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  /external/quake/quake/src/QW/progs/
plats.qc 47 sound (self, CHAN_NO_PHS_ADD+CHAN_VOICE, self.noise1, 1, ATTN_NORM);
55 sound (self, CHAN_NO_PHS_ADD+CHAN_VOICE, self.noise1, 1, ATTN_NORM);
61 sound (self, CHAN_VOICE, self.noise, 1, ATTN_NORM);
68 sound (self, CHAN_VOICE, self.noise, 1, ATTN_NORM);
160 // FIX THIS TO LOAD A GENERIC PLAT SOUND
243 sound (self, CHAN_NO_PHS_ADD+CHAN_VOICE, self.noise, 1, ATTN_NORM);
263 sound (self, CHAN_VOICE, self.noise1, 1, ATTN_NORM);
client.qc 741 // play swiming sound
746 sound (self, CHAN_BODY, "misc/water1.wav", 1, ATTN_NORM);
748 sound (self, CHAN_BODY, "misc/water2.wav", 1, ATTN_NORM);
763 // player jumping sound
764 sound (self, CHAN_BODY, "player/plyrjmp8.wav", 1, ATTN_NORM);
787 sound (self, CHAN_VOICE, "player/gasp2.wav", 1, ATTN_NORM);
789 sound (self, CHAN_VOICE, "player/gasp1.wav", 1, ATTN_NORM);
809 // play leave water sound
810 sound (self, CHAN_BODY, "misc/outwater.wav", 1, ATTN_NORM);
840 // player enter water sound
    [all...]
misc.qc 64 Makes steady fluorescent humming sound
85 Makes sparking, broken fluorescent sound
313 sound (self, CHAN_WEAPON, "enforcer/enfstop.wav", 1, ATTN_STATIC);
341 sound (self, CHAN_WEAPON, "enforcer/enfire.wav", 1, ATTN_NORM);
368 sound (self, CHAN_VOICE, "enforcer/enfire.wav", 1, ATTN_NORM);
373 sound (self, CHAN_VOICE, "weapons/spike2.wav", 1, ATTN_NORM);
700 sound (self, 1, "enforcer/enfire.wav", 1, ATTN_NORM);
701 sound (self, 2, "enforcer/enfstop.wav", 1, ATTN_NORM);
702 sound (self, 3, "enforcer/sight1.wav", 1, ATTN_NORM);
703 sound (self, 4, "enforcer/sight2.wav", 1, ATTN_NORM);
    [all...]
server.qc 61 sound (self, CHAN_VOICE, "ogre/ogdrag.wav", 1, ATTN_IDLE);// play chainsaw drag sound
items.qc 10 sound (self, CHAN_VOICE, "items/itembk2.wav", 1, ATTN_NORM); // play respawn sound
42 sound (other, CHAN_VOICE, self.noise, 1, ATTN_NORM);
112 sound (other, CHAN_VOICE, self.noise, 1, ATTN_NORM);
307 // health touch sound
308 sound(other, CHAN_ITEM, self.noise, 1, ATTN_NORM);
416 // armor touch sound
417 sound(other, CHAN_ITEM, "items/armor1.wav", 1, ATTN_NORM);
628 // weapon touch sound
629 sound (other, CHAN_ITEM, "weapons/pkup.wav", 1, ATTN_NORM);
    [all...]
world.qc 195 precache_sound ("items/itembk2.wav"); // item respawn sound
222 precache_sound ("player/gib.wav"); // player gib sound
223 precache_sound ("player/udeath.wav"); // player gib sound
224 precache_sound ("player/tornoff2.wav"); // gib sound
253 precache_sound ("misc/outwater.wav"); // leaving water sound
  /external/quake/quake/src/WinQuake/docs/
README 91 such as sound, keyboard, mouse and the 3DFX video. Future versions may not
135 Set sound bit sample size. Default is 16 if supported.
138 Set sound speed. Usual values are 8000, 11025, 22051 and 44100.
142 Set mono sound
145 Set stereo sound (default if supported)
INSTALL 122 such as sound, keyboard, mouse and the 3DFX video. Future versions may not
166 Set sound bit sample size. Default is 16 if supported.
169 Set sound speed. Usual values are 8000, 11025, 22051 and 44100.
173 Set mono sound
176 Set stereo sound (default if supported)
  /external/qemu/distrib/sdl-1.2.12/src/audio/dc/
aica.c 135 /* Sets up a sound channel completely. This is generally good if you want
140 smpptr is the pointer to the sound data; if you're running off the
142 ptr. Basically, it's an offset into sound ram.
