/external/quake/quake/src/QW/docs/ |
readme.qwcl | 70 Full sound support is included. The default sound rate is 16-bit stereo, 111 such as sound, keyboard, mouse and the 3DFX video. Future versions may not 155 Set sound bit sample size. Default is 16 if supported. 158 Set sound speed. Usual values are 8000, 11025, 22051 and 44100. 162 Set mono sound 165 Set stereo sound (default if supported) 188 qwcl may segfault if it tries to initialize your sound card and their isn't 190 -nocdaudio. If you have a sound card it died on and you know it is
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/frameworks/base/services/java/com/android/server/ |
NotificationPlayer.java | 109 Log.w(mTag, "error loading sound for " + mCmd.uri, e); 128 // if another sound was already playing, it doesn't matter we won't get notified 129 // of the completion, since only the completion notification of the last sound 145 Log.w(mTag, "Notification sound delayed by " + delay + "msecs"); 149 Log.w(mTag, "error loading sound for " + cmd.uri, e); 252 * Start playing the sound. It will actually start playing at some 279 * Stop a previously played sound. It can't be played again or unpaused 307 * optional, but it won't hurt to have it too. The problem is that if you start a sound 309 * sound to play, but if the CPU turns off before mThread gets to work, it won't. The
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/dalvik/libcore-disabled/sound/src/main/java/org/apache/harmony/sound/utils/ |
ProviderService.java | 18 package org.apache.harmony.sound.utils; 35 // Properties from sound.propertie file 45 // obtain the path to the file sound.properties 49 + "sound.properties"; //$NON-NLS-1$ 59 // reading file sound.properties
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/external/quake/quake/src/WinQuake/ |
snd_sun.cpp | 58 printf("Sound already init'd\n"); 108 Con_Printf("Incapable sound hardware.\n"); 112 Con_Printf("16 bit mono sound initialized\n"); 116 Con_Printf("16 bit stereo sound initialized\n"); 176 Send sound to device if buffer isn't really the dma buffer
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snd_android.cpp | 3 * Android-specific sound interface 39 Try to find a sound device to mix for. 283 LOGE("SNDDDMA_Init: Could not allocate sound buffer."); 314 Report valid data being written into the DMA buffer by the sound mixing code. 332 Send sound to device if buffer isn't really the dma buffer 343 Reset the sound device for exiting
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snd_dma.cpp | 20 // snd_dma.c -- main control for any streaming sound output device 36 // Internal sound data & structures 116 Con_Printf ("sound system not started\n"); 232 Con_Printf ("Sound sampling rate: %i\n", shm->speed); 236 Con_Printf ("Sound sampling rate: undefined\n"); 239 // provides a tick sound until washed clean 252 // Shutdown sound engine 275 // Load a sound 293 Sys_Error ("Sound name too long: %s", name); 367 // Check for replacement sound, or find the best one to replac [all...] |
wqreadme.txt | 9 advantage of whatever enhanced video, sound, and input capabilities
32 A bit about how WQ sound works
33 Sound command-line switches
69 incompatibilities in your video or sound drivers. Alternatively, you
76 graphics, fewer high-resolution modes, and delayed sound. Or you
83 will have no sound. Two other options are
87 which has maximum video performance, but greater sound latency (delay
88 until the sound is heard), and
92 which uses more conservative video modes, but low-latency sound.
94 (One odd note is that DirectSound has much lower-latency sound than [all...] |
/frameworks/base/media/java/android/media/ |
RingtoneManager.java | 141 * the current sound for the given default sound type. If you are showing a 142 * ringtone picker for some other type of sound, you are free to provide any 533 * (true). This is used to find all matching sounds for the given sound 570 * Returns a {@link Ringtone} for a given sound URI. 573 * attempt to fallback on another sound. If it cannot find any, it will 577 * @param ringtoneUri The {@link Uri} of a sound or ringtone. 586 * Returns a {@link Ringtone} for a given sound URI on the given stream 612 * Gets the current default sound's {@link Uri}. This will give the actual 613 * sound {@link Uri}, instead of using this, most clients can us [all...] |
AsyncPlayer.java | 72 Log.w(mTag, "Notification sound delayed by " + delay + "msecs"); 76 Log.w(mTag, "error loading sound for " + cmd.uri, e); 153 * Start playing the sound. It will actually start playing at some 180 * Stop a previously played sound. It can't be played again or unpaused 208 * optional, but it won't hurt to have it too. The problem is that if you start a sound 210 * sound to play, but if the CPU turns off before mThread gets to work, it won't. The
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/frameworks/base/core/java/android/speech/ |
IRecognitionListener.aidl | 41 * The sound level in the audio stream has changed. 48 * More sound has been received.
