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  /external/quake/quake/src/WinQuake/data/
MANUAL.TXT 217 a wall, a strange sound -- anything -- might be the clue. Something
451 Sound Effects Volume
738 These are distinctive in appearance and emit a unique sound. When you
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  /frameworks/base/media/libmediaplayerservice/
VorbisPlayer.cpp 202 LOGV_IF(mAndroidLoop, "looped sound");
  /packages/apps/Settings/res/values/
arrays.xml 328 <!-- Sound settings for emergency tone. -->
  /packages/apps/VoiceDialer/src/com/android/voicedialer/
VoiceDialerActivity.java 354 // now we're playing a sound, and corrupting the input sample.
  /system/core/init/
devices.c 426 } else if(!strncmp(uevent->subsystem, "sound", 5)) {
  /external/quake/quake/src/QW/client/
cl_parse.c 279 if (!CL_CheckOrDownloadFile(va("sound/%s",s)))
601 // ask for the sound list next
menu.c 86 // won't disrupt the sound
525 M_Print (16, 88, " Sound Volume");
  /hardware/msm7k/libaudio/
AudioHardware.cpp 37 #define LOG_SND_RPC 0 // Set to 1 to log sound RPC's
383 * rpc_snd_set_volume only works for in-call sound volume.
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  /external/sonivox/arm-fm-22k/lib_src/
eas_voicemgt.c 53 /* pointer to base sound library */
370 /* set the sound library pointer */
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  /external/sonivox/arm-hybrid-22k/lib_src/
eas_voicemgt.c 53 /* pointer to base sound library */
370 /* set the sound library pointer */
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  /external/sonivox/arm-wt-22k/lib_src/
eas_voicemgt.c 53 /* pointer to base sound library */
370 /* set the sound library pointer */
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  /external/sonivox/arm-fm-22k/host_src/
eas.h 724 * sound. Any notes currently playing will be shut off.
900 * Sets the location of the sound library.
905 * pSoundLib - pointer to sound library
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  /external/sonivox/arm-hybrid-22k/host_src/
eas.h 724 * sound. Any notes currently playing will be shut off.
900 * Sets the location of the sound library.
905 * pSoundLib - pointer to sound library
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  /external/sonivox/arm-wt-22k/host_src/
eas.h 724 * sound. Any notes currently playing will be shut off.
900 * Sets the location of the sound library.
905 * pSoundLib - pointer to sound library
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  /frameworks/policies/base/phone/com/android/internal/policy/impl/
PhoneWindow.java 590 // Play the sound effect if the user closed an open menu (and not if
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  /external/webkit/WebCore/editing/
TextIterator.cpp     [all...]
  /frameworks/base/core/java/android/content/res/
Resources.java 786 * used to open drawable, sound, and raw resources; it will fail on string
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  /frameworks/base/core/java/android/hardware/
Camera.java 455 * Can be used to play a shutter sound as soon as the image has been captured, but before
478 * to trigger a sound to let the user know that image has been captured. The
503 * to trigger a sound to let the user know that image has been captured. The
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  /frameworks/base/libs/audioflinger/
AudioPolicyManagerBase.cpp 406 if (strcmp(property, "ro.camera.sound.forced") == 0) {
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  /external/icu4c/data/unidata/
DerivedBidiClass.txt     [all...]
  /external/qemu/distrib/sdl-1.2.12/include/
SDL_video.h 236 * If you use both sound and video in your application, you need to call
237 * SDL_Init() before opening the sound device, otherwise under Win32 DirectX,
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  /external/quake/quake/src/QW/server/
pr_cmds.c 464 Each entity can have eight independant sound sources, like voice,
1633 PF_sound, // void(entity e, float chan, string samp) sound = #8;
  /external/quake/quake/src/WinQuake/
sv_main.cpp 107 Each entity can have eight independant sound sources, like voice,
138 // find precache number for sound
  /external/srec/audio/AudioIn/UNIX/src/
audioin.c 855 /* step 1 : open the sound device */
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  /frameworks/base/camera/libcameraservice/
CameraService.cpp 895 // Play shutter sound.
897 // do not play shutter sound if stream volume is 0
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