145 freq is the sampling rate of the sound
149 This routine (and the similar ones) owe a lot to Marcus' sound example --
227 /* Stop the sound on a given channel */
  /frameworks/base/core/java/android/speech/
RecognitionListener.java 40 * The sound level in the audio stream has changed. There is no guarantee that this method will
48 * More sound has been received. The purpose of this function is to allow giving feedback to the
  /dalvik/libcore-disabled/sound/src/main/java/javax/sound/midi/
MidiFileFormat.java 18 package javax.sound.midi;
  /dalvik/libcore-disabled/sound/src/main/java/javax/sound/sampled/
BooleanControl.java 18 package javax.sound.sampled;
Control.java 18 package javax.sound.sampled;
Mixer.java 18 package javax.sound.sampled;
  /external/qemu/distrib/sdl-1.2.12/src/audio/mint/
SDL_mintaudio_stfa.h 35 #define C_STFA 0x53544641L /* Sound treiber f?r atari (seb/The removers) */
SDL_mintaudio_gsxb.c 98 DEBUG_PRINT((DEBUG_NAME "no 16 bits sound\n"));
186 /* Wait if currently playing sound */
196 /* Unlock sound system */
325 /* Stop currently playing sound */
377 /* Lock sound system */
SDL_mintaudio_mcsn.c 110 DEBUG_PRINT((DEBUG_NAME "no 16 bits sound\n"));
202 /* Wait if currently playing sound */
212 /* Unlock sound system */
301 /* Stop currently playing sound */
366 /* Lock sound system */
SDL_mintaudio_xbios.c 106 DEBUG_PRINT((DEBUG_NAME "no 16 bits sound\n"));
186 /* Wait if currently playing sound */
196 /* Unlock sound system */
395 /* Stop currently playing sound */
457 /* Lock sound system */
  /external/quake/quake/src/QW/client/
console.h 59 void Con_NotifyBox (char *text); // during startup for sound / cd warnings
  /external/webkit/WebCore/platform/brew/
SoundBrew.cpp 27 #include "Sound.h"
  /frameworks/base/core/java/android/view/
SoundEffectConstants.java 20 * Constants to be used to play sound effects via {@link View#playSoundEffect(int)}
  /packages/apps/IM/src/com/android/im/service/
StatusBarNotifier.java 185 notification.sound = TextUtils.isEmpty(ringtoneUri) ? null : Uri.parse(ringtoneUri);
186 if (notification.sound != null) {
190 if (DBG) log("setRinger: notification.sound = " + notification.sound);
  /dalvik/libcore-disabled/sound/src/main/java/org/apache/harmony/sound/internal/nls/
Messages.java 24 package org.apache.harmony.sound.internal.nls;
34 * org.apache.harmony.sound.internal.nls.messages
45 "org.apache.harmony.sound.internal.nls.messages"; //$NON-NLS-1$
  /external/qemu/distrib/sdl-1.2.12/src/audio/
SDL_audiodev.c 43 #define _PATH_DEV_DSP24 "/dev/sound/dsp"
64 /* Added support for /dev/sound/\* in Linux 2.4 */
65 if ( ((stat("/dev/sound", &sb) == 0) && S_ISDIR(sb.st_mode)) &&
  /external/qemu/distrib/sdl-1.2.12/src/audio/macrom/
SDL_romaudio.c 29 # include <Sound.h> /* SoundManager interface */
265 /* Create the sound manager channel */
329 /* This function is called by Sound Manager when it has exhausted one of
415 SDL_SetError("Sound manager doesn't support double-buffering");
465 /* Create the sound manager channel */

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