0px 0px rgba(0, 0, 0, 0.0);
218 -webkit-box-shadow: 0px 0px 0px rgba(0, 0, 0, 0.0);
  /frameworks/base/camera/libcameraservice/
FakeCamera.h 52 void drawSquare(uint16_t *buffer, int x, int y, int size, int color, int shadow);
  /packages/apps/PackageInstaller/res/layout/
app_details.xml 43 android:shadowColor="@color/shadow"
  /packages/apps/QuickSearchBox/res/values/
styles.xml 19 <!-- Get rid of status bar shadow. -->
  /external/webkit/WebCore/platform/graphics/cairo/
FontCairo.cpp 71 // Text shadow, inspired by FontMac
99 // Draw shadow into a new ImageBuffer
187 // Re-enable the platform shadow we disabled earlier
  /external/webkit/WebCore/platform/network/
ResourceResponseBase.h 98 // The ResourceResponse subclass may "shadow" this method to provide platform-specific memory usage information
113 // The ResourceResponse subclass may "shadow" this method to lazily initialize platform specific fields
116 // The ResourceResponse subclass may "shadow" this method to compare platform specific fields
AuthenticationChallengeBase.h 54 // The AuthenticationChallenge subclass may "shadow" this method to compare platform specific fields
  /external/webkit/WebCore/rendering/style/
SVGRenderStyle.h 106 SVG_RS_DEFINE_ATTRIBUTE_DATAREF_WITH_INITIAL_OWNPTR(ShadowData, shadowSVG, shadow, Shadow, shadow, 0)
StyleRareInheritedData.h 60 ShadowData* textShadow; // Our text shadow information for shadowed text drawing.
  /external/webkit/WebKit/win/
WebKitGraphics.cpp 79 // Text shadow is added post 3.1.1. In order for nightlies to not break Safari 3.1.1, we should still allow
80 // the old WebTextRenderInfo that has a smaller structSize than the current one with the new text shadow data members.
114 // Set shadow setting
  /external/v8/src/
jump-target.h 236 // Shadow break targets
238 // A shadow break target represents a break target that is temporarily
248 // Construct a shadow jump target. After construction the shadow
257 // again gives access to the formerly shadowed target and the shadow
  /external/webkit/WebCore/platform/graphics/skia/
SkiaFontWin.cpp 256 // Check for shadow effects.
334 // If there is a shadow and we filled above, there will already be
335 // a shadow. We don't want to draw it again or it will be too dark
339 // very thick and the shadow wouldn't account for this. The "right"
341 // with a shadow. But this is a lot of extra work for something
  /external/webkit/WebCore/page/mac/
FrameMac.mm 419 ShadowData* shadow = style->textShadow();
420 if (shadow) {
422 [s setShadowOffset:NSMakeSize(shadow->x, shadow->y)];
423 [s setShadowBlurRadius:shadow->blur];
424 [s setShadowColor:nsColor(shadow->color)];
  /external/webkit/WebCore/css/
mediaControlsQuickTime.css 79 text-shadow: black 0px 1px 1px;
101 text-shadow: black 0px 1px 1px;
167 text-shadow: black 0px 1px 1px;
  /external/webkit/WebCore/platform/graphics/qt/
FontQt.cpp 103 // text shadow
133 // expand the clip rect to include the text shadow as well
156 // TODO: text shadow blur support
  /bionic/libc/include/
paths.h 59 #define _PATH_SHADOW "/etc/shadow"
  /external/opencore/fileformats/mp4/composer/include/
shadowsyncsampleatom.h 44 // Adding to and getting the shadow and sync sample number values
  /external/v8/test/mjsunit/regress/
regress-1199637.js 31 // both var and const) that shadow even READ_ONLY variables
  /external/webkit/WebCore/bindings/v8/
V8DOMWindowShell.cpp 218 // use a shadow object as the global object and use the JS DOMWindow
219 // instance as the prototype for that shadow object. The JS DOMWindow
223 // The shadow object and the DOMWindow instance are seen as one object
225 // DOMWindow instance is the shadow object. When mapping a DOMWindow
226 // instance to a V8 object, we return the shadow object.
232 // we need to split the shadow object further into two objects:
339 // Create a new environment using an empty template for the shadow
387 // Create a new JS window object and use it as the prototype for the shadow global object.
401 // Insert the window instance as the prototype of the shadow object.
  /external/webkit/WebCore/svg/
SVGUseElement.h 94 // Shadow tree handling

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