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  /external/qemu/
Makefile.android 523 # the skin support sources
537 LOCAL_SRC_FILES += $(SKIN_SOURCES:%=android/skin/%)
538 #LOCAL_CFLAGS += -I$(LOCAL_PATH)/skin
541 # enable MMX code for our skin scaler
  /external/quake/quake/src/QW/
cmds.txt 195 skin
  /frameworks/base/docs/html/guide/developing/tools/
index.jd 26 emulator skin to use. Each AVD functions as an independent device with
emulator.jd 20 and emulator skin files tht you want to use. Once your application is running on
106 mobile device skin and key mappings. When launching the emulator and at runtime,
185 options and emulator skin you want to use. Then, when you launch the emulator, you specify
703 <td>Don't use any emulator skin.</td>
718 <td>Specify onion skin translucency value (as percent).
723 <td>Specify onion skin rotation.
727 <td><code>-skin &lt;skinID&gt;</code></td>
729 <td>Please set skin options using AVDs, rather than by using this emulator
731 results, since the density with which to render the skin may not be defined.
732 AVDs let you associate each skin with a default density and override the defaul
    [all...]
  /frameworks/base/docs/html/guide/practices/
screens_support.jd     [all...]
  /sdk/emulator/skins/HVGA/
layout 399 # however, with this skin, this is not the case
  /external/quake/quake/src/QW/client/
cl_parse.c 891 strcpy(s, Info_ValueForKey(player->userinfo, "skin"));
893 if (player->skin && !stricmp(s, player->skin->name))
894 player->skin = NULL;
897 player->_bottomcolor != player->bottomcolor || !player->skin) {
qwcl.plg 373 "D:\Work\quake source\QW\client\skin.c"
442 ".\Release\skin.obj"
530 skin.c
model.h 256 int skin; member in struct:__anon5025
  /external/quake/quake/src/WinQuake/
sv_main.cpp 496 if (ent->baseline.skin != ent->u.v.skin)
533 MSG_WriteByte (msg, (int) ent->u.v.skin);
946 svent->baseline.skin = (int) svent->u.v.skin;
968 MSG_WriteByte (&sv.signon, svent->baseline.skin);
r_alias.cpp 572 Con_DPrintf ("R_AliasSetupSkin: no such skin # %d\n", skinnum);
583 pskindesc->skin);
606 r_affinetridesc.pskin = (void *)((byte *)paliashdr + pskindesc->skin);
model.h 245 int skin; member in struct:__anon5385
quakedef.h 232 int skin; member in struct:__anon5452
  /external/qemu/android/skin/
image.c 12 #include "android/skin/image.h"
690 /* apply blending to a source skin image and copy the result to a target clone image */
keyboard.c 12 #include "android/skin/keyboard.h"
600 fprintf(stderr, "### warning, skin requires unknown '%s' charmap, reverting to '%s'\n",
trackball.c 12 #include "android/skin/trackball.h"
13 #include "android/skin/image.h"
window.c 12 #include "android/skin/window.h"
13 #include "android/skin/image.h"
14 #include "android/skin/scaler.h"
484 /* Apply onion skin */
537 /* Dpad keys must be rotated if the skin provides a 'dpad-rotation' field.
    [all...]
composer.c 12 #include "android/skin/composer.h"
keyset.c 12 #include "android/skin/keyset.h"
  /external/skia/include/views/
SkWidgetViews.h 35 //determines which skin to use
  /sdk/sdkmanager/libs/sdklib/src/com/android/sdklib/
IAndroidTarget.java 162 * Returns the default skin for this target.
PlatformTarget.java 163 // at this time, this is the default skin for all the platform.
  /development/docs/
howto_use_cupcake_sdk.txt 272 Skin: 320x480
355 $ SDK/tools/android create avd --name client --target 1 --sdcard 16M --skin HVGA
356 $ SDK/tools/android create avd --name server --target 1 --sdcard 32M --skin HVGA-P
  /external/quake/quake/src/QW/docs/
readme.qwcl 55 After you get the skin files from ftp.idsoftware.com (currently,
  /frameworks/base/docs/html/sdk/
OLD_RELEASENOTES.jd 352 <li>1017312: The emulator window size has been reduced slightly, to allow it to be fully visible on smaller screens. This causes a slight clipping of the HVGA emulator skin but does not affect its function.</li>
379 <li>Adds support for loading custom skins from the &lt;SDK&gt;/lib/images/skins/ directory. The Skin dropdown in the Emulator tab is now built from the content of the skins/ directory in order to support developer-made skins.</li>
394 <ul><li>The default emulator skin has been changed to HVGA-P from QVGA-L. For information
395 about emulator skins and how to load a specific skin when starting the emulator, see

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