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/external/webkit/WebKit/win/
WebKitGraphics.h
60
int overrideSmoothingLevel; // pass in -1 if caller does not
want
to override smoothing level
/external/webkit/WebKitTools/Scripts/
set-webkit-configuration
47
# Handle --64-bit explicitly here, as we don't
want
our other scripts to accept it
/external/webkit/WebKitTools/Scripts/webkitpy/steps/
checkstyle.py
55
if not self._tool.user.confirm("Are you sure you
want
to continue?"):
preparechangelogforrevert.py
48
# text that we
want
to use to replace the reviewed by line.
/frameworks/base/core/java/android/bluetooth/
BluetoothDevicePicker.java
46
* Broadcast when someone
want
to select one BT device from devices list.
/frameworks/base/core/java/android/content/
ComponentCallbacks.java
49
* <p>Applications that
want
to be nice can implement this method to release
/frameworks/base/core/java/android/os/
Power.java
77
* @param on Whether you
want
the screen on or off
StatFs.java
60
*
want
to use {@link #getAvailableBlocks()} instead.
/frameworks/base/core/java/android/speech/
IRecognitionService.aidl
25
* you
want
to begin capturing audio; RecognitionService will automatically
/frameworks/base/core/java/android/webkit/
ContentLoader.java
95
// content can change, we don't
want
WebKit to cache it
/frameworks/base/core/tests/coretests/src/android/widget/scroll/
ScrollViewButtonsAndLabels.java
78
//
want
button to be first and last
/frameworks/base/docs/html/community/
index.jd
53
<li><b>Android beginners</b> - You're new to Android application development. You
want
to figure out how to get started with the Android SDK and the basic Android APIs? Start here. This list is open to any discussion around beginner-type questions for developers using the SDK; this is a great way to get up and running with your new application on the Android platform. Ask about getting your development environment set up, get help with the first steps of Android development (your first User Interface, your first permission, your first file on the Android filesystem, your first app on the Android Market...). Be sure to check the archives first before asking new questions. Please avoid advanced subjects, which belong on android-developers, and user questions, which will get a better reception on android-discuss.
60
<li><b>Android developers</b> - You're now an experienced Android application developer. You've grasped the basics of Android app development, you're comfortable using the SDK, now you
want
to move to advanced topics. Get help here with troubleshooting applications, advice on implementation, and strategies for improving your application's performance and user experience. This is the not the right place to discuss user issues (use android-discuss for that) or beginner questions with the Android SDK (use android-beginners for that).
67
<li><b>Android discuss</b> - The "water cooler" of Android discussion. You can discuss just about anything Android-related here, ideas for the Android platform, announcements about your applications, discussions about Android devices, community resources... As long as your discussion is related to Android, it's on-topic here. However, if you have a discussion here that could belong on another list, you are probably not reaching all of your target audience here and may
want
to consider shifting to a more targeted list.
114
you
want
to read this group?" select one of the email options. </li>
/frameworks/base/docs/html/resources/articles/
gestures.jd
58
like the SD card, which is very important if you
want
your application to be
99
// We
want
at least one prediction
102
// We
want
at least some confidence in the result
157
whether we
want
to recognize gestures made of a single stroke or
glsurfaceview.jd
96
set your OpenGL viewport. You may also
want
to set your camera here, if
106
<p>If you
want
an interactive application (such as a game), you will typically
224
buffer. Depending upon your application's needs you may
want
to change
252
<code>GLSurfaceView.requestRender()</code> whenever you
want
to re-render.</p>
/frameworks/base/docs/html/resources/
community-groups.jd
35
<p>If you
want
to ask a question on Stack Overflow, you can use <a href="http://stackoverflow.com/questions/ask">this form</a>. Before submitting the form, make sure to add the 'android' tag so that other Android developers will be able to find your question. As always, before submitting a new question, take a look at the existing topics to see whether another developer has already asked or answered the question.</p>
83
<li>Under "How do you
want
to read this group?" select one of the email options.</li>
91
You're now an experienced Android application developer. You've grasped the basics of Android app development, you're comfortable using the SDK, now you
want
to move to advanced topics. Get help here with troubleshooting applications, advice on implementation, and strategies for improving your application's performance and user experience. This is the not the right place to discuss user issues (use android-discuss for that) or beginner questions with the Android SDK (use android-beginners for that).
96
The "water cooler" of Android discussion. You can discuss just about anything Android-related here, ideas for the Android platform, announcements about your applications, discussions about Android devices, community resources... As long as your discussion is related to Android, it's on-topic here. However, if you have a discussion here that could belong on another list, you are probably not reaching all of your target audience here and may
want
to consider shifting to a more targeted list.
/frameworks/base/include/ui/
Point.h
31
// because we
want
the compiler generated versions
/frameworks/base/location/java/com/android/internal/location/
PassiveProvider.java
31
* for clients that
want
to listen passively without actually triggering
/frameworks/base/media/libdrm/mobile2/src/util/ustl-1.0/
config.h
39
/// Define to 1 if you
want
stream operations to throw exceptions on
51
/// Define to 1 if you
want
to build without libstdc++
229
// Define to 1 if you
want
unrolled specializations for fill and copy
232
// Define to 1 if you
want
to use MMX/SSE/3dNow! processor instructions
/frameworks/base/opengl/libagl/
matrix.h
39
void ogles_validate_transform_impl(ogles_context_t* c, uint32_t
want
);
50
ogles_context_t* c, uint32_t
want
)
52
if (c->transforms.dirty &
want
)
53
ogles_validate_transform_impl(c,
want
);
/hardware/msm7k/libgralloc/
gralloc_priv.h
82
int gpu_fd; // stored as an int, b/c we don't
want
it marshalled
/hardware/msm7k/libgralloc-qsd8k/
gralloc_priv.h
90
int gpu_fd; // stored as an int, b/c we don't
want
it marshalled
/hardware/ti/wlan/wl1271/external_drivers/sdio/linux/
SdioDrvDbg.h
70
/* we
want
errors reported anyway */
/packages/apps/Browser/res/layout/
bookmark_thumbnail.xml
32
<!-- FIXME:
Want
to have a gradient over the thumb -->
/packages/apps/CertInstaller/src/com/android/certinstaller/
CertInstallerMain.java
39
// don't
want
to call startActivityForResult() (invoked in
/packages/apps/Email/src/org/apache/james/mime4j/field/address/parser/
SimpleNode.java
72
/* Override this method if you
want
to customize how the node dumps
Completed in 84 milliseconds
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