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  /external/sonivox/arm-fm-22k/lib_src/
eas_fmengine.c 61 * Allows the sound development tool to check for saturation at the voice
  /external/sonivox/arm-hybrid-22k/lib_src/
eas_chorus.c 59 //LFO shape table used by the chorus, larger table would sound better
eas_fmengine.c 61 * Allows the sound development tool to check for saturation at the voice
  /external/sonivox/arm-wt-22k/host_src/
jet.h 7 * Public interface for JET sound engine
  /external/sonivox/arm-wt-22k/lib_src/
eas_chorus.c 59 //LFO shape table used by the chorus, larger table would sound better
  /external/webkit/WebKit/android/plugins/
android_npapi.h 32 functionality is provided via function-ptrs (e.g. time, sound)
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  /frameworks/base/docs/html/guide/practices/design/
performance.jd 87 <p>Don't sacrifice sound architectural principles for performance.
  /packages/apps/Gallery/src/com/android/camera/
GridViewSpecial.java 364 // Play click sound.
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  /prebuilt/linux-x86/toolchain/i686-unknown-linux-gnu-4.2.1/bin/
i686-unknown-linux-gnu-gdbserver 
  /external/qemu/
qemu-options.hx 282 " and only specified sound cards (comma separated list)\n"
289 Enable audio and selected sound hardware. Use ? to print all
290 available sound hardware.
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  /external/quake/quake/src/WinQuake/
menu.cpp 89 // won't disrupt the sound
1207 M_Print (16, 88, " Sound Volume");
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common.cpp 96 The file "parms.txt" will be read out of the game directory and appended to the current command line arguments to allow different games to initialize startup parms differently. This could be used to add a "-sspeed 22050" for the high quality sound edition. Because they are added at the end, they will not override an explicit setting on the original command line.
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gl_rmain.cpp 1318 S_ExtraUpdate (); // don't let sound get messed up if going slow
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gl_vidnt.cpp 964 // enable/disable sound on focus gain/loss
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  /external/v8/test/mjsunit/
unicode-test.js     [all...]
  /dalvik/libcore/luni/src/test/java/org/apache/harmony/luni/tests/java/net/
URLTest.java 397 notes = "image and sound content not testable: mime types",
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  /development/simulator/app/
DeviceManager.cpp 657 pPrefs->GetBool("enable-sound", &doEnableSound);
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  /external/dnsmasq/po/
de.po 751 # @Simon: both would be correct - but would sound rather clumsy in german
  /external/kernel-headers/original/linux/
soundcard.h 79 /* Sound card numbers 27 to N are reserved. Don't add more numbers here. */
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  /external/quake/quake/src/QW/client/
gl_vidnt.c 964 // enable/disable sound on focus gain/loss
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  /external/webkit/WebCore/editing/
EditorCommand.cpp 54 #include "Sound.h"
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  /frameworks/base/core/java/android/pim/vcard/
VCardEntry.java 693 // Ignore "SOUND;X-IRMC-N".
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  /frameworks/base/docs/html/guide/topics/media/jet/
jetcreator_manual.jd 27 be sure that the playback will sound exactly the same in both the JET Creator
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  /frameworks/base/docs/html/guide/topics/providers/
content-providers.jd 445 If a query can return binary data, such as an image or sound, the data
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  /frameworks/base/docs/html/guide/topics/resources/
localization.jd 609 example, create recordings of sound files for each language, as needed.</td>

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