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  /external/quake/quake/src/QW/client/
quakedef.h 60 #include "sound.h"
  /external/quake/quake/src/QW/progs/
triggers.qc 46 sound (self, CHAN_VOICE, self.noise, 1, ATTN_NORM);
299 sound (self, CHAN_VOICE, tmpstr, 1, ATTN_NORM);
525 sound (other, CHAN_BODY, "misc/talk.wav", 1, ATTN_NORM);
590 sound (other, CHAN_AUTO, "ambience/windfly.wav", 1, ATTN_NORM);
  /external/quake/quake/src/QW/
qw2do.txt 71 x- move sound effects to reliable data stream
  /external/quake/quake/src/WinQuake/data/
HELP.TXT 41 3. If you are having a sound, video or modem
  /external/sonivox/arm-fm-22k/host_src/
eas_types.h 155 /* handle to sound library */
  /external/sonivox/arm-hybrid-22k/host_src/
eas_types.h 155 /* handle to sound library */
  /external/sonivox/arm-wt-22k/host_src/
eas_types.h 160 /* handle to sound library */
  /external/strace/linux/
ioctlent.sh 71 files="linux/* $asm/* scsi/* sound/*"
  /external/strace/strace/linux/
ioctlent.sh 71 files="linux/* $asm/* scsi/* sound/*"
  /external/tremolo/Tremolo/
misc.h 112 * is important. Shift values were chosen for the best sound quality after
  /frameworks/base/core/java/android/app/
NotificationManager.java 36 * <li>Alerting the user by flashing the backlight, playing a sound,
  /frameworks/base/docs/html/guide/topics/ui/notifiers/
index.jd 76 You can also configure the notification to alert the user with a sound, a vibration, and flashing
  /frameworks/base/libs/audioflinger/
AudioHardwareInterface.cpp 89 LOGW("Using stubbed audio hardware. No sound will be produced.");
  /frameworks/base/opengl/tests/angeles/
README.txt 20 cleaned up and the sound is removed. Also detail level is lowered,
  /ndk/samples/san-angeles/jni/
README.txt 20 cleaned up and the sound is removed. Also detail level is lowered,
  /packages/apps/Mms/src/com/android/mms/ui/
AttachmentEditor.java 38 * This is an embedded editor/view to add photos and sound/video clips
  /packages/apps/SoundRecorder/res/values/
strings.xml 19 <string name="app_name">Sound Recorder</string>
  /packages/inputmethods/OpenWnn/src/jp/co/omronsoft/openwnn/
DefaultSoftKeyboard.java 275 /** MediaPlayer for key click sound */
673 /* sound */
681 Log.d("OpenWnn", "NO SOUND");
720 /* key click sound & vibration */
  /external/quake/quake/src/WinQuake/
pr_cmds.cpp 547 Each entity can have eight independant sound sources, like voice,
1733 // sound (self, CHAN_VOICE, "player/gasp2.wav", 1, ATTN_NORM);
1736 // sound (self, CHAN_VOICE, "player/gasp1.wav", 1, ATTN_NORM);
    [all...]
  /packages/apps/Bluetooth/src/com/android/bluetooth/pbap/
BluetoothPbapObexServer.java 441 // out on. Can be "Name | Number | Sound", default value is "Name".
808 // search by sound is not supported currently
809 Log.w(TAG, "do not support search by sound");
    [all...]
  /frameworks/base/core/java/android/provider/
Settings.java 230 * Activity Action: Show settings to allow configuration of sound and volume.
    [all...]
  /cts/tests/tests/media/src/android/media/cts/
AudioManagerTest.java 167 // should hear sound after loadSoundEffects() called.
182 // won't hear sound after unloadSoundEffects() called();
  /external/qemu/audio/
winaudio.c 230 /* Check the sound device we retrieved */
482 /* Check the sound device we retrieved */
  /external/qemu/distrib/sdl-1.2.12/src/audio/
SDL_audio.c 180 /* Fill the current buffer with sound */
480 /* Create a semaphore for locking the sound buffers */
SDL_mixer.c 34 /* This table is used to add two sound values together and pin
36 * Changed to use 0xFE instead of 0xFF for better sound quality.

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