/external/quake/quake/src/WinQuake/data/ |
MANUAL.TXT | 217 a wall, a strange sound -- anything -- might be the clue. Something
451 Sound Effects Volume
738 These are distinctive in appearance and emit a unique sound. When you
[all...] |
/frameworks/base/media/libmediaplayerservice/ |
VorbisPlayer.cpp | 202 LOGV_IF(mAndroidLoop, "looped sound");
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/packages/apps/Settings/res/values/ |
arrays.xml | 328 <!-- Sound settings for emergency tone. -->
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/packages/apps/VoiceDialer/src/com/android/voicedialer/ |
VoiceDialerActivity.java | 354 // now we're playing a sound, and corrupting the input sample.
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/system/core/init/ |
devices.c | 426 } else if(!strncmp(uevent->subsystem, "sound", 5)) {
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/external/quake/quake/src/QW/client/ |
cl_parse.c | 279 if (!CL_CheckOrDownloadFile(va("sound/%s",s))) 601 // ask for the sound list next
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menu.c | 86 // won't disrupt the sound 525 M_Print (16, 88, " Sound Volume");
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/hardware/msm7k/libaudio/ |
AudioHardware.cpp | 37 #define LOG_SND_RPC 0 // Set to 1 to log sound RPC's 383 * rpc_snd_set_volume only works for in-call sound volume. [all...] |
/external/sonivox/arm-fm-22k/lib_src/ |
eas_voicemgt.c | 53 /* pointer to base sound library */ 370 /* set the sound library pointer */ [all...] |
/external/sonivox/arm-hybrid-22k/lib_src/ |
eas_voicemgt.c | 53 /* pointer to base sound library */ 370 /* set the sound library pointer */ [all...] |
/external/sonivox/arm-wt-22k/lib_src/ |
eas_voicemgt.c | 53 /* pointer to base sound library */ 370 /* set the sound library pointer */ [all...] |
/external/sonivox/arm-fm-22k/host_src/ |
eas.h | 724 * sound. Any notes currently playing will be shut off. 900 * Sets the location of the sound library. 905 * pSoundLib - pointer to sound library [all...] |
/external/sonivox/arm-hybrid-22k/host_src/ |
eas.h | 724 * sound. Any notes currently playing will be shut off. 900 * Sets the location of the sound library. 905 * pSoundLib - pointer to sound library [all...] |
/external/sonivox/arm-wt-22k/host_src/ |
eas.h | 724 * sound. Any notes currently playing will be shut off. 900 * Sets the location of the sound library. 905 * pSoundLib - pointer to sound library [all...] |
/frameworks/policies/base/phone/com/android/internal/policy/impl/ |
PhoneWindow.java | 590 // Play the sound effect if the user closed an open menu (and not if [all...] |
/external/webkit/WebCore/editing/ |
TextIterator.cpp | [all...] |
/frameworks/base/core/java/android/content/res/ |
Resources.java | 786 * used to open drawable, sound, and raw resources; it will fail on string [all...] |
/frameworks/base/core/java/android/hardware/ |
Camera.java | 455 * Can be used to play a shutter sound as soon as the image has been captured, but before 478 * to trigger a sound to let the user know that image has been captured. The 503 * to trigger a sound to let the user know that image has been captured. The [all...] |
/frameworks/base/libs/audioflinger/ |
AudioPolicyManagerBase.cpp | 406 if (strcmp(property, "ro.camera.sound.forced") == 0) { [all...] |
/external/icu4c/data/unidata/ |
DerivedBidiClass.txt | [all...] |
/external/qemu/distrib/sdl-1.2.12/include/ |
SDL_video.h | 236 * If you use both sound and video in your application, you need to call 237 * SDL_Init() before opening the sound device, otherwise under Win32 DirectX, [all...] |
/external/quake/quake/src/QW/server/ |
pr_cmds.c | 464 Each entity can have eight independant sound sources, like voice, 1633 PF_sound, // void(entity e, float chan, string samp) sound = #8;
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/external/quake/quake/src/WinQuake/ |
sv_main.cpp | 107 Each entity can have eight independant sound sources, like voice, 138 // find precache number for sound
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/external/srec/audio/AudioIn/UNIX/src/ |
audioin.c | 855 /* step 1 : open the sound device */ [all...] |
/frameworks/base/camera/libcameraservice/ |
CameraService.cpp | 895 // Play shutter sound. 897 // do not play shutter sound if stream volume is 0 [all...] |