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  /external/quake/quake/src/WinQuake/
snd_dos.cpp 370 "is not set, sound effects are\n"
392 Con_Printf ("Sound blaster must be at least v2.0\n");
444 Con_Printf("Couldn't allocate sound dma buffer");
523 Reset the sound device for exiting
570 Try to find a sound device to mix for.
622 Reset the sound device for exiting
647 Send sound to device if buffer isn't really the dma buffer
snd_mem.cpp 20 // snd_mem.c: sound caching
114 Q_strcpy(namebuffer, "sound/");
332 Sys_Error ("Sound %s has a bad loop length", name);
snd_mixa.s 22 // x86 assembly-language sound code
33 // 8-bit sound-mixing code
  /external/esd/include/
esd.h 87 /* the properties of a sound buffer are logically or'd */
194 /* esdmgr.c - functions to implement a "sound manager" for esd */
314 /* audio.c - abstract the sound hardware for cross platform usage */
  /external/qemu/distrib/sdl-1.2.12/src/audio/nto/
SDL_nto_audio.c 68 {"Sound Blaster Live!", QSA_MMAP_WORKAROUND},
111 /* increasing default 10 priority to 25 to avoid jerky sound */
223 /* This function waits until it is possible to write a full sound buffer */
  /external/quake/quake/src/QW/client/
protocol.h 203 // a sound with no channel is a local only sound
204 // the sound field has bits 0-2: channel, 3-12: entity
snd_mem.c 20 // snd_mem.c: sound caching
114 Q_strcpy(namebuffer, "sound/");
334 Sys_Error ("Sound %s has a bad loop length", name);
snd_mixa.s 22 // x86 assembly-language sound code
33 // 8-bit sound-mixing code
  /external/quake/quake/src/QW/dxsdk/sdk/inc/
dsound.h 25 // Direct Sound Component GUID {47D4D946-62E8-11cf-93BC-444553540000}
267 * No sound driver is available for use
288 * The Initialize() member on the Direct Sound Object has not been
  /external/quake/quake/src/WinQuake/dxsdk/SDK/INC/
DSOUND.H 25 // Direct Sound Component GUID {47D4D946-62E8-11cf-93BC-444553540000}
267 * No sound driver is available for use
288 * The Initialize() member on the Direct Sound Object has not been
  /packages/apps/Calendar/src/com/android/calendar/
AlertService.java 306 // sound, an alert, or both. A status bar notification also includes
340 // Possibly generate a sound. If 'Silent' is chosen, the ringtone
344 notification.sound = TextUtils.isEmpty(reminderRingtone) ? null : Uri
  /dalvik/libcore-disabled/sound/src/main/java/javax/sound/midi/
Sequencer.java 18 package javax.sound.midi;
  /dalvik/libcore-disabled/sound/src/main/java/javax/sound/sampled/
DataLine.java 18 package javax.sound.sampled;
  /external/qemu/distrib/sdl-1.2.12/src/audio/dummy/
SDL_dummyaudio.c 99 /* This function waits until it is possible to write a full sound buffer */
  /external/quake/quake/src/QW/progs/
buttons.qc 41 sound (self, CHAN_VOICE, self.noise, 1, ATTN_NORM);
  /external/webkit/SunSpider/hosted/
sunspider.html 63 <dt>Statistically Sound<dt>
  /frameworks/base/core/java/android/app/
StatusBarManager.java 45 * icons, but it will block sound, vibrating and other visual or aural notifications.
  /frameworks/base/packages/SettingsProvider/res/values/
defaults.xml 60 <!-- user interface sound effects -->
  /packages/apps/IM/src/com/android/im/app/
SettingActivity.java 32 private static final String KEY_NOTIFICATION_SOUND = "notification-sound";
  /packages/apps/Settings/res/values/
strings.xml     [all...]
  /external/qemu/distrib/sdl-1.2.12/src/audio/esd/
SDL_esdaudio.c 180 ESD_DRIVER_NAME, "Enlightened Sound Daemon",
184 /* This function waits until it is possible to write a full sound buffer */
  /frameworks/base/core/java/android/pim/vcard/
VCardConstants.java 34 public static final String PROPERTY_SOUND = "SOUND"; // Not fully supported.
133 // DoCoMo specific type parameter. Used with "SOUND" property, which is alternate of SORT-STRING in
  /frameworks/base/services/java/com/android/server/
NotificationManagerService.java 189 pw.println(prefix + " sound=" + notification.sound);
279 // sound
775 // sound
778 if (useDefaultSound || notification.sound != null) {
783 uri = notification.sound;
    [all...]
  /external/opencore/extern_libs_v2/khronos/openmax/include/
OMX_Audio.h     [all...]
  /hardware/ti/omap3/omx/system/src/openmax_il/omx_core/inc/
OMX_Audio.h     [all...]

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