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  /external/openssl/crypto/des/asm/
readme 21 make a big difference to have them located near the des_encrypt2 function
  /external/openssl/crypto/des/
enc_read.c 78 * not want to use them anyway).
  /external/openssl/crypto/pkcs7/
dec.c 199 /* should be X509 * but we can just have them as char *. */
pk7_asn1.c 199 /* When signing attributes we want to reorder them to match the sorted
verify.c 214 /* should be X509 * but we can just have them as char *. */
  /external/oprofile/libdb/
odb.h 228 * files avoiding to rebuilding them at profiling re-start so
  /external/proguard/src/proguard/optimize/
TailRecursionSimplifier.java 250 * them in new local variables.
  /external/qemu/android/build/
definitions.make 127 # for now, we only use prebuilt SDL libraries, so copy them
  /external/qemu/distrib/libpng-1.2.19/
pngerror.c 248 * here if you don't want them to. In the default configuration, png_ptr is
pngwio.c 15 * them at run time with png_set_write_fn(...).
  /external/qemu/distrib/sdl-1.2.12/src/audio/nas/
SDL_nasaudio.c 119 in the hope that some of them is LowWater events telling us more
  /external/qemu/distrib/sdl-1.2.12/src/thread/win32/
win_ce_semaphore.c 45 /* Semaphore for use with Windows CE that does not support them directly.
  /external/qemu/distrib/sdl-1.2.12/src/video/windx5/
SDL_dx5yuv.c 43 /* These are just so we don't have to allocate them separately */
  /external/qemu/hw/
usb.h 148 for them. */
  /external/qemu/
m68k.ld 154 of the section so we begin them at 0. */
x86_64.ld 148 of the section so we begin them at 0. */
  /external/qemu/slirp/
if.c 276 /* If there are more packets for this session, re-queue them */
  /external/qemu/slirp-android/
if.c 276 /* If there are more packets for this session, re-queue them */
  /external/quake/quake/src/QW/client/
skin.c 244 // now load them in for real
  /external/quake/quake/src/QW/docs/
glqwcl-readme.txt 74 This makes them blurry, but very small. You can set this to 2 to make the
  /external/quake/quake/src/QW/progs/
subs.qc 199 and removes them, so some events can remove other triggers.
  /external/quake/quake/src/WinQuake/docs/
README 86 If you have gpm and/or selection running, you will have to terminate them
  /external/skia/src/animator/
SkParseSVGPath.cpp 38 //divide the cubic up into two cubics, then convert them into quadratics
  /external/skia/src/core/
Sk64.cpp 184 // now make them positive
SkBitmapProcState_matrix_clamp.h 650 /* do the X side, then the Y side, then interleave them */
797 /* do the X side, then the Y side, then interleave them */
854 /* switch them around; have to do it this way to get them

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<<71727374757677787980>>