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  /external/webkit/WebCore/dom/
ClientRectList.cpp 39 ClientRectList::ClientRectList(const Vector<FloatQuad>& quads)
41 m_list.reserveInitialCapacity(quads.size());
42 for (size_t i = 0; i < quads.size(); ++i)
43 m_list.append(ClientRect::create(quads[i].enclosingBoundingBox()));
ClientRectList.h 42 static PassRefPtr<ClientRectList> create(const Vector<FloatQuad>& quads) { return adoptRef(new ClientRectList(quads)); }
Element.cpp 436 Vector<FloatQuad> quads;
437 renderBoxModelObject->absoluteQuads(quads);
441 for (size_t i = 0; i < quads.size(); ++i) {
442 quads[i].move(-visibleContentRect.x(), -visibleContentRect.y());
443 adjustFloatQuadForAbsoluteZoom(quads[i], renderBoxModelObject);
447 return ClientRectList::create(quads);
457 Vector<FloatQuad> quads;
458 renderBoxModelObject->absoluteQuads(quads);
460 if (quads.isEmpty())
463 IntRect result = quads[0].enclosingBoundingBox()
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Range.cpp 1854 Vector<FloatQuad> quads; local
1867 Vector<FloatQuad> quads; local
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  /frameworks/base/opengl/tests/tritex/
tritex.cpp 31 void render(int quads);
228 void render(int quads)
249 GLushort* indices = (GLushort*)malloc(quads*sizeof(quadIndices));
250 for (i=0 ; i<quads ; i++)
267 printf("loop %d / 10 (%d quads / loop)\n", j, quads);
271 glDrawElements(GL_TRIANGLES, nelem*quads, GL_UNSIGNED_SHORT, indices);
  /dalvik/tests/044-proxy/src/
BasicTest.java 45 Quads quads = (Quads) proxy; local
46 quads.rectangle(15, 25);
47 quads.trapezoid(6, 81.18, 4);
89 new Class[] { Quads.class, Colors.class });
127 interface Quads extends Shapes {
160 class Mix implements Quads, Colors {
  /dalvik/tests/044-proxy/
expected.txt 5 Invoke public abstract int Quads.rectangle(int,int)
14 Invoke public abstract int Quads.rectangle(int,int)
19 Invoke public abstract int Quads.trapezoid(int,double,int)
  /external/skia/src/core/
SkQuadClipper.h 22 /** This class is initialized with a clip rectangle, and then can be fed quads,
41 The segments will be either lines or quads (based on SkPath::Verb), and
SkShader.cpp 139 int quads = kTempColorQuadCount; local
150 } while (--quads != 0);
SkGeometry.cpp 296 /* Returns 0 for 1 quad, and 1 for two quads, either way the answer is
297 stored in dst[]. Guarantees that the 1/2 quads will be monotonic.
340 /* Returns 0 for 1 quad, and 1 for two quads, either way the answer is
341 stored in dst[]. Guarantees that the 1/2 quads will be monotonic.
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  /external/webkit/WebCore/rendering/
RenderSVGInline.cpp 68 void RenderSVGInline::absoluteQuads(Vector<FloatQuad>& quads)
83 quads.append(localToAbsoluteQuad(rect));
RenderSVGModelObject.cpp 84 void RenderSVGModelObject::absoluteQuads(Vector<FloatQuad>& quads)
86 quads.append(absoluteClippedOverflowRect());
RenderSVGImage.cpp 201 void RenderSVGImage::absoluteQuads(Vector<FloatQuad>& quads)
203 quads.append(FloatRect(absoluteClippedOverflowRect()));
RenderSVGInlineText.cpp 74 void RenderSVGInlineText::absoluteQuads(Vector<FloatQuad>& quads)
76 quads.append(computeRepaintQuadForRange(0, 0, textLength()));
RenderSVGText.cpp 138 void RenderSVGText::absoluteQuads(Vector<FloatQuad>& quads)
154 quads.append(localToAbsoluteQuad(boxRect));
RenderText.cpp 260 void RenderText::absoluteQuads(Vector<FloatQuad>& quads)
263 quads.append(localToAbsoluteQuad(FloatRect(box->x(), box->y(), box->width(), box->height())));
266 void RenderText::absoluteQuadsForRange(Vector<FloatQuad>& quads, unsigned start, unsigned end, bool useSelectionHeight)
287 quads.append(localToAbsoluteQuad(FloatRect(r)));
297 quads.append(localToAbsoluteQuad(FloatRect(r)));
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  /frameworks/base/core/jni/android/opengl/
poly.h 32 /* POLY_NMAX=10 is thus appropriate if input polygons are triangles or quads */
  /packages/apps/Gallery3D/src/com/cooliris/media/
GridDrawables.java 92 // We create the quads used in fullscreen.
100 // We create supplementary quads for the checkmarks, video overlay
131 // The fullscreen quads.
139 // Supplementary quads.
149 // Text quads.
  /external/webkit/WebCore/platform/graphics/
FloatQuad.h 74 // "slanted" empty quads.
87 // Note that this only works for convex quads, but that includes all quads that originate
FloatQuad.cpp 99 // Note that we only handle convex quads here.
  /external/skia/include/core/
SkGeometry.h 54 The new quads are returned in dst[0..2] and dst[2..4]
72 1 dst[0..2] and dst[2..4] are the two new quads
81 2 dst[0..2] and dst[2..4] are the two new quads
  /external/dnsmasq/contrib/webmin/
README 11 that IP dotted quads are all numbers < 256. Another is that
  /frameworks/base/opengl/tests/gl_basic/
gl_basic.cpp 340 int quads = 1;
  /external/tcpdump/
nfs.h 281 * Quads are defined as arrays of 2 longs to ensure dense packing for the
  /external/webkit/WebCore/page/
Frame.cpp 1225 Vector<FloatQuad> quads; local
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