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  /frameworks/base/include/media/
AudioTrack.h 241 /* set volume for this track, mostly used for games' sound effects
246 /* set sample rate for this track, mostly used for games' sound effects
  /frameworks/policies/base/phone/com/android/internal/policy/impl/
GlobalActions.java 438 * @param enabledStatusMessageResId The on status message, e.g 'sound disabled'
439 * @param disabledStatusMessageResId The off status message, e.g. 'sound enabled'
  /development/pdk/docs/source/
overview.jd 67 <p>Android 1.6 provides a new accessibility framework. With this framework, developers can create accessibility plugins that respond to user input, such as making a sound when a new window is shown, vibrating when navigating to the top of a list, and providing spoken feedback.
  /external/bluetooth/bluez/sbc/
sbcdec.c 231 "\t-d, --device <dsp> Sound device\n"
  /external/icu4c/layout/
TibetanReordering.h 48 // represents the same sound instead of using this combined characters. This is included here
  /external/qemu/distrib/sdl-1.2.12/src/audio/arts/
SDL_artsaudio.c 200 /* This function waits until it is possible to write a full sound buffer */
  /external/qemu/distrib/sdl-1.2.12/src/audio/dc/
SDL_dcaudio.c 95 /* This function waits until it is possible to write a full sound buffer */
  /external/qemu/distrib/sdl-1.2.12/src/audio/dsp/
SDL_dspaudio.c 127 /* This function waits until it is possible to write a full sound buffer */
  /external/qemu/distrib/sdl-1.2.12/src/audio/mint/
SDL_mintaudio_stfa.c 187 /* Wait if currently playing sound */
  /external/qemu/distrib/sdl-1.2.12/src/audio/nas/
SDL_nasaudio.c 106 /* This function waits until it is possible to write a full sound buffer */
  /external/quake/quake/src/QW/progs/
subs.qc 235 sound (activator, CHAN_VOICE, "misc/talk.wav", 1, ATTN_NORM);
  /packages/apps/Settings/res/xml/
settings.xml 42 <!-- Sound -->
  /external/qemu/
Makefile.android 380 # all sound-related development packages to be installed on
482 # include sound support source files. we first try to see if we have a prebuilt audio
784 # Note that this means no sound and graphics on Linux.
  /external/quake/quake/src/QW/client/
r_main.c 950 S_ExtraUpdate (); // don't let sound get messed up if going slow
995 S_ExtraUpdate (); // don't let sound get messed up if going slow
1004 S_ExtraUpdate (); // don't let sound get messed up if going slow
  /external/quake/quake/src/WinQuake/
r_main.cpp 937 S_ExtraUpdate (); // don't let sound get messed up if going slow
982 S_ExtraUpdate (); // don't let sound get messed up if going slow
991 S_ExtraUpdate (); // don't let sound get messed up if going slow
snd_gus.cpp 713 Con_Printf("Sound Card is UltraSound PnP\n");
782 Con_Printf("Sound Card is UltraSound MAX\n");
861 Con_Printf("Sound Card is UltraSound\n");
1124 Con_Printf("Couldn't allocate sound dma buffer");
1180 Con_Printf("Couldn't allocate sound dma buffer");
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  /frameworks/base/media/java/android/media/
JetPlayer.java 258 * @param libNum the index of the sound bank associated with the segment. Use -1 to indicate
259 * that no sound bank (DLS file) is associated with this segment, in which case JET will use
287 * no sound bank (DLS file) is associated with this segment, in which case JET will use
AudioTrack.java 42 * <li>too big to fit in memory because of the duration of the sound to play,</li>
49 * can play the sound without the need to transfer the audio data from Java to native layer
50 * each time the sound is to be played. The static mode will therefore be preferred for UI and
56 * For an AudioTrack using the static mode, this size is the maximum size of the sound that can
251 * this is the maximum size of the sound that will be played for this instance.
    [all...]
AudioService.java 128 /* Sound effect file names */
138 /* Sound effect file name mapping sound effect id (AudioManager.FX_xxx) to
411 // Don't play sound on other streams
781 * This method must be called at when sound effects are enabled
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  /external/quake/quake/src/QW/server/
qwsv.mak     [all...]
  /packages/inputmethods/LatinIME/java/src/com/android/inputmethod/latin/
LatinIME.java 218 // Align sound effect volume on music volume
1782 int sound = AudioManager.FX_KEYPRESS_STANDARD; local
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  /external/iproute2/testsuite/configs/
all-no-act 1042 # Sound
1047 # Advanced Linux Sound Architecture
1145 # Open Sound System
    [all...]
all-police-act 1047 # Sound
1052 # Advanced Linux Sound Architecture
1150 # Open Sound System
    [all...]
  /frameworks/base/core/java/android/text/
StaticLayout.java     [all...]
  /development/simulator/app/
Preferences.cpp 143 { "pref", "enable-sound", "true" },

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