/frameworks/base/include/media/ |
AudioTrack.h | 241 /* set volume for this track, mostly used for games' sound effects 246 /* set sample rate for this track, mostly used for games' sound effects
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/frameworks/policies/base/phone/com/android/internal/policy/impl/ |
GlobalActions.java | 438 * @param enabledStatusMessageResId The on status message, e.g 'sound disabled' 439 * @param disabledStatusMessageResId The off status message, e.g. 'sound enabled'
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/development/pdk/docs/source/ |
overview.jd | 67 <p>Android 1.6 provides a new accessibility framework. With this framework, developers can create accessibility plugins that respond to user input, such as making a sound when a new window is shown, vibrating when navigating to the top of a list, and providing spoken feedback.
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/external/bluetooth/bluez/sbc/ |
sbcdec.c | 231 "\t-d, --device <dsp> Sound device\n"
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/external/icu4c/layout/ |
TibetanReordering.h | 48 // represents the same sound instead of using this combined characters. This is included here
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/external/qemu/distrib/sdl-1.2.12/src/audio/arts/ |
SDL_artsaudio.c | 200 /* This function waits until it is possible to write a full sound buffer */
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/external/qemu/distrib/sdl-1.2.12/src/audio/dc/ |
SDL_dcaudio.c | 95 /* This function waits until it is possible to write a full sound buffer */
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/external/qemu/distrib/sdl-1.2.12/src/audio/dsp/ |
SDL_dspaudio.c | 127 /* This function waits until it is possible to write a full sound buffer */
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/external/qemu/distrib/sdl-1.2.12/src/audio/mint/ |
SDL_mintaudio_stfa.c | 187 /* Wait if currently playing sound */
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/external/qemu/distrib/sdl-1.2.12/src/audio/nas/ |
SDL_nasaudio.c | 106 /* This function waits until it is possible to write a full sound buffer */
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/external/quake/quake/src/QW/progs/ |
subs.qc | 235 sound (activator, CHAN_VOICE, "misc/talk.wav", 1, ATTN_NORM);
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/packages/apps/Settings/res/xml/ |
settings.xml | 42 <!-- Sound -->
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/external/qemu/ |
Makefile.android | 380 # all sound-related development packages to be installed on 482 # include sound support source files. we first try to see if we have a prebuilt audio 784 # Note that this means no sound and graphics on Linux.
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/external/quake/quake/src/QW/client/ |
r_main.c | 950 S_ExtraUpdate (); // don't let sound get messed up if going slow 995 S_ExtraUpdate (); // don't let sound get messed up if going slow 1004 S_ExtraUpdate (); // don't let sound get messed up if going slow
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/external/quake/quake/src/WinQuake/ |
r_main.cpp | 937 S_ExtraUpdate (); // don't let sound get messed up if going slow
982 S_ExtraUpdate (); // don't let sound get messed up if going slow
991 S_ExtraUpdate (); // don't let sound get messed up if going slow
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snd_gus.cpp | 713 Con_Printf("Sound Card is UltraSound PnP\n");
782 Con_Printf("Sound Card is UltraSound MAX\n");
861 Con_Printf("Sound Card is UltraSound\n");
1124 Con_Printf("Couldn't allocate sound dma buffer");
1180 Con_Printf("Couldn't allocate sound dma buffer");
[all...] |
/frameworks/base/media/java/android/media/ |
JetPlayer.java | 258 * @param libNum the index of the sound bank associated with the segment. Use -1 to indicate 259 * that no sound bank (DLS file) is associated with this segment, in which case JET will use 287 * no sound bank (DLS file) is associated with this segment, in which case JET will use
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AudioTrack.java | 42 * <li>too big to fit in memory because of the duration of the sound to play,</li> 49 * can play the sound without the need to transfer the audio data from Java to native layer 50 * each time the sound is to be played. The static mode will therefore be preferred for UI and 56 * For an AudioTrack using the static mode, this size is the maximum size of the sound that can 251 * this is the maximum size of the sound that will be played for this instance. [all...] |
AudioService.java | 128 /* Sound effect file names */ 138 /* Sound effect file name mapping sound effect id (AudioManager.FX_xxx) to 411 // Don't play sound on other streams 781 * This method must be called at when sound effects are enabled [all...] |
/external/quake/quake/src/QW/server/ |
qwsv.mak | [all...] |
/packages/inputmethods/LatinIME/java/src/com/android/inputmethod/latin/ |
LatinIME.java | 218 // Align sound effect volume on music volume 1782 int sound = AudioManager.FX_KEYPRESS_STANDARD; local [all...] |
/external/iproute2/testsuite/configs/ |
all-no-act | 1042 # Sound 1047 # Advanced Linux Sound Architecture 1145 # Open Sound System [all...] |
all-police-act | 1047 # Sound 1052 # Advanced Linux Sound Architecture 1150 # Open Sound System [all...] |
/frameworks/base/core/java/android/text/ |
StaticLayout.java | [all...] |
/development/simulator/app/ |
Preferences.cpp | 143 { "pref", "enable-sound", "true" },
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