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  /packages/apps/Gallery3D/src/com/cooliris/media/
PhotoAppWidgetConfigure.java 68 public void onPause() {
69 super.onPause();
70 mApp.onPause();
RootLayer.java 52 public void onPause() {
  /development/apps/Development/src/com/android/development/
MediaScannerActivity.java 54 public void onPause() {
55 super.onPause();
  /development/samples/ApiDemos/src/com/example/android/apis/app/
AdvancedPreferences.java 77 protected void onPause() {
78 super.onPause();
PersistentState.java 117 protected void onPause() {
118 super.onPause();
  /frameworks/base/core/java/android/app/
ActivityGroup.java 71 protected void onPause() {
72 super.onPause();
  /packages/apps/Calendar/src/com/android/calendar/
DayActivity.java 55 protected void onPause() {
56 super.onPause();
WeekActivity.java 84 protected void onPause() {
85 super.onPause();
  /packages/apps/Gallery/src/com/android/camera/
DeleteImage.java 81 protected void onPause() {
82 super.onPause();
  /packages/apps/Phone/src/com/android/phone/
DataUsage.java 78 protected void onPause() {
79 super.onPause();
  /cts/tests/src/android/media/cts/
AudioManagerStub.java 50 protected void onPause() {
51 super.onPause();
  /development/samples/NotePad/src/com/example/android/notepad/
TitleEditor.java 99 protected void onPause() {
100 super.onPause();
112 // onPause will be called, and we save our data there.
  /packages/apps/Contacts/src/com/android/contacts/ui/
QuickContactActivity.java 91 protected void onPause() {
92 super.onPause();
93 if (LOGV) Log.d(TAG, "onPause");
  /packages/apps/Settings/src/com/android/settings/
ChooseLockPatternExample.java 55 protected void onPause() {
56 super.onPause();
MasterClear.java 170 public void onPause() {
171 super.onPause();
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
CompressedTextureActivity.java 74 protected void onPause() {
75 super.onPause();
76 mGLView.onPause();
TouchRotateActivity.java 51 // Ideally a game should implement onResume() and onPause()
58 protected void onPause() {
59 // Ideally a game should implement onResume() and onPause()
61 super.onPause();
62 mGLSurfaceView.onPause();
SurfaceViewOverlay.java 68 // Ideally a game should implement onResume() and onPause()
74 protected void onPause() {
75 // Ideally a game should implement onResume() and onPause()
77 super.onPause();
  /development/samples/ApiDemos/src/com/example/android/apis/view/
List9.java 98 protected void onPause() {
99 super.onPause();
  /development/samples/LunarLander/src/com/example/android/lunarlander/
LunarLander.java 35 * <li>handling onPause() in an animation
152 protected void onPause() {
153 super.onPause();
  /development/tutorials/NotepadCodeLab/Notepadv3Solution/src/com/android/demo/notepad3/
NoteEdit.java 85 protected void onPause() {
86 super.onPause();
  /frameworks/base/core/java/com/android/internal/app/
ExternalMediaFormatActivity.java 89 protected void onPause() {
90 super.onPause();
NetInitiatedActivity.java 97 protected void onPause() {
98 super.onPause();
99 if (DEBUG) Log.d(TAG, "onPause");
  /packages/apps/Mms/src/com/android/mms/ui/
ConfirmRateLimitActivity.java 96 protected void onPause() {
97 super.onPause();
  /packages/apps/Music/src/com/android/music/
StreamStarter.java 102 public void onPause() {
109 // Otherwise, this call to onPause() was a result of the call to
119 super.onPause();

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