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/frameworks/base/docs/html/guide/topics/ui/notifiers/ |
notifications.jd | 20 <li><a href="#Sound">Adding a sound</a></li> 36 You can also configure the notification to alert the user with a sound, a vibration, and flashing 66 as a sound to play. The {@link android.app.NotificationManager} is an Android system service that 153 <li>An alert sound</li> 205 <h3 id="Sound">Adding a sound</h3> 207 <p>You can alert the user with the default notification sound 208 (which is defined by the user) or with a sound specified by your application.</p> 210 <p>To use the user's default sound, add "DEFAULT_SOUND" to the <var>defaults</var> field:</p [all...] |
/frameworks/base/media/tests/SoundPoolTest/src/com/android/ |
SoundPoolTest.java | 112 // create sound pool 201 // play a normal priority looping sound 211 // play a low priority sound 223 // play a high priority sound 246 // play a normal priority looping sound 256 // pause and resume sound a few times 279 // pause and resume sound a few times 357 // release sound pool
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/packages/apps/IM/res/xml/ |
preferences.xml | 53 android:key="notification-sound" 59 android:dependency="notification-sound"
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/external/quake/quake/src/QW/client/ |
snd_dma.c | 20 // snd_dma.c -- main control for any streaming sound output device 39 // Internal sound data & structures 119 Con_Printf ("sound system not started\n"); 233 // Con_Printf ("Sound sampling rate: %i\n", shm->speed); 235 // provides a tick sound until washed clean 248 // Shutdown sound engine 271 // Load a sound 289 Sys_Error ("Sound name too long: %s", name); 363 // Check for replacement sound, or find the best one to replace 371 { // allways override sound from same entit [all...] |
/external/qemu/distrib/sdl-1.2.12/src/audio/windx5/ |
SDL_dx5audio.c | 62 /* Unfortunately, the sound drivers on NT have 272 /* Try to restore a lost sound buffer */ 308 /* Try to restore a lost sound buffer */ 401 /* Stop the looping sound buffer */ 407 if ( sound != NULL ) { 417 IDirectSound_Release(sound); 418 sound = NULL; 540 SDL_SetError("Sound buffer size must be between %d and %d", 662 result = DSoundCreate(NULL, &sound, NULL); 672 NUM_BUFFERS = CreatePrimary(sound, mainwin, &mixbuf [all...] |
/frameworks/base/packages/TtsService/src/android/tts/ |
TtsService.java | 98 * Contains the information needed to access a sound resource; the name of 433 * Adds a sound resource to the TTS. 436 * The text that should be associated with the sound resource 438 * The name of the package which has the sound resource 440 * The resource ID of the sound within its package 447 * Adds a sound resource to the TTS. 450 * The text that should be associated with the sound resource 452 * The filename of the sound resource. This must be a complete 460 * Adds a sound resource to the TTS as an earcon. 463 * The text that should be associated with the sound resourc [all...] |
/external/quake/quake/src/WinQuake/data/ |
README.TXT | 90 When using a Sound Card with Quake, there are a few setup steps which must
93 Running the Sound Blaster utility diagnose.exe will automatically configure
94 your sound card and put this statement in your autoexec.bat file for you.
101 sound card.
103 If you think your sound card is setup properly and it STILL doesn't work,
107 If you don't get sound while trying to play the audio track, check to see
109 sound card. If the CD-ROM audio cable is connected to your sound board (or
122 SET BLASTER=A220 I5 D1 H5 P330 T6 (sound environment variable setting)
129 Before running Quake, make sure that your sound card works and your [all...] |
/cts/tests/tests/app/src/android/app/cts/ |
NotificationTest.java | 122 mNotification.sound = uri; 144 assertNotNull(result.sound); 182 mNotification.sound = null; 187 assertNull(result.sound);
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/cts/tools/spec-progress/etc/ |
spec-progress | 132 # javax.sound.midi \ 133 # javax.sound.midi.spi \ 134 # javax.sound.sampled \ 135 # javax.sound.sampled.spi \
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/dalvik/libcore-disabled/sound/src/main/java/javax/sound/midi/ |
Instrument.java | 18 package javax.sound.midi;
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MidiChannel.java | 18 package javax.sound.midi;
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MidiEvent.java | 18 package javax.sound.midi;
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Patch.java | 18 package javax.sound.midi;
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SoundbankResource.java | 18 package javax.sound.midi;
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Synthesizer.java | 18 package javax.sound.midi;
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