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  /external/quake/quake/src/QW/docs/
readme.qwcl 70 Full sound support is included. The default sound rate is 16-bit stereo,
111 such as sound, keyboard, mouse and the 3DFX video. Future versions may not
155 Set sound bit sample size. Default is 16 if supported.
158 Set sound speed. Usual values are 8000, 11025, 22051 and 44100.
162 Set mono sound
165 Set stereo sound (default if supported)
188 qwcl may segfault if it tries to initialize your sound card and their isn't
190 -nocdaudio. If you have a sound card it died on and you know it is
  /frameworks/base/services/java/com/android/server/
NotificationPlayer.java 109 Log.w(mTag, "error loading sound for " + mCmd.uri, e);
128 // if another sound was already playing, it doesn't matter we won't get notified
129 // of the completion, since only the completion notification of the last sound
145 Log.w(mTag, "Notification sound delayed by " + delay + "msecs");
149 Log.w(mTag, "error loading sound for " + cmd.uri, e);
252 * Start playing the sound. It will actually start playing at some
279 * Stop a previously played sound. It can't be played again or unpaused
307 * optional, but it won't hurt to have it too. The problem is that if you start a sound
309 * sound to play, but if the CPU turns off before mThread gets to work, it won't. The
  /dalvik/libcore-disabled/sound/src/main/java/org/apache/harmony/sound/utils/
ProviderService.java 18 package org.apache.harmony.sound.utils;
35 // Properties from sound.propertie file
45 // obtain the path to the file sound.properties
49 + "sound.properties"; //$NON-NLS-1$
59 // reading file sound.properties
  /external/quake/quake/src/WinQuake/
snd_sun.cpp 58 printf("Sound already init'd\n");
108 Con_Printf("Incapable sound hardware.\n");
112 Con_Printf("16 bit mono sound initialized\n");
116 Con_Printf("16 bit stereo sound initialized\n");
176 Send sound to device if buffer isn't really the dma buffer
snd_android.cpp 3 * Android-specific sound interface
39 Try to find a sound device to mix for.
283 LOGE("SNDDDMA_Init: Could not allocate sound buffer.");
314 Report valid data being written into the DMA buffer by the sound mixing code.
332 Send sound to device if buffer isn't really the dma buffer
343 Reset the sound device for exiting
snd_dma.cpp 20 // snd_dma.c -- main control for any streaming sound output device
36 // Internal sound data & structures
116 Con_Printf ("sound system not started\n");
232 Con_Printf ("Sound sampling rate: %i\n", shm->speed);
236 Con_Printf ("Sound sampling rate: undefined\n");
239 // provides a tick sound until washed clean
252 // Shutdown sound engine
275 // Load a sound
293 Sys_Error ("Sound name too long: %s", name);
367 // Check for replacement sound, or find the best one to replac
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wqreadme.txt 9 advantage of whatever enhanced video, sound, and input capabilities
32 A bit about how WQ sound works
33 Sound command-line switches
69 incompatibilities in your video or sound drivers. Alternatively, you
76 graphics, fewer high-resolution modes, and delayed sound. Or you
83 will have no sound. Two other options are
87 which has maximum video performance, but greater sound latency (delay
88 until the sound is heard), and
92 which uses more conservative video modes, but low-latency sound.
94 (One odd note is that DirectSound has much lower-latency sound than
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  /frameworks/base/media/java/android/media/
RingtoneManager.java 141 * the current sound for the given default sound type. If you are showing a
142 * ringtone picker for some other type of sound, you are free to provide any
533 * (true). This is used to find all matching sounds for the given sound
570 * Returns a {@link Ringtone} for a given sound URI.
573 * attempt to fallback on another sound. If it cannot find any, it will
577 * @param ringtoneUri The {@link Uri} of a sound or ringtone.
586 * Returns a {@link Ringtone} for a given sound URI on the given stream
612 * Gets the current default sound's {@link Uri}. This will give the actual
613 * sound {@link Uri}, instead of using this, most clients can us
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AsyncPlayer.java 72 Log.w(mTag, "Notification sound delayed by " + delay + "msecs");
76 Log.w(mTag, "error loading sound for " + cmd.uri, e);
153 * Start playing the sound. It will actually start playing at some
180 * Stop a previously played sound. It can't be played again or unpaused
208 * optional, but it won't hurt to have it too. The problem is that if you start a sound
210 * sound to play, but if the CPU turns off before mThread gets to work, it won't. The
  /frameworks/base/core/java/android/speech/
IRecognitionListener.aidl 41 * The sound level in the audio stream has changed.
