/sdk/sdkmanager/libs/sdklib/src/com/android/sdklib/ |
SdkConstants.java | 289 * Windows and 'android' for all other platforms. */ 293 if (os.startsWith("Windows")) { 300 * Windows and 'mkdsdcard' for all other platforms. */ 304 if (os.startsWith("Windows")) { 320 } else if (os.startsWith("Windows")) { //$NON-NLS-1$
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/external/bluetooth/glib/glib/ |
gutils.c | 78 # include <windows.h> 288 * Since GLib 2.8.2, on Windows g_atexit() actually is a preprocessor 304 * Some POSIX systems implement atexit() like Windows, and have each 428 * On Windows, if @program does not have a file type suffix, tries 432 * On Windows, it looks for the file in the same way as CreateProcess() 435 * Windows 32-bit system directory, then in the Windows directory, and 736 * @file_name consists only of directory separators (and on Windows, 795 * on UNIX or "C:\windows" on Windows systems [all...] |
/external/libpng/contrib/gregbook/ |
rpng-win.c | 8 This version is for 32-bit Windows; it may compile under 16-bit Windows 80 #define LONGNAME "Simple PNG Viewer for Windows" 87 #include <windows.h> 129 /* Windows-specific variables */ 172 * yes, these ifdefs are completely wasted in a Windows program... */ 219 /* Windows really hates command lines, so we have to set up our own argv. 380 /* do the basic Windows initialization stuff, make the window and fill it 429 /* OK, we're done: clean up all image and Windows resources and go away */ 450 to multiple of 4 for Windows DIB) [all...] |
/external/opencore/codecs_v2/audio/aac/dec/src/ |
pns_intensity_right.cpp | 30 (long block flag, number of windows, scalefactor bands 122 gen_rand_vector. This is done across all windows in the group. 132 This is done across all windows in the group. M/S being enabled has the 455 * For 44.1 kHz sampling rate sfb_per_win = 14 for short windows 456 * sfb_per_win = 49 for long windows 504 * steps through all the windows in the group (they share 540 * Step through all the windows in this group, 626 * coef_per_win * the number of windows 633 * Increase tot_sfb by sfb_per_win times the number of windows minus 1. 647 /* pFrameInfo->num_win = 1 for long windows, 8 for short_windows * [all...] |
apply_ms_synt.cpp | 39 (long block flag, number of windows, scalefactor bands 351 * For 44.1 kHz sampling rate sfb_per_win = 14 for short windows 352 * sfb_per_win = 49 for long windows 401 * steps through all the windows in the group (they share 430 * coef_per_win * the number of windows 437 * Increase tot_sfb by sfb_per_win times the number of windows minus 1. 448 /* pFrameInfo->num_win = 1 for long windows, 8 for short_windows */
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/frameworks/base/media/libstagefright/codecs/aacdec/ |
pns_intensity_right.cpp | 30 (long block flag, number of windows, scalefactor bands 122 gen_rand_vector. This is done across all windows in the group. 132 This is done across all windows in the group. M/S being enabled has the 455 * For 44.1 kHz sampling rate sfb_per_win = 14 for short windows 456 * sfb_per_win = 49 for long windows 504 * steps through all the windows in the group (they share 540 * Step through all the windows in this group, 626 * coef_per_win * the number of windows 633 * Increase tot_sfb by sfb_per_win times the number of windows minus 1. 647 /* pFrameInfo->num_win = 1 for long windows, 8 for short_windows * [all...] |
apply_ms_synt.cpp | 39 (long block flag, number of windows, scalefactor bands 351 * For 44.1 kHz sampling rate sfb_per_win = 14 for short windows 352 * sfb_per_win = 49 for long windows 401 * steps through all the windows in the group (they share 430 * coef_per_win * the number of windows 437 * Increase tot_sfb by sfb_per_win times the number of windows minus 1. 448 /* pFrameInfo->num_win = 1 for long windows, 8 for short_windows */
