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  /external/webkit/WebCore/platform/chromium/
ScrollbarThemeChromiumWin.cpp 54 // scrollbar thumb back to its origin. These calculations are based on
124 // Draw the track area before/after the thumb on the scroll bar.
144 // Draw the thumb (the box you drag in the scroll bar to scroll).
156 // Draw the thumb (the box you drag in the scroll bar to scroll).
164 // Draw the gripper (the three little lines on the thumb).
175 // When dragging the thumb, draw thumb pressed and other segments normal
244 // When dragging the thumb, draw the buttons normal even when hovered.
  /frameworks/base/core/res/res/values/
dimens.xml 33 <!-- Width of the fastscroll thumb -->
35 <!-- Height of the fastscroll thumb -->
  /dalvik/vm/alloc/
clz.h 26 * and above, and even on ARMv5 it's not available for THUMB code. So we
clz.c 26 * (For best results, this file should always be compiled for ARM, not THUMB.)
  /dalvik/vm/compiler/codegen/arm/Thumb/
Ralloc.c 18 * This file contains codegen for the Thumb ISA and is intended to be
  /dalvik/vm/compiler/codegen/arm/Thumb2/
Ralloc.c 18 * This file contains codegen for the Thumb ISA and is intended to be
  /dalvik/vm/compiler/template/armv5te/
TEMPLATE_INVOKE_METHOD_PREDICTED_CHAIN.S 4 * Thumb code through the link register to transfer control to the callee
  /external/bzip2/
Android.mk 19 # than the thumb one...
  /external/zlib/
Android.mk 5 # than the thumb one...
  /frameworks/base/core/res/res/drawable/
seek_thumb.xml 17 <!-- This is the thumb on the seek bar. -->
  /frameworks/base/media/java/android/media/
MiniThumbFile.java 33 * This class handles the mini-thumb file. A mini-thumb file consists
37 * 1 byte status (0 = empty, 1 = mini-thumb available)
147 // Get the magic number for the specified id in the mini-thumb file.
150 // check the mini thumb file for the right data. Right is
  /sdk/emulator/qtools/
thumbdis.cpp 30 * - A set of enums for the thumb opcodes have been defined, along with a
31 * "decode()" function that maps a thumb instruction to an opcode enum.
83 Thumb specific format options:
84 %D print Thumb register (bits 0..2 as high number if bit 7 set)
85 %S print Thumb register (bits 3..5 as high number if bit 6 set)
88 %M print Thumb register mask
89 %N print Thumb register mask (with LR)
90 %O print Thumb register mask (with PC)
91 %T print Thumb condition code (always bits 8-11)
93 %<bitfield>B print Thumb branch destination (signed displacement
    [all...]
  /frameworks/base/core/java/android/app/
LauncherActivity.java 297 final Bitmap thumb = Bitmap.createBitmap(mIconWidth, mIconHeight, c); local
299 canvas.setBitmap(thumb);
311 icon = new BitmapDrawable(getResources(), thumb);
314 final Bitmap thumb = Bitmap.createBitmap(mIconWidth, mIconHeight, c); local
316 canvas.setBitmap(thumb);
323 icon = new BitmapDrawable(getResources(), thumb);
  /external/webkit/WebCore/platform/
ScrollbarTheme.h 80 virtual int thumbPosition(Scrollbar*) { return 0; } // The position of the thumb relative to the track.
81 virtual int thumbLength(Scrollbar*) { return 0; } // The length of the thumb along the axis of the scrollbar.
Scrollbar.cpp 197 // Don't do anything for the thumb or if nothing was pressed.
215 // Don't do anything for the thumb.
219 // Handle the track. We halt track scrolling once the thumb is level
268 // Drag the thumb.
395 // Set the pressed position to the middle of the thumb so that when we do the move, the delta
396 // will be from the current pixel position of the thumb to the new desired position for the thumb.
  /frameworks/base/core/java/android/widget/
SeekBar.java 25 * A SeekBar is an extension of ProgressBar that adds a draggable thumb. The user can touch
26 * the thumb and drag left or right to set the current progress level or use the arrow keys.
FastScroller.java 34 * Helper class for AbsListView to draw and control the Fast Scroll thumb
38 // Minimum number of pages to justify showing a fast scroll thumb
40 // Scroll thumb not showing
44 // Scroll thumb visible and moving along with the scrollbar
46 // Scroll thumb being dragged by user
48 // Scroll thumb fading out due to inactivity timeout
317 // the user moves the thumb.
  /dalvik/vm/compiler/codegen/
CompilerCodegen.h 49 /* Implemented in codegen/<target>/Thumb<version>Util.c */
  /dalvik/vm/compiler/codegen/arm/
Codegen.h 58 * Thumb[2]/Ralloc.c
  /external/webkit/WebCore/manual-tests/
stale-scrollbar-client-crash.html 10 Drag the scroll thumb in each of the vertical scrollbars below.
  /external/webkit/WebCore/platform/qt/
ScrollbarThemeQt.cpp 181 // Middle click centers slider thumb (if supported)
211 IntRect thumb = style()->subControlRect(QStyle::CC_ScrollBar, opt, QStyle::SC_ScrollBarSlider, 0); local
212 return scrollbar->orientation() == HorizontalScrollbar ? thumb.width() : thumb.height();
  /external/webkit/WebCore/platform/wx/
ScrollbarThemeWx.h 52 virtual void splitTrack(Scrollbar*, const IntRect& track, IntRect& startTrack, IntRect& thumb, IntRect& endTrack);
  /external/webkit/JavaScriptCore/assembler/
MacroAssemblerCodeRef.h 41 // ARM/thumb instructions must be 16-bit aligned, but all code pointers to be loaded
43 // thumb code (as oposed to 32-bit traditional ARM). The first test checks for both
134 // Decorate the pointer as a thumb code pointer.
  /prebuilt/linux-x86/toolchain/arm-eabi-4.4.0/lib/gcc/arm-eabi/4.4.0/plugin/include/config/arm/
elf.h 101 /* We put ARM and Thumb-2 jump tables in the text section, because it makes
102 the code more efficient, but for Thumb-1 it's better to put them out of
121 { "marm", "mlittle-endian", "msoft-float", "mno-thumb-interwork", "fno-leading-underscore" }
  /external/webkit/WebCore/platform/win/
ScrollbarThemeWin.cpp 76 // scrollbar thumb back to its origin. These calculations are based on
215 // Just assume a forward track part. We only paint the track as a single piece when there is no thumb.
320 // Center in the thumb.
336 state = TS_ACTIVE; // Thumb always stays active once pressed.
354 state = TS_ACTIVE; // Thumb always stays active once pressed.

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