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  /external/libpcap/
pcap-bpf.h 45 * the stuff needed for the code generator and the userland BPF
  /external/libpng/contrib/gregbook/
rpng-win.c 380 /* do the basic Windows initialization stuff, make the window and fill it
rpng-x.c 368 /* do the basic X initialization stuff, make the window and fill it
wpng.c 651 /* allocate libpng stuff, initialize transformations, write pre-IDAT data */
  /external/libxml2/
HTMLtree.c 983 * force to output the stuff as HTML, especially for entities
legacy.c 550 * other stuff may still rely on it, so support is still here as
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  /external/opencore/codecs_v2/omx/omx_h264/src/
omx_avc_component.cpp 73 // clean up decoder, OMX component stuff
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  /external/opencore/codecs_v2/omx/omx_h264enc/src/
omx_avcenc_component.cpp 74 // clean up decoder, OMX component stuff
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  /external/opencore/codecs_v2/video/avc_h264/enc/src/
init.cpp 703 /* maybe we should do more stuff here. MotionEstimation+SCD and generate a new SPS and PPS */
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  /external/opencore/nodes/pvprotocolenginenode/download_protocols/common/src/
pvmf_protocol_engine_node_download_common.cpp     [all...]
  /external/opencore/nodes/pvprotocolenginenode/protocol_common/src/
pvmf_protocol_engine_node_common.h 774 // Previously, PE node just error out without doing that much stuff. Now for this new requirement,
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  /external/openssl/crypto/asn1/
asn1.h 277 /* size limits: this stuff is taken straight from RFC2459 */
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  /external/openssl/crypto/bn/
bn.h 108 * 2 times faster than system compilers for the big number stuff.
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  /external/openssl/crypto/engine/
eng_cryptodev.c 504 * libcrypto EVP stuff - this is how we get wired to EVP so the engine
  /external/openssl/crypto/evp/
evp.h 412 void *app_data; /* application stuff */
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  /external/openssl/include/openssl/
asn1.h 277 /* size limits: this stuff is taken straight from RFC2459 */
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bn.h 108 * 2 times faster than system compilers for the big number stuff.
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evp.h 412 void *app_data; /* application stuff */
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  /external/openssl/ssl/
s2_clnt.c 239 /* Ok, we now have all the stuff needed to
t1_enc.c 821 /* Setup the stuff to munge */
  /external/qemu/distrib/sdl-1.2.12/src/loadso/macosx/
SDL_dlcompat.c 146 /* With this stuff here, this thing may actually compile/run on 10.0 systems
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  /external/qemu/distrib/sdl-1.2.12/src/video/directfb/
SDL_DirectFB_video.c 704 /* MGA CRTC2 stuff */
  /external/qemu/slirp-android/
tcp_subr.c 632 * DCC doesn't have this problem because there's other stuff
  /external/quake/quake/src/WinQuake/
net_bw.cpp 30 // this section is general Unix stuff that we need
  /external/skia/src/core/
SkBitmapProcState_matrix_clamp.h 293 /* debugging stuff */

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