HomeSort by relevance Sort by last modified time
    Searched full:want (Results 551 - 575 of 4400) sorted by null

<<21222324252627282930>>

  /external/webkit/WebKit/win/
WebKitGraphics.h 60 int overrideSmoothingLevel; // pass in -1 if caller does not want to override smoothing level
  /external/webkit/WebKitTools/Scripts/
set-webkit-configuration 47 # Handle --64-bit explicitly here, as we don't want our other scripts to accept it
  /external/webkit/WebKitTools/Scripts/webkitpy/steps/
checkstyle.py 55 if not self._tool.user.confirm("Are you sure you want to continue?"):
preparechangelogforrevert.py 48 # text that we want to use to replace the reviewed by line.
  /frameworks/base/core/java/android/bluetooth/
BluetoothDevicePicker.java 46 * Broadcast when someone want to select one BT device from devices list.
  /frameworks/base/core/java/android/content/
ComponentCallbacks.java 49 * <p>Applications that want to be nice can implement this method to release
  /frameworks/base/core/java/android/os/
Power.java 77 * @param on Whether you want the screen on or off
StatFs.java 60 * want to use {@link #getAvailableBlocks()} instead.
  /frameworks/base/core/java/android/speech/
IRecognitionService.aidl 25 * you want to begin capturing audio; RecognitionService will automatically
  /frameworks/base/core/java/android/webkit/
ContentLoader.java 95 // content can change, we don't want WebKit to cache it
  /frameworks/base/core/tests/coretests/src/android/widget/scroll/
ScrollViewButtonsAndLabels.java 78 // want button to be first and last
  /frameworks/base/docs/html/community/
index.jd 53 <li><b>Android beginners</b> - You're new to Android application development. You want to figure out how to get started with the Android SDK and the basic Android APIs? Start here. This list is open to any discussion around beginner-type questions for developers using the SDK; this is a great way to get up and running with your new application on the Android platform. Ask about getting your development environment set up, get help with the first steps of Android development (your first User Interface, your first permission, your first file on the Android filesystem, your first app on the Android Market...). Be sure to check the archives first before asking new questions. Please avoid advanced subjects, which belong on android-developers, and user questions, which will get a better reception on android-discuss.
60 <li><b>Android developers</b> - You're now an experienced Android application developer. You've grasped the basics of Android app development, you're comfortable using the SDK, now you want to move to advanced topics. Get help here with troubleshooting applications, advice on implementation, and strategies for improving your application's performance and user experience. This is the not the right place to discuss user issues (use android-discuss for that) or beginner questions with the Android SDK (use android-beginners for that).
67 <li><b>Android discuss</b> - The "water cooler" of Android discussion. You can discuss just about anything Android-related here, ideas for the Android platform, announcements about your applications, discussions about Android devices, community resources... As long as your discussion is related to Android, it's on-topic here. However, if you have a discussion here that could belong on another list, you are probably not reaching all of your target audience here and may want to consider shifting to a more targeted list.
114 you want to read this group?" select one of the email options. </li>
  /frameworks/base/docs/html/resources/articles/
gestures.jd 58 like the SD card, which is very important if you want your application to be
99 // We want at least one prediction
102 // We want at least some confidence in the result
157 whether we want to recognize gestures made of a single stroke or
glsurfaceview.jd 96 set your OpenGL viewport. You may also want to set your camera here, if
106 <p>If you want an interactive application (such as a game), you will typically
224 buffer. Depending upon your application's needs you may want to change
252 <code>GLSurfaceView.requestRender()</code> whenever you want to re-render.</p>
  /frameworks/base/docs/html/resources/
community-groups.jd 35 <p>If you want to ask a question on Stack Overflow, you can use <a href="http://stackoverflow.com/questions/ask">this form</a>. Before submitting the form, make sure to add the 'android' tag so that other Android developers will be able to find your question. As always, before submitting a new question, take a look at the existing topics to see whether another developer has already asked or answered the question.</p>
83 <li>Under "How do you want to read this group?" select one of the email options.</li>
91 You're now an experienced Android application developer. You've grasped the basics of Android app development, you're comfortable using the SDK, now you want to move to advanced topics. Get help here with troubleshooting applications, advice on implementation, and strategies for improving your application's performance and user experience. This is the not the right place to discuss user issues (use android-discuss for that) or beginner questions with the Android SDK (use android-beginners for that).
96 The "water cooler" of Android discussion. You can discuss just about anything Android-related here, ideas for the Android platform, announcements about your applications, discussions about Android devices, community resources... As long as your discussion is related to Android, it's on-topic here. However, if you have a discussion here that could belong on another list, you are probably not reaching all of your target audience here and may want to consider shifting to a more targeted list.
  /frameworks/base/include/ui/
Point.h 31 // because we want the compiler generated versions
  /frameworks/base/location/java/com/android/internal/location/
PassiveProvider.java 31 * for clients that want to listen passively without actually triggering
  /frameworks/base/media/libdrm/mobile2/src/util/ustl-1.0/
config.h 39 /// Define to 1 if you want stream operations to throw exceptions on
51 /// Define to 1 if you want to build without libstdc++
229 // Define to 1 if you want unrolled specializations for fill and copy
232 // Define to 1 if you want to use MMX/SSE/3dNow! processor instructions
  /frameworks/base/opengl/libagl/
matrix.h 39 void ogles_validate_transform_impl(ogles_context_t* c, uint32_t want);
50 ogles_context_t* c, uint32_t want)
52 if (c->transforms.dirty & want)
53 ogles_validate_transform_impl(c, want);
  /hardware/msm7k/libgralloc/
gralloc_priv.h 82 int gpu_fd; // stored as an int, b/c we don't want it marshalled
  /hardware/msm7k/libgralloc-qsd8k/
gralloc_priv.h 90 int gpu_fd; // stored as an int, b/c we don't want it marshalled
  /hardware/ti/wlan/wl1271/external_drivers/sdio/linux/
SdioDrvDbg.h 70 /* we want errors reported anyway */
  /packages/apps/Browser/res/layout/
bookmark_thumbnail.xml 32 <!-- FIXME: Want to have a gradient over the thumb -->
  /packages/apps/CertInstaller/src/com/android/certinstaller/
CertInstallerMain.java 39 // don't want to call startActivityForResult() (invoked in
  /packages/apps/Email/src/org/apache/james/mime4j/field/address/parser/
SimpleNode.java 72 /* Override this method if you want to customize how the node dumps

Completed in 84 milliseconds

<<21222324252627282930>>