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    Searched refs:SkShader (Results 51 - 73 of 73) sorted by null

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  /external/skia/src/core/
SkBlitter_A8.cpp 20 #include "SkShader.h"
284 if ((fShader->getFlags() & SkShader::kOpaqueAlpha_Flag) && fXfermode == NULL)
321 SkShader* shader = fShader;
326 int opaque = fShader->getFlags() & SkShader::kOpaqueAlpha_Flag;
SkBitmapProcState.cpp 6 #include "SkShader.h" // for tilemodes
351 bool clamp_clamp = SkShader::kClamp_TileMode == fTileModeX &&
352 SkShader::kClamp_TileMode == fTileModeY;
521 } else if (SkShader::kRepeat_TileMode == fTileModeX &&
522 SkShader::kRepeat_TileMode == fTileModeY) {
SkBlitter_ARGB32.cpp 20 #include "SkShader.h"
405 if (!(fShader->getFlags() & SkShader::kOpaqueAlpha_Flag)) {
424 if (fXfermode == NULL && (fShader->getFlags() & SkShader::kOpaqueAlpha_Flag)) {
443 SkShader* shader = fShader;
469 } else if (fShader->getFlags() & SkShader::kOpaqueAlpha_Flag) {
SkCoreBlitters.h 42 SkShader* fShader;
SkPictureFlat.cpp 7 #include "SkShader.h"
139 const SkShader* shader = (const SkShader*) buffer.readFlattenable();
SkDraw.cpp 29 #include "SkShader.h"
102 fPaint->setShader(SkShader::CreateBitmapShader( src,
103 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode,
107 SkShader* shader = fPaint->getShader();
113 shader->~SkShader();
120 SkShader* fPrevShader;
    [all...]
SkBitmapShaderTemplate.h 199 SkASSERT(this->getFlags() & SkShader::kHasSpan16_Flag);
SkBlitter_4444.cpp 21 #include "SkShader.h"
397 if (!(fShader->getFlags() & SkShader::kOpaqueAlpha_Flag)) {
435 SkShader* shader = fShader;
SkGraphics.cpp 33 #include "SkShader.h"
188 typesizeline(SkShader),
SkPaint.cpp 25 #include "SkShader.h"
    [all...]
SkPicturePlayback.cpp     [all...]
  /external/skia/include/views/
SkWidget.h 193 class SkShader;
289 SkShader* fOnShader, *fOffShader;
  /external/skia/src/gl/
SkGL.h 18 #include "SkShader.h"
268 SkShader::TileMode tx, SkShader::TileMode ty);
SkGL.cpp 330 SkShader::TileMode tx, SkShader::TileMode ty) {
SkGLDevice.cpp 159 SkShader* shader = paint.getShader();
170 SkShader::TileMode tileModes[2];
488 #include "SkShader.h"
534 SkShader* shader = paint.getShader();
543 SkShader::TileMode tileModes[2];
  /external/skia/src/views/
SkListView.cpp 509 #include "SkShader.h"
533 SkShader* shader = SkShader::CreateBitmapShader(fBGRef->bitmap(), false, SkPaint::kNo_FilterType, SkShader::kClamp_TileMode);
709 #include "SkShader.h"
720 SkShader* shader = SkShader::CreateBitmapShader(bm, false, SkPaint::kNo_FilterType, SkShader::kClamp_TileMode);
SkWidget.cpp 265 paint->setShader(SkGradientShader::CreateLinear(pts, colors, NULL, 2, SkShader::kMirror_TileMode))->unref();
  /external/webkit/WebCore/platform/graphics/android/
GraphicsContextAndroid.cpp 316 static SkShader::TileMode SpreadMethod2TileMode(GradientSpreadMethod sm) {
317 SkShader::TileMode mode = SkShader::kClamp_TileMode;
321 mode = SkShader::kClamp_TileMode;
324 mode = SkShader::kMirror_TileMode;
327 mode = SkShader::kRepeat_TileMode;
    [all...]
  /external/webkit/WebCore/platform/graphics/skia/
GraphicsContextSkia.cpp 49 #include "SkShader.h"
645 SkShader* shader = SkShader::CreateBitmapShader(
646 *misspellBitmap, SkShader::kRepeat_TileMode,
647 SkShader::kRepeat_TileMode);
    [all...]
  /frameworks/base/core/jni/android/graphics/
Canvas.cpp 27 #include "SkShader.h"
681 SkShader* shader = SkShader::CreateBitmapShader(*bitmap,
682 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);
    [all...]
Paint.cpp 31 #include "SkShader.h"
203 static SkShader* setShader(JNIEnv* env, jobject clazz, SkPaint* obj, SkShader* shader) {
  /external/skia/
Android.mk 158 src/core/SkShader.cpp \
  /external/webkit/WebCore/rendering/
RenderThemeChromiumSkia.cpp 44 #include "SkShader.h"
344 SkShader* shader = SkGradientShader::CreateLinear(
345 p, colors, NULL, 2, SkShader::kClamp_TileMode, NULL);

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