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  /external/openssl/crypto/
x86_64cpuid.pl 145 bt \$28,%edx # test hyper-threading bit
x86cpuid.pl 44 &bt ("edx",28); # test hyper-threading bit
50 &and ("edx",0xefffffff); # clear hyper-threading bit if not
  /external/qemu/distrib/sdl-1.2.12/include/
SDL_config_macosx.h 111 /* Enable various threading systems */
SDL_config_os2.h 125 /* Enable various threading systems */
SDL_config_win32.h 149 /* Enable various threading systems */
  /external/sonivox/arm-wt-22k/host_src/
eas_host.h 49 /* threading */
  /external/webkit/JavaScriptCore/profiler/
Profile.cpp 43 // FIXME: When multi-threading is supported this will be a vector and calls
  /external/webkit/JavaScriptCore/wtf/
MainThread.cpp 35 #include "Threading.h"
  /external/webkit/JavaScriptCore/wtf/unicode/icu/
CollatorICU.cpp 35 #include "Threading.h"
  /external/webkit/WebCore/dom/default/
PlatformMessagePortChannel.h 38 #include <wtf/Threading.h>
  /external/webkit/WebCore/loader/
CrossOriginAccessControl.cpp 34 #include <wtf/Threading.h>
  /external/webkit/WebCore/platform/
CrossThreadCopier.h 38 #include <wtf/Threading.h>
Logging.cpp 125 if (equalIgnoringCase(channelName, String("Threading")))
ThreadGlobalData.h 37 #include <wtf/Threading.h>
  /external/webkit/WebCore/platform/sql/
SQLiteDatabase.h 31 #include <wtf/Threading.h>
SQLiteFileSystem.h 35 #include <wtf/Threading.h>
  /external/webkit/WebCore/storage/
DatabaseAuthorizer.h 34 #include <wtf/Threading.h>
DatabaseTask.h 37 #include <wtf/Threading.h>
SQLTransaction.h 33 #include <wtf/Threading.h>
  /external/webkit/WebCore/workers/
DefaultSharedWorkerRepository.h 43 #include <wtf/Threading.h>
  /external/webkit/WebKit/android/wds/
DebugServer.cpp 33 #include "wtf/Threading.h"
  /external/webkit/WebKit/chromium/src/
WebKit.cpp 45 #include <wtf/Threading.h>
  /external/webkit/WebKit/win/
WebIconDatabase.h 38 #include <wtf/Threading.h>
  /frameworks/base/docs/html/resources/articles/
index.jd 90 <dt><a href="{@docRoot}resources/articles/painless-threading.html">Painless Threading</a></dt>
91 <dd>This article discusses the threading model used by Android applications and how applications can ensure best UI performance by spawning worker threads to handle long-running operations, rather than handling them in the main thread. The article also explains the API that your application can use to interact with Android UI toolkit components running on the main thread and spawn managed worker threads.</dd>
  /external/bluetooth/glib/
NEWS.pre-1-3 13 * Threading support
83 * Added threading support

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