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/external/webkit/WebKitTools/ |
ChangeLog-2009-06-16 | 99 Windows can't find CFURLCacheCopySharedURLCache in CoreNetwork.dll. 334 This fixes the Windows-build if the user does not have a /tmp directory. 368 Windows. 669 wx build fix, initialize variable that doesn't get set on Windows. 743 wx build fix. Don't parse args using getopt since it isn't available on Windows. 842 Explicitly set WebKitPaintNativeControls to false to allow Windows results to match Mac. [all...] |
/external/quake/quake/src/WinQuake/ |
wqreadme.txt | 8 either Win95 or Windows NT 4.0 or later. It is designed to take
22 non-Windows-related matters concerning WinQuake; in terms of gameplay,
23 WQ is the same as Quake. This file contains Windows-related
113 are currently no true DirectSound drivers for Windows NT, so WQ will
173 and no use of DirectInput for mouse input (the normal Windows mouse
193 It can also sometimes help to get the latest Windows drivers for your
217 you'll have to use the keyboard (Alt-Tab, the Windows key, Ctrl-Esc,
257 of slow copying or stretching of pixels to the screen by a Windows
485 This is due to a Windows quirk involving what key sequences are
490 MS-DOS windows get scrunched on Alt-Tab [all...] |
/external/bluetooth/glib/docs/reference/glib/tmpl/ |
glib-unused.sgml | 272 Provided for UNIX emulation on Windows; equivalent to UNIX macro 301 Provided for UNIX emulation on Windows; see documentation for <function>closedir()</function> 316 Provided for UNIX emulation on Windows; see documentation for ftruncate() 917 Provided for UNIX emulation on Windows; see documentation for <function>opendir()</function> 932 Provided for UNIX emulation on Windows; see documentation for pipe() 952 Provided for UNIX emulation on Windows; see documentation for <function>readdir()</function> 959 Provided for UNIX emulation on Windows; see documentation for <function>rewinddir()</function>
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/external/icu4c/test/testdata/ |
csdetest.xml | 7 <test-case id="IUC10-ar" encodings="UTF-8 UTF-32BE UTF-32LE ISO-8859-6/ar windows-1256/ar"> 23 <test-case id="IUC10-da-Q" encodings="UTF-8 UTF-32BE UTF-32LE windows-1252/da"> 136 <test-case id="IUC10-he-Q" encodings="UTF-8 UTF-32BE UTF-32LE windows-1255/he"> 168 <test-case id="IUC10-hu-Q" encodings="UTF-8 UTF-32BE UTF-32LE windows-1250/hu"> 331 <test-case id="IUC10-ru" encodings="UTF-8 UTF-32BE UTF-32LE ISO-8859-5/ru windows-1251/ru KOI8-R/ru"> 461 <test-case id="WIU-el-Q" encodings="UTF-8 UTF-32BE UTF-32LE windows-1253/el"> 530 <test-case id="WIU-tr-Q" encodings="UTF-8 UTF-32BE UTF-32LE windows-1254/tr">
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/external/bluetooth/glib/tests/ |
gio-test.c | 41 #include <windows.h> 244 g_print ("gio-test: ...reading Windows message: G_IO_ERROR_%s\n", 254 g_print ("gio-test: ...Windows message for %#x: %d,%d,%d\n",
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/external/icu4c/ |
runConfigureICU | 217 THE_OS="Windows with Cygwin" 228 THE_OS="Windows with Cygwin" 239 THE_OS="Windows with Cygwin"
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/external/netperf/ |
netcpu_ntperf.c | 33 #include <windows.h> 37 // If you are trying to compile on Windows 2000 or NT 4.0 you may 179 fprintf(stderr, "Not running on Windows NT\n");
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/external/qemu/distrib/sdl-1.2.12/src/video/wincommon/ |
SDL_syswm.c | 25 #include <windows.h> 145 be necessary, as Windows supports a variety of BMP formats, but 225 * Win95/98/ME but still use saner Unicode on NT-based Windows.
