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  /frameworks/base/core/java/android/speech/tts/
TextToSpeech.java 37 * Synthesizes speech from text for immediate playback or to create a sound file.
490 * Adds a mapping between a string of text and a sound resource in a
492 * {@link #speak(String, int, HashMap)} will play the specified sound resource
549 * Adds a mapping between a string of text and a sound file. Using this, it
552 * will play the specified sound resource if it is available, or synthesize the text it is
558 * The full path to the sound file (for example:
596 * Adds a mapping between a string of text and a sound resource in a
653 * Adds a mapping between a string of text and a sound file.
662 * The full path to the sound file (for example:
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  /external/quake/quake/src/QW/progs/
defs.qc 207 .float sounds; // either a cd track number or sound number
363 // sound channels
365 // other channels (1-7) allways override a playing sound on that channel
522 .float swim_flag; // player swimming sound flag
609 void(entity e, float chan, string samp, float vol, float atten) sound = #8;
  /external/quake/quake/src/WinQuake/kit/
3DFX.TXT 172 8. While playing GLQuake the sound stutters, how do I fix it?
174 If your sound card does not support DirectSound, you may encounter
175 stuttering sound during game play. Try adding the following value to
  /frameworks/base/core/tests/coretests/src/android/pim/vcard/
VCardJapanizationTests.java 98 .addExpectedNode("SOUND", ";;;;", new TypeSet("X-IRMC-N"))
169 .addExpectedNode("SOUND",
192 .addExpectedNode("SOUND", "\uFF94\uFF8F\uFF80\uFF9E \uFF80\uFF9B\uFF73;;;;",
  /cts/tests/tests/media/src/android/media/cts/
SoundPoolTest.java 334 for (int sound : soundIds) {
335 mSoundPool.unload(sound);
  /external/qemu/audio/
esdaudio.c 441 D("%s: could not open direct sound server connection, trying localhost",
445 D("%s: could not open localhost sound server connection", __FUNCTION__);
mixeng.c 270 * Sound Tools rate change effect file.
  /external/quake/quake/src/QW/client/
snd_mix.c 92 Con_Printf ("S_TransferStereo16: DS::Lock Sound Buffer Failed\n");
179 Con_Printf ("S_TransferPaintBuffer: DS::Lock Sound Buffer Failed\n");
docs.txt 93 static entity spawning, static sound spawning, and all the entity baselines
  /external/quake/quake/src/WinQuake/
snd_mix.cpp 100 Con_Printf ("S_TransferStereo16: DS::Lock Sound Buffer Failed\n");
187 Con_Printf ("S_TransferPaintBuffer: DS::Lock Sound Buffer Failed\n");
  /frameworks/base/core/java/android/speech/
RecognitionService.java 221 * The service should call this method when sound has been received. The purpose of this
286 * The service should call this method when the sound level in the audio stream has changed.
  /frameworks/base/core/java/android/view/
VolumePanel.java 52 * The delay before playing a sound. This small period exists so the user
133 * example, vibrating, playing a sound, etc.). Make sure to call through to
  /frameworks/base/media/java/android/media/
MediaScanner.java 206 "Sound Clip",
312 /** Whether the scanner has set a default sound for the ringer ringtone. */
314 /** Whether the scanner has set a default sound for the notification ringtone. */
316 /** Whether the scanner has set a default sound for the alarm ringtone. */
318 /** The filename for the default sound for the ringer ringtone. */
320 /** The filename for the default sound for the notification ringtone. */
322 /** The filename for the default sound for the alarm ringtone. */
325 * The prefix for system properties that define the default sound for
    [all...]
  /frameworks/base/services/java/com/android/server/status/
StorageNotification.java 276 boolean sound, boolean visible, PendingIntent pi) {
300 if (sound) {
  /frameworks/policies/base/mid/com/android/internal/policy/impl/
GlobalActions.java 342 * @param enabledStatusMessageResId The on status message, e.g 'sound disabled'
343 * @param disabledStatusMessageResId The off status message, e.g. 'sound enabled'
  /hardware/libhardware_legacy/include/hardware_legacy/
AudioPolicyInterface.h 48 // also make sure that streams are not muted if not allowed (e.g. camera shutter sound in some countries).
79 // set a system property (e.g. camera sound always audible)
  /packages/inputmethods/OpenWnn/res/values/
strings.xml 24 <string name="preference_key_sound_title"> Sound on Key Press </string>
25 <string name="preference_key_sound_summary"> Enable key click sound. </string>
  /external/srec/doc/logs/uapi/
run_robustness3.log 100 MICListener: Saving record sound R3_microphoneTestSound.raw
224 MICListener: Saving record sound R3_microphoneTestSound.raw
348 MICListener: Saving record sound R3_microphoneTestSound.raw
472 MICListener: Saving record sound R3_microphoneTestSound.raw
596 MICListener: Saving record sound R3_microphoneTestSound.raw
720 MICListener: Saving record sound R3_microphoneTestSound.raw
844 MICListener: Saving record sound R3_microphoneTestSound.raw
    [all...]
  /dalvik/libcore-disabled/sound/src/main/java/javax/sound/sampled/
AudioFileFormat.java 18 package javax.sound.sampled;
AudioFormat.java 18 package javax.sound.sampled;
  /development/pdk/docs/porting/
source_setup_guide.jd 33 <li>libesd0-dev: This enlightened sound daemon (dev files) is used to mix digitized audio streams for playback by a single device.</li>
  /external/kernel-headers/original/linux/
kd.h 24 #define KIOCSOUND 0x4B2F /* start sound generation (0 for off) */
  /external/opencore/fileformats/mp4/parser/src/
mediainformationatom.cpp 64 // Read in the MediaInformationHeaderAtom (either Video, Sound, Hint, or Mpeg4)
  /external/qemu/distrib/sdl-1.2.12/src/audio/disk/
SDL_diskaudio.c 119 /* This function waits until it is possible to write a full sound buffer */
  /external/qemu/distrib/sdl-1.2.12/src/audio/mint/
SDL_mintaudio_it.S 62 btst #0,0xFFFF8901:w /* state DMA sound */

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