/frameworks/base/core/java/android/speech/tts/ |
TextToSpeech.java | 37 * Synthesizes speech from text for immediate playback or to create a sound file. 490 * Adds a mapping between a string of text and a sound resource in a 492 * {@link #speak(String, int, HashMap)} will play the specified sound resource 549 * Adds a mapping between a string of text and a sound file. Using this, it 552 * will play the specified sound resource if it is available, or synthesize the text it is 558 * The full path to the sound file (for example: 596 * Adds a mapping between a string of text and a sound resource in a 653 * Adds a mapping between a string of text and a sound file. 662 * The full path to the sound file (for example: [all...] |
/external/quake/quake/src/QW/progs/ |
defs.qc | 207 .float sounds; // either a cd track number or sound number
363 // sound channels
365 // other channels (1-7) allways override a playing sound on that channel
522 .float swim_flag; // player swimming sound flag
609 void(entity e, float chan, string samp, float vol, float atten) sound = #8;
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/external/quake/quake/src/WinQuake/kit/ |
3DFX.TXT | 172 8. While playing GLQuake the sound stutters, how do I fix it?
174 If your sound card does not support DirectSound, you may encounter
175 stuttering sound during game play. Try adding the following value to
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/frameworks/base/core/tests/coretests/src/android/pim/vcard/ |
VCardJapanizationTests.java | 98 .addExpectedNode("SOUND", ";;;;", new TypeSet("X-IRMC-N")) 169 .addExpectedNode("SOUND", 192 .addExpectedNode("SOUND", "\uFF94\uFF8F\uFF80\uFF9E \uFF80\uFF9B\uFF73;;;;",
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/cts/tests/tests/media/src/android/media/cts/ |
SoundPoolTest.java | 334 for (int sound : soundIds) { 335 mSoundPool.unload(sound);
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/external/qemu/audio/ |
esdaudio.c | 441 D("%s: could not open direct sound server connection, trying localhost", 445 D("%s: could not open localhost sound server connection", __FUNCTION__);
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mixeng.c | 270 * Sound Tools rate change effect file.
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/external/quake/quake/src/QW/client/ |
snd_mix.c | 92 Con_Printf ("S_TransferStereo16: DS::Lock Sound Buffer Failed\n");
179 Con_Printf ("S_TransferPaintBuffer: DS::Lock Sound Buffer Failed\n");
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docs.txt | 93 static entity spawning, static sound spawning, and all the entity baselines
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/external/quake/quake/src/WinQuake/ |
snd_mix.cpp | 100 Con_Printf ("S_TransferStereo16: DS::Lock Sound Buffer Failed\n"); 187 Con_Printf ("S_TransferPaintBuffer: DS::Lock Sound Buffer Failed\n");
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/frameworks/base/core/java/android/speech/ |
RecognitionService.java | 221 * The service should call this method when sound has been received. The purpose of this 286 * The service should call this method when the sound level in the audio stream has changed.
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/frameworks/base/core/java/android/view/ |
VolumePanel.java | 52 * The delay before playing a sound. This small period exists so the user 133 * example, vibrating, playing a sound, etc.). Make sure to call through to
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/frameworks/base/media/java/android/media/ |
MediaScanner.java | 206 "Sound Clip", 312 /** Whether the scanner has set a default sound for the ringer ringtone. */ 314 /** Whether the scanner has set a default sound for the notification ringtone. */ 316 /** Whether the scanner has set a default sound for the alarm ringtone. */ 318 /** The filename for the default sound for the ringer ringtone. */ 320 /** The filename for the default sound for the notification ringtone. */ 322 /** The filename for the default sound for the alarm ringtone. */ 325 * The prefix for system properties that define the default sound for [all...] |
/frameworks/base/services/java/com/android/server/status/ |
StorageNotification.java | 276 boolean sound, boolean visible, PendingIntent pi) { 300 if (sound) {
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/frameworks/policies/base/mid/com/android/internal/policy/impl/ |
GlobalActions.java | 342 * @param enabledStatusMessageResId The on status message, e.g 'sound disabled' 343 * @param disabledStatusMessageResId The off status message, e.g. 'sound enabled'
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/hardware/libhardware_legacy/include/hardware_legacy/ |
AudioPolicyInterface.h | 48 // also make sure that streams are not muted if not allowed (e.g. camera shutter sound in some countries). 79 // set a system property (e.g. camera sound always audible)
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/packages/inputmethods/OpenWnn/res/values/ |
strings.xml | 24 <string name="preference_key_sound_title"> Sound on Key Press </string> 25 <string name="preference_key_sound_summary"> Enable key click sound. </string>
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/external/srec/doc/logs/uapi/ |
run_robustness3.log | 100 MICListener: Saving record sound R3_microphoneTestSound.raw 224 MICListener: Saving record sound R3_microphoneTestSound.raw 348 MICListener: Saving record sound R3_microphoneTestSound.raw 472 MICListener: Saving record sound R3_microphoneTestSound.raw 596 MICListener: Saving record sound R3_microphoneTestSound.raw 720 MICListener: Saving record sound R3_microphoneTestSound.raw 844 MICListener: Saving record sound R3_microphoneTestSound.raw [all...] |
/dalvik/libcore-disabled/sound/src/main/java/javax/sound/sampled/ |
AudioFileFormat.java | 18 package javax.sound.sampled;
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AudioFormat.java | 18 package javax.sound.sampled;
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/development/pdk/docs/porting/ |
source_setup_guide.jd | 33 <li>libesd0-dev: This enlightened sound daemon (dev files) is used to mix digitized audio streams for playback by a single device.</li>
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/external/kernel-headers/original/linux/ |
kd.h | 24 #define KIOCSOUND 0x4B2F /* start sound generation (0 for off) */
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/external/opencore/fileformats/mp4/parser/src/ |
mediainformationatom.cpp | 64 // Read in the MediaInformationHeaderAtom (either Video, Sound, Hint, or Mpeg4)
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/external/qemu/distrib/sdl-1.2.12/src/audio/disk/ |
SDL_diskaudio.c | 119 /* This function waits until it is possible to write a full sound buffer */
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/external/qemu/distrib/sdl-1.2.12/src/audio/mint/ |
SDL_mintaudio_it.S | 62 btst #0,0xFFFF8901:w /* state DMA sound */
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