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/external/qemu/ |
sockets.h | 120 * equivalent to strerror(errno), but on Windows, this will 315 /* set SO_REUSEADDR on Unix, SO_EXCLUSIVEADDR on Windows */ 365 * on Windows, this will use a pair of TCP loopback sockets instead
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/external/quake/quake/src/WinQuake/kit/ |
JOYSTICK.TXT | 5 Description of Windows 95 Quake DirectInput support
11 The joystick support with Windows 95 Quake has been significantly enhanced. Standard joysticks, digital joysticks and new advanced controllers like the FPgaming Assassin 3D, the Logitech WingMan Warrior and the SpaceTec IMC SpaceOrb are all supported.
13 To make it work, just verify that your joystick or game controller is selected in the Joystick control panel applet and has been calibrated and tested, then launch Windows 95 Quake (WinQuake.exe or glquake.exe). For standard and new digital joysticks, WinQuake will detect the joystick and automatically configure it. For advanced controllers, you will additionally need to run a config file (or run it from your autoexec.cfg) prior to the device operating. This will set the advanced features for your particular device. This config file should be obtained from your game controller company. The config files for the comman game controllers are included below. If you don't want your joystick or game controller enabled, add '-nojoy' to your command-line.
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/external/webkit/WebCore/platform/network/win/ |
ResourceHandleWin.cpp | 40 #include <windows.h> 141 // We were canceled before Windows actually created a handle for us, close and delete now. 332 // windows does not enjoy a leading slash on paths
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/external/webkit/WebCore/platform/win/ |
CursorWin.cpp | 36 #include <windows.h> 268 // FIXME: Windows does not have a standard column resize cursor <rdar://problem/5018591> 275 // FIXME: Windows does not have a standard row resize cursor <rdar://problem/5018591>
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/external/wpa_supplicant/ |
main_winsvc.c | 21 * for debugging, with 'wpasvc.exe app' or as a Windows service. Service need 23 * this, it can be started like any other Windows service (e.g., 'net start 30 #include <windows.h>
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/external/wpa_supplicant_6/wpa_supplicant/ |
main_winsvc.c | 21 * for debugging, with 'wpasvc.exe app' or as a Windows service. Service need 23 * this, it can be started like any other Windows service (e.g., 'net start 30 #include <windows.h>
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/external/zlib/contrib/masmx64/ |
inffasx64.asm | 2 ; version for AMD64 on Windows using Microsoft C compiler
12 ; ml64.exe is given with Visual Studio 2005, Windows 2003 server DDK
14 ; (you can get Windows 2003 server DDK with ml64 and cl.exe for AMD64 from
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/frameworks/base/docs/html/intl/ja/guide/publishing/ |
app-signing.jd | 126 <p>??????????? ?????/???????????????????????????????? ?????/???????????????Eclipse/ADT ??[[]<strong>??????Windows?</strong>] > [[]<strong>???Prefs?</strong>] > [[]<strong>Android</strong>] > [[]<strong>????Build?</strong>] ?????????????????????? ?????/?????????????? ??????????????/??????????????????????</p> 151 <p>????????????<code>debug.keystore</code> ???????????AVD ?????????????OS X ? Linux ???? <code>~/.android/avd</code>?Windows XP ???? <code>C:\Documents and Settings\<user>\.android\</code>?Windows Vista ???? <code>C:\Users\<user>\.android\</code> ???</p>
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/frameworks/base/docs/html/sdk/ |
adding-components.jd | 75 <li>On Windows only, you can launch he tool by double-clicking a script file.</li> 90 <h4>Launching from the setup script (Windows only)</h4> 92 <p>For Windows only, the SDK includes a script that invokes the Android SDK and
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/frameworks/base/media/tests/MediaFrameworkTest/src/com/android/mediaframeworktest/unit/ |
MediaMetadataRetrieverTest.java | 52 Log.v(TAG, "windows media is not supported and thus we will skip the test for this file"); 91 Log.v(TAG, "windows media is not supported and thus we will skip the test for this file"); 130 Log.v(TAG, "windows media is not supported and thus we will skip the test for this file");
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