/external/quake/quake/src/QW/client/ |
quakedef.h | 60 #include "sound.h"
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/external/quake/quake/src/QW/progs/ |
triggers.qc | 46 sound (self, CHAN_VOICE, self.noise, 1, ATTN_NORM);
299 sound (self, CHAN_VOICE, tmpstr, 1, ATTN_NORM);
525 sound (other, CHAN_BODY, "misc/talk.wav", 1, ATTN_NORM);
590 sound (other, CHAN_AUTO, "ambience/windfly.wav", 1, ATTN_NORM);
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/external/quake/quake/src/QW/ |
qw2do.txt | 71 x- move sound effects to reliable data stream
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/external/quake/quake/src/WinQuake/data/ |
HELP.TXT | 41 3. If you are having a sound, video or modem
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/external/sonivox/arm-fm-22k/host_src/ |
eas_types.h | 155 /* handle to sound library */
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/external/sonivox/arm-hybrid-22k/host_src/ |
eas_types.h | 155 /* handle to sound library */
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/external/sonivox/arm-wt-22k/host_src/ |
eas_types.h | 160 /* handle to sound library */
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/external/strace/linux/ |
ioctlent.sh | 71 files="linux/* $asm/* scsi/* sound/*"
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/external/strace/strace/linux/ |
ioctlent.sh | 71 files="linux/* $asm/* scsi/* sound/*"
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/external/tremolo/Tremolo/ |
misc.h | 112 * is important. Shift values were chosen for the best sound quality after
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/frameworks/base/core/java/android/app/ |
NotificationManager.java | 36 * <li>Alerting the user by flashing the backlight, playing a sound,
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/frameworks/base/docs/html/guide/topics/ui/notifiers/ |
index.jd | 76 You can also configure the notification to alert the user with a sound, a vibration, and flashing
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/frameworks/base/libs/audioflinger/ |
AudioHardwareInterface.cpp | 89 LOGW("Using stubbed audio hardware. No sound will be produced.");
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/frameworks/base/opengl/tests/angeles/ |
README.txt | 20 cleaned up and the sound is removed. Also detail level is lowered,
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/ndk/samples/san-angeles/jni/ |
README.txt | 20 cleaned up and the sound is removed. Also detail level is lowered,
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/packages/apps/Mms/src/com/android/mms/ui/ |
AttachmentEditor.java | 38 * This is an embedded editor/view to add photos and sound/video clips
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/packages/apps/SoundRecorder/res/values/ |
strings.xml | 19 <string name="app_name">Sound Recorder</string>
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/packages/inputmethods/OpenWnn/src/jp/co/omronsoft/openwnn/ |
DefaultSoftKeyboard.java | 275 /** MediaPlayer for key click sound */ 673 /* sound */ 681 Log.d("OpenWnn", "NO SOUND"); 720 /* key click sound & vibration */
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/external/quake/quake/src/WinQuake/ |
pr_cmds.cpp | 547 Each entity can have eight independant sound sources, like voice, 1733 // sound (self, CHAN_VOICE, "player/gasp2.wav", 1, ATTN_NORM); 1736 // sound (self, CHAN_VOICE, "player/gasp1.wav", 1, ATTN_NORM); [all...] |
/packages/apps/Bluetooth/src/com/android/bluetooth/pbap/ |
BluetoothPbapObexServer.java | 441 // out on. Can be "Name | Number | Sound", default value is "Name". 808 // search by sound is not supported currently 809 Log.w(TAG, "do not support search by sound"); [all...] |
/frameworks/base/core/java/android/provider/ |
Settings.java | 230 * Activity Action: Show settings to allow configuration of sound and volume. [all...] |
/cts/tests/tests/media/src/android/media/cts/ |
AudioManagerTest.java | 167 // should hear sound after loadSoundEffects() called. 182 // won't hear sound after unloadSoundEffects() called();
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/external/qemu/audio/ |
winaudio.c | 230 /* Check the sound device we retrieved */
482 /* Check the sound device we retrieved */
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/external/qemu/distrib/sdl-1.2.12/src/audio/ |
SDL_audio.c | 180 /* Fill the current buffer with sound */ 480 /* Create a semaphore for locking the sound buffers */
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SDL_mixer.c | 34 /* This table is used to add two sound values together and pin 36 * Changed to use 0xFE instead of 0xFF for better sound quality.
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