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  /external/quake/quake/src/WinQuake/docs/
INSTALL.Quake 122 such as sound, keyboard, mouse and the 3DFX video. Future versions may not
166 Set sound bit sample size. Default is 16 if supported.
169 Set sound speed. Usual values are 8000, 11025, 22051 and 44100.
173 Set mono sound
176 Set stereo sound (default if supported)
INSTALL.Quake2 135 still need to be setuid root to open the sound device (quake2 will give up
170 Set sound bit sample size.
173 Set sound speed. Usual values are 8000, 11025, 22051 and 44100.
174 If set to zero, causes the sound driver to attempt speeds in the following
178 Indicates stereo or mono sound. Defaults to 2 (stereo). Use 1 for mono.
  /frameworks/base/media/java/android/media/
AudioManager.java 237 * Whether to play a sound when changing the volume.
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  /development/simulator/app/
PrefsDialog.cpp 95 pPrefs->GetBool("enable-sound", &mEnableSound);
195 pPrefs->SetBool("enable-sound", mEnableSound);
275 wxT("Enable Sound"));
  /external/qemu/distrib/sdl-1.2.12/src/audio/mint/
SDL_mintaudio_dma8.c 99 DEBUG_PRINT((DEBUG_NAME "no 8 bits sound\n"));
194 /* Wait if currently playing sound */
290 /* Stop currently playing sound */
  /external/qemu/distrib/sdl-1.2.12/src/cdrom/macosx/
SDL_syscdrom_c.h 64 audio (since nearly all Macs don't have analog audio-in on the sound card).
110 is (even the SDL sound implementation creates theses suckers). The last two are are created
117 to the sound card.
  /dalvik/libcore-disabled/sound/src/main/java/javax/sound/midi/
MidiDevice.java 18 package javax.sound.midi;
  /dalvik/libcore-disabled/sound/src/main/java/javax/sound/sampled/
LineEvent.java 18 package javax.sound.sampled;
Port.java 18 package javax.sound.sampled;
ReverbType.java 18 package javax.sound.sampled;
  /external/kernel-headers/original/asm-generic/
ioctl.h 72 /* ...and for the drivers/sound files... */
  /external/kernel-headers/original/asm-x86/
ioctls.h 9 #define TCSETS 0x5402 /* Clashes with SNDCTL_TMR_START sound ioctl */
  /external/quake/quake/src/QW/server/
newnet.txt 38 make sound/ and models/ implicit in data types
  /external/quake/quake/src/WinQuake/
quake-data.spec.sh 38 motion, ambient sound and lighting, and unmatched multiplayer capabilities
quake-shareware.spec.sh 37 motion, ambient sound and lighting, and unmatched multiplayer capabilities
quake.spec.sh 37 motion, ambient sound and lighting, and unmatched multiplayer capabilities
protocol.h 60 // a sound with no channel is a local only sound
  /frameworks/base/docs/html/guide/topics/media/
index.jd 20 <li>{@link android.media.SoundPool SoundPool} (sound management)</li>
72 cannot play sound files in the conversation audio. </p>
75 <p>Perhaps the most common thing to want to do is play back media (notably sound)
78 <li>Put the sound (or other media resource) file into the <code>res/raw</code>
  /packages/apps/SoundRecorder/res/values-ko/
strings.xml 19 <string name="app_name" msgid="5955735546071433666">"Sound Recorder"</string>
  /packages/inputmethods/PinyinIME/src/com/android/inputmethod/pinyin/
Settings.java 26 private static final String ANDPY_CONFS_KEYSOUND_KEY = "Sound";
  /external/quake/quake/src/QW/progs/
weapons.qc 61 sound (self, CHAN_WEAPON, "player/axhit2.wav", 1, ATTN_NORM);
302 sound (self, CHAN_WEAPON, "weapons/guncock.wav", 1, ATTN_NORM);
330 sound (self ,CHAN_WEAPON, "weapons/shotgn2.wav", 1, ATTN_NORM);
399 // sound (self, CHAN_WEAPON, "weapons/r_exp3.wav", 1, ATTN_NORM);
424 sound (self, CHAN_WEAPON, "weapons/sgun1.wav", 1, ATTN_NORM);
562 sound (self, CHAN_WEAPON, "weapons/lhit.wav", 1, ATTN_NORM);
621 sound (self, CHAN_WEAPON, "weapons/bounce.wav", 1, ATTN_NORM); // bounce sound
636 sound (self, CHAN_WEAPON, "weapons/grenade.wav", 1, ATTN_NORM);
725 sound (self, CHAN_WEAPON, "weapons/spike2.wav", 1, ATTN_NORM);
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  /external/icu4c/test/threadtest/
stringtest.cpp 51 "Told by and idiot, full of sound and fury,\n"
61 "Told by and idiot, full of sound and fury,\n"
  /cts/tools/test-progress/etc/
test-progress 86 ${INPUT}/dalvik/libcore/sound/src/main/java:\
207 javax.sound.midi \
208 javax.sound.midi.spi \
209 javax.sound.sampled \
210 javax.sound.sampled.spi \
  /external/quake/quake/src/WinQuake/data/
TECHINFO.TXT 7 Sound Subsystem Documentation............
211 sound, network, and other hardware support, by the -safe command-line switch.
523 milliseconds, and also server, graphics, and sound frame time in
528 sound time will actually show up as graphics time. However,
529 snd_noextraupdate 1 can cause sound to get choppy, so it's not
616 == Sound Subsystem Documentation ==
619 Quake's sound subsystem works only with Sound Blaster compatible sound
623 the BLASTER environment variable set, your sound will not work. If your
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  /external/quake/quake/src/QW/client/
qwcl.mak     [all...]

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