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  /external/webkit/WebCore/css/
MediaFeatureNames.h 35 macro(aspect_ratio, "aspect-ratio") \
36 macro(device_aspect_ratio, "device-aspect-ratio") \
41 macro(max_aspect_ratio, "max-aspect-ratio") \
42 macro(max_device_aspect_ratio, "max-device-aspect-ratio") \
50 macro(min_aspect_ratio, "min-aspect-ratio") \
51 macro(min_device_aspect_ratio, "min-device-aspect-ratio") \
MediaQueryEvaluator.cpp 266 // ({,min-,max-}aspect-ratio)
267 // assume if we have a device, its aspect ratio is non-zero
282 // ({,min-,max-}device-aspect-ratio)
283 // assume if we have a device, its aspect ratio is non-zero
  /frameworks/base/graphics/java/android/renderscript/
ProgramVertex.java 144 float aspect = ((float)w) / h; local
145 mProjection.loadOrtho(-aspect,aspect, -1,1, -1,1);
147 float aspect = ((float)h) / w; local
148 mProjection.loadOrtho(-1,1, -aspect,aspect, -1,1);
159 float aspect = ((float)w) / h; local
160 m1.loadFrustum(-aspect,aspect, -1,1, 1,100);
162 float aspect = ((float)h) / w local
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  /frameworks/base/opengl/java/android/opengl/
GLU.java 103 * @param aspect specifies the aspect ration that determins the field of
104 * view in the x direction. The aspect ratio is the ratio of x
111 public static void gluPerspective(GL10 gl, float fovy, float aspect,
115 float left = bottom * aspect;
116 float right = top * aspect;
  /external/quake/quake/src/QW/client/
vid_null.c 30 vid.aspect = 1.0;
vid.h 43 float aspect; // width / height -- < 0 is taller than wide member in struct:__anon5074
vid_svgalib.c 113 if (vid.aspect > 1.5)
177 if (vid.aspect > 1.5)
316 Con_Printf("vid.aspect: %f\n",vid.aspect);
503 vid.aspect = ((float)vid.height / (float)vid.width) * (320.0 / 240.0);
807 // R_ViewChanged (&vrect, sb_lines, vid.aspect);
816 // R_ViewChanged (&vrect, sb_lines, vid.aspect);
r_misc.c 526 R_ViewChanged (&vrect, sb_lines, vid.aspect);
552 vid.aspect * (h / w) *
563 R_ViewChanged (&vrect, sb_lines, vid.aspect);
gl_rmain.c 909 void MYgluPerspective( float fovy, float aspect,
917 xmin = ymin * aspect;
918 xmax = ymax * aspect;
925 void MYgluPerspective( GLdouble fovy, GLdouble aspect,
933 xmin = ymin * aspect;
934 xmax = ymax * aspect;
render.h 115 void R_ViewChanged (vrect_t *pvrect, int lineadj, float aspect);
  /frameworks/base/core/res/res/values/
donottranslate.xml 25 <!-- @hide DO NOT TRANSLATE. Control aspect ratio of lock pattern -->
  /packages/apps/Camera/src/com/android/camera/
PreviewFrameLayout.java 27 * A layout which handles the preview aspect ratio and the position of
93 // resize frame and preview for aspect ratio
  /frameworks/base/core/java/android/widget/
ImageView.java 196 * to preserve the aspect ratio of its drawable.
198 * to presrve the original aspect ratio of the drawable
213 * 100 while preserving the original aspect ratio, do the following: 1) set adjustViewBounds to
235 * 100 while preserving the original aspect ratio, do the following: 1) set adjustViewBounds to
394 * Scale the image uniformly (maintain the image's aspect ratio) so
402 * Scale the image uniformly (maintain the image's aspect ratio) so
596 // Desired aspect ratio of the view's contents (not including padding)
616 // We are supposed to adjust view bounds to match the aspect
640 drawables aspect ratio, and we have the freedom to change at
653 // See what our actual aspect ratio i
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  /external/icu4c/common/
ucnv_io.h 10 * aspect of the conversion code
  /external/quake/quake/src/WinQuake/
vid.h 43 float aspect; // width / height -- < 0 is taller than wide member in struct:__anon5521
vid_dos.h 28 float aspect; member in struct:vmode_s
vid_null.cpp 49 vid.aspect = 1.0;
vid_svgalib.cpp 112 if (vid.aspect > 1.5)
176 if (vid.aspect > 1.5)
315 Con_Printf("vid.aspect: %f\n",vid.aspect);
502 vid.aspect = ((float)vid.height / (float)vid.width) * (320.0 / 240.0);
794 // R_ViewChanged (&vrect, sb_lines, vid.aspect);
803 // R_ViewChanged (&vrect, sb_lines, vid.aspect);
r_misc.cpp 453 R_ViewChanged (&vrect, sb_lines, vid.aspect);
479 vid.aspect * (h / w) *
490 R_ViewChanged (&vrect, sb_lines, vid.aspect);
vid_vga.cpp 70 if (lvid->aspect > 1.5)
141 if (lvid->aspect > 1.5)
render.h 120 void R_ViewChanged (vrect_t *pvrect, int lineadj, float aspect);
  /development/pdk/docs/compatibility/
overview.jd 48 aspect of compatibility</li>
59 aspect of Android compatibility.</p>
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
CameraPreview.java 99 // Try to find an size match aspect ratio and size
109 // Cannot find the one match the aspect ratio, ignore the requirement
  /external/astl/include/
iomanip 45 // Structures passed to the streams to set various aspect of it.
  /frameworks/base/opengl/include/EGL/
egl.h 197 * aspect ratio are scaled when queried as integer values.
201 /* Unknown display resolution/aspect ratio */

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