/frameworks/base/tools/localize/testdata/ |
config.xml | 12 QA says this sounds <b>rude</b>.
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/external/quake/quake/src/QW/progs/ |
buttons.qc | 80 "sounds" 90 if (self.sounds == 0) 95 if (self.sounds == 1) 100 if (self.sounds == 2) 105 if (self.sounds == 3)
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world.qc | 99 // sounds loaded by C code
164 Set sounds to the cd track to play.
185 // the area based ambient sounds MUST be the first precache_sounds
190 // sounds used from C physics code
207 precache_sound ("misc/r_tele1.wav"); // teleport sounds
221 // player gib sounds
226 // player pain sounds
235 // player death sounds
244 // ax sounds
261 // Invulnerability sounds
[all...] |
plats.qc | 142 Set "sounds" to one of the following:
158 if (self.sounds == 0)
159 self.sounds = 2;
162 if (self.sounds == 1)
170 if (self.sounds == 2)
289 sounds
302 if (self.sounds == 0)
310 if (self.sounds == 1)
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progdefs.h | 133 float sounds;
member in struct:__anon5160
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doors.qc | 415 "sounds"
452 if (self.sounds == 0)
459 if (self.sounds == 1)
466 if (self.sounds == 2)
473 if (self.sounds == 3)
480 if (self.sounds == 4)
722 "sounds"
730 if (self.sounds == 0)
731 self.sounds = 3;
732 if (self.sounds == 1) [all...] |
triggers.qc | 104 sounds
113 if (self.sounds == 1)
118 else if (self.sounds == 2)
123 else if (self.sounds == 3)
161 sounds
189 sounds
202 if (!self.sounds)
203 self.sounds = 1;
205 if (self.sounds == 1)
210 else if (self.sounds == 2) [all...] |
/build/target/product/ |
full.mk | 37 # Pick up some sounds - stick with the short list to save space 39 $(call inherit-product, frameworks/base/data/sounds/OriginalAudio.mk)
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sdk.mk | 58 frameworks/base/data/sounds/effects/camera_click.ogg:system/media/audio/ui/camera_click.ogg \ 59 frameworks/base/data/sounds/effects/VideoRecord.ogg:system/media/audio/ui/VideoRecord.ogg \
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/external/webkit/WebKitTools/Scripts/ |
clean-header-guards | 27 /config.h/ # changing this one sounds scary
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/cts/tests/tests/media/src/android/media/cts/ |
SoundPoolTest.java | 52 private static final int[] SOUNDS = { SOUND_A, SOUND_CS, SOUND_E, SOUND_B, SOUND_GS }; 284 // play sounds one at a time 320 int[] soundIds = new int[SOUNDS.length]; 321 int[] streamIds = new int[SOUNDS.length]; 322 for (int i = 0; i < SOUNDS.length; i++) { 323 soundIds[i] = loadSampleSync(SOUNDS[i], PRIORITY);
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/external/quake/quake/src/WinQuake/ |
progdefs.q1 | 136 float sounds;
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progdefs.q2 | 145 float sounds;
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sound.h | 141 // 0 to MAX_DYNAMIC_CHANNELS-1 = normal entity sounds 143 // MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS to total_channels = static sounds
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/frameworks/base/media/java/android/media/ |
SoundPool.java | 53 * <p>Sounds can be looped by setting a non-zero loop value. A value of -1 77 * play. For each level, there is a set of unique sounds that are used only 80 * the list of sounds to be used by this level. The loading logic iterates 81 * through the list of sounds calling the appropriate SoundPool.load() 86 * <p>Once the sounds are loaded and play has started, the application can 87 * trigger sounds by calling SoundPool.play(). Playing streams can be 102 * another level, a new SoundPool is created, sounds are loaded, and play 240 * This version is useful if you store multiple sounds in a single 374 * order in which streams are re-used to play new sounds. If the 410 * sounds are loaded [all...] |
RingtoneManager.java | 41 * of sounds. It manages querying the different media providers and combines the 43 * ringtone. We generically call these sounds ringtones, however the 44 * {@link #TYPE_RINGTONE} refers to the type of sounds that are suitable for the 60 * Type that refers to sounds that are used for the phone ringer. 65 * Type that refers to sounds that are used for notifications. 70 * Type that refers to sounds that are used for the alarm. 75 * All types of sounds. 533 * (true). This is used to find all matching sounds for the given sound
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/external/quake/quake/src/QW/server/ |
progdefs.h | 152 float sounds; member in struct:__anon5208
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/frameworks/base/media/tests/SoundPoolTest/src/com/android/ |
SoundPoolTest.java | 120 // load sounds 132 if (DEBUG) Log.d(LOG_TAG, "Begin sounds test"); 169 if (DEBUG) Log.d(LOG_TAG, "End sounds test"); 266 // play 5 sounds, forces one to be stolen
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/system/core/toolbox/ |
sendevent.c | 31 #define EVIOCGSND(len) _IOC(_IOC_READ, 'E', 0x1a, len) /* get all sounds status */
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/dalvik/libcore-disabled/sound/src/test/java/android/core/ |
SoundTest.java | 56 // player.setDataSource("/system/sounds/test.mid"); 77 Sequence sequence = MidiSystem.getSequence(new File("/system/sounds/test.mid"));
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/external/quake/quake/src/QW/client/ |
sound.h | 132 // 0 to MAX_DYNAMIC_CHANNELS-1 = normal entity sounds
134 // MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS to total_channels = static sounds
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/frameworks/base/data/sounds/ |
OriginalAudio.mk | 4 # This file is included from core.mk so that all devices will have these sounds 9 LOCAL_PATH:= frameworks/base/data/sounds
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AudioPackage2.mk | 6 # This is a larger package of sounds than the 1.0 release for devices 10 LOCAL_PATH:= frameworks/base/data/sounds
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AudioPackage3.mk | 6 # This is a larger package of sounds than the 1.0 release for devices 10 LOCAL_PATH:= frameworks/base/data/sounds
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/external/webkit/WebCore/accessibility/ |
AccessibilityList.cpp | 91 // ARIA says a directory is like a static table of contents, which sounds like an ordered list.
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