48 * More sound has been received.
  /frameworks/base/docs/html/guide/topics/ui/notifiers/
notifications.jd 20 <li><a href="#Sound">Adding a sound</a></li>
36 You can also configure the notification to alert the user with a sound, a vibration, and flashing
66 as a sound to play. The {@link android.app.NotificationManager} is an Android system service that
153 <li>An alert sound</li>
205 <h3 id="Sound">Adding a sound</h3>
207 <p>You can alert the user with the default notification sound
208 (which is defined by the user) or with a sound specified by your application.</p>
210 <p>To use the user's default sound, add "DEFAULT_SOUND" to the <var>defaults</var> field:</p
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  /frameworks/base/media/tests/SoundPoolTest/src/com/android/
SoundPoolTest.java 112 // create sound pool
201 // play a normal priority looping sound
211 // play a low priority sound
223 // play a high priority sound
246 // play a normal priority looping sound
256 // pause and resume sound a few times
279 // pause and resume sound a few times
357 // release sound pool
  /packages/apps/IM/res/xml/
preferences.xml 53 android:key="notification-sound"
59 android:dependency="notification-sound"
  /external/quake/quake/src/QW/client/
snd_dma.c 20 // snd_dma.c -- main control for any streaming sound output device
39 // Internal sound data & structures
119 Con_Printf ("sound system not started\n");
233 // Con_Printf ("Sound sampling rate: %i\n", shm->speed);
235 // provides a tick sound until washed clean
248 // Shutdown sound engine
271 // Load a sound
289 Sys_Error ("Sound name too long: %s", name);
363 // Check for replacement sound, or find the best one to replace
371 { // allways override sound from same entit
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  /external/qemu/distrib/sdl-1.2.12/src/audio/windx5/
SDL_dx5audio.c 62 /* Unfortunately, the sound drivers on NT have
272 /* Try to restore a lost sound buffer */
308 /* Try to restore a lost sound buffer */
401 /* Stop the looping sound buffer */
407 if ( sound != NULL ) {
417 IDirectSound_Release(sound);
418 sound = NULL;
540 SDL_SetError("Sound buffer size must be between %d and %d",
662 result = DSoundCreate(NULL, &sound, NULL);
672 NUM_BUFFERS = CreatePrimary(sound, mainwin, &mixbuf
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  /frameworks/base/packages/TtsService/src/android/tts/
TtsService.java 98 * Contains the information needed to access a sound resource; the name of
433 * Adds a sound resource to the TTS.
436 * The text that should be associated with the sound resource
438 * The name of the package which has the sound resource
440 * The resource ID of the sound within its package
447 * Adds a sound resource to the TTS.
450 * The text that should be associated with the sound resource
452 * The filename of the sound resource. This must be a complete
460 * Adds a sound resource to the TTS as an earcon.
463 * The text that should be associated with the sound resourc
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  /external/quake/quake/src/WinQuake/data/
README.TXT 90 When using a Sound Card with Quake, there are a few setup steps which must
93 Running the Sound Blaster utility diagnose.exe will automatically configure
94 your sound card and put this statement in your autoexec.bat file for you.
101 sound card.
103 If you think your sound card is setup properly and it STILL doesn't work,
107 If you don't get sound while trying to play the audio track, check to see
109 sound card. If the CD-ROM audio cable is connected to your sound board (or
122 SET BLASTER=A220 I5 D1 H5 P330 T6 (sound environment variable setting)
129 Before running Quake, make sure that your sound card works and your
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  /cts/tests/tests/app/src/android/app/cts/
NotificationTest.java 122 mNotification.sound = uri;
144 assertNotNull(result.sound);
182 mNotification.sound = null;
187 assertNull(result.sound);
  /cts/tools/spec-progress/etc/
spec-progress 132 # javax.sound.midi \
133 # javax.sound.midi.spi \
134 # javax.sound.sampled \
135 # javax.sound.sampled.spi \
  /dalvik/libcore-disabled/sound/src/main/java/javax/sound/midi/
Instrument.java 18 package javax.sound.midi;
MidiChannel.java 18 package javax.sound.midi;
MidiEvent.java 18 package javax.sound.midi;
Patch.java 18 package javax.sound.midi;
SoundbankResource.java 18 package javax.sound.midi;
Synthesizer.java 18 package javax.sound.